rendered paste body//This script was done by Vortex aka Tony Forelli...This is my first script :D .. yay...Keep the credits please...Enjoy...
#include <a_samp>
new Menu:weaponMenu;
new Menu:weaponMenu2;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Vortex Weapons Menu");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
weaponMenu = CreateMenu("Online Shop Weapons Menu", 1, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(weaponMenu, 0, "silenced pistol");
AddMenuItem(weaponMenu, 0, "shotgun");
AddMenuItem(weaponMenu, 0, "sawnoff shotgun");
AddMenuItem(weaponMenu, 0, "tec-9");
AddMenuItem(weaponMenu, 0, "Desert Eagle");
AddMenuItem(weaponMenu, 0, "Micro Uzi");
AddMenuItem(weaponMenu, 0, "Rifle");
AddMenuItem(weaponMenu, 0, "Sniper Rifle");
AddMenuItem(weaponMenu, 0, "next");
weaponMenu2 = CreateMenu("Online Shop Weapons Menu", 1, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(weaponMenu2, 0, "AK47");
AddMenuItem(weaponMenu2, 0, "M4");
AddMenuItem(weaponMenu2, 0, "Combat Shotgun");
AddMenuItem(weaponMenu2, 0, "Molotov Cocktails");
AddMenuItem(weaponMenu2, 0, "Grenades");
AddMenuItem(weaponMenu2, 0, "Fire Extinguisher");
AddMenuItem(weaponMenu2, 0, "Camera");
AddMenuItem(weaponMenu2, 0, "Knife");
AddMenuItem(weaponMenu2, 0, "Parachute");
AddMenuItem(weaponMenu2, 0, "Satchel Charge");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/WeaponMenu", true) == 0)
{
new playercash = GetPlayerMoney(playerid);
if(playercash < 20000){
SendClientMessage(playerid,COLOR_YELLOW,"Check your pockets...You dont have enough money");
}else if(playercash >= 20000){
GivePlayerMoney(playerid, -20000);
SendClientMessage(playerid,COLOR_RED,"Welcome to the gun shop :D, enjoy");
ShowMenuForPlayer(wepMenu,playerid);
}
return 1;
}
return 0;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:CurrentMenu = GetPlayerMenu(playerid);
if(CurrentMenu == weaponMenu)
{
switch(row)
{
case 0:
{
GivePlayerWeapon(playerid,23,750);// 9 mm silenced gun
}
case 1:
{
GivePlayerWeapon(playerid,25,750);// Shotgun (old style :D)
}
case 2:
{
GivePlayerWeapon(playerid,26,750);// Sawn Off Shotgun
}
case 3:
{
GivePlayerWeapon(playerid,32,750); // Tec 9
}
case 4:
{
GivePlayerWeapon(playerid,24,750); // Desert Eagle
}
case 5:
{
GivePlayerWeapon(playerid,28,750); // Micro SMG a.k.a UZI
}
case 6:
{
GivePlayerWeapon(playerid,33,750); // Country Rifle
}
case 7:
{
GivePlayerWeapon(playerid,34,750); // Sniper Rifle
}
case 8:
{
ShowMenuForPlayer(weaponMenu2,playerid);
}
}
}
if(CurrentMenu == weaponMenu2)
{
switch(row)
{
case 0:
{
GivePlayerWeapon(playerid,30,1050); // AK 47 a.k.a Kalashnikov
}
case 1:
{
GivePlayerWeapon(playerid,31,1050); // M4 (now this is a gun xD )
}
case 2:
{
GivePlayerWeapon(playerid,27,1050); // Combat Shotgun
}
case 3:
{
GivePlayerWeapon(playerid,18,15); // Molotov Cocktail
}
case 4:
{
GivePlayerWeapon(playerid,16,1050); // Grenades
}
case 5:
{
GivePlayerWeapon(playerid,42,1050); // Fire Extinguisher
}
case 6:
{
GivePlayerWeapon(playerid,43,1050); // Camera
}
case 7:
{
GivePlayerWeapon(playerid,4,1050); // Knife
}
case 8:
{
GivePlayerWeapon(playerid,46,1); // Parachute
}
case 9:
{
GivePlayerWeapon(playerid,39,25); // Satchel Carge
GivePlayerWeapon(playerid,40,1); // Detonator
}
}
}
return 1;
}
#endif