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1376737·text·19 B·2009-03-30 10:56 UTC
db migration point.
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1376735·text·25 B·2009-03-30 10:54 UTC
database migration point.
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1376703·text·2.5 KB·2009-03-30 09:50 UTC
# vim:set ft=sh
# MODULES
# The following modules are loaded before any boot hooks are
# run. Advanced users may wish to specify all system modules
# in this array. For instance:
# MODULES="piix
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1376662·text·119.1 KB·2009-03-30 08:31 UTC
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1376582·text·119.0 KB·2009-03-30 05:42 UTC
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1376316·c·1.8 KB·2009-03-29 23:56 UTC
#include <xine.h>
#include <stdio.h>
int main(){
xine_t *xine;
xine_stream_t * mstream;
int rv;
char *url = "/home/vikky/Shared/Dave Matthews Band - Two Step.mp3";
xine = xine_new();
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1376307·c·950 B·2009-03-29 23:44 UTC
#include <xine.h>
#include <stdio.h>
int main(){
xine_t *xine;
xine_stream_t * mstream;
int rv;
char *url = "/home/vikky/Shared/Dave Matthews Band - Two Step.mp3";
xine = xine_new();
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1376305·c·654 B·2009-03-29 23:42 UTC
#include <xine.h>
#include <stdio.h>
int main(){
xine_t *xine;
xine_stream_t * mstream;
int rv;
char *url = "/home/vikky/Shared/Dave Matthews Band - Two Step.mp3";
xine = xine_new(
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1376303·text·625 B·2009-03-29 23:41 UTC
#include <xine.h>
#include <stdio.h>
int main(){
xine_t *xine;
xine_stream_t * mstream;
int rv;
char *url = "/home/vikky/Shared/Dave Matthews Band - Two Step.mp3";
xine = xine_new();
xine_co
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1376214·diff·17.7 KB·2009-03-29 21:54 UTC
diff --git a/sql/updates/ek/mangos_pet_levelspells.sql b/sql/updates/ek/mangos_pet_levelspells.sql
new file mode 100644
index 0000000..3d69228
--- /dev/null
+++ b/sql/updates/ek/mangos_pet_levelsp
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1376201·text·119.0 KB·2009-03-29 21:44 UTC
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1376170·text·3.2 KB·2009-03-29 21:18 UTC
#
A
The.Amityville.Horror.1979.BDRip.X264-TLF
B
Band.Of.Brothers.2001.EP01.HDRip.x264.2Audio.AAC.HALFCD-TLF
Band.Of.Brothers.2001.EP02.HDRip.x264.2Audio.AAC.HALFCD-TLF
Band.Of.Brothers.200
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1376115·text·1.4 KB·2009-03-29 20:29 UTC
#include <iostream>
#include <string>
using namespace std;
struct NodeChunk{
//I THINK THIS DECLARATION IS WRONG!!!!!!!!!!!!!!!!!!!!!!!!!
string *val;
/////////////////////////////////
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1376105·text·4.6 KB·2009-03-29 20:18 UTC
//This script was done by Vortex aka Tony Forelli...This is my first script :D .. yay...Keep the credits please...Enjoy...
#include <a_samp>
new Menu:weaponMenu;
new Menu:weaponMenu2;
#if de
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1376086·diff·45.6 KB·2009-03-29 20:04 UTC
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1376053·text·533 B·2009-03-29 19:34 UTC
Each player is dealt 7 cards. One card is turned face up to start a discard pile.
Starting to the dealers left, each player plays a card that matches either the suit or type of the face up card.(Un
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1376044·text·572 B·2009-03-29 19:28 UTC
Each player is dealt 7 cards. One card is turned face up to start a discard pile.
Starting to the dealers left, each player plays a card that matches either the suit or type of the face up card.(Un
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1376032·text·4.2 KB·2009-03-29 19:13 UTC
Stats linked to skill trees.
No "level" system.
Experience -> Yes, must use stat-specific abilities to gain stat-specific experience.
Skills -> Earned from quests, or at random.
Proficienc
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1375940·text·44.2 KB·2009-03-29 17:50 UTC
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1375843·text·2.8 KB·2009-03-29 16:23 UTC
Was at 0, now at 0
Was at 0, now at 1
Was at 1, now at 2
Was at 2, now at 3
Was at 3, now at 6
II
Was at 6, now at 7
Was at 7, now at 8
Was at 8, now at 11
Profiling information saved to