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2126954·text·14.4 KB·2012-03-11 20:41 UTC
Srbija
mesto Beograd
lokacija Zvezdara
ulica/odrednica Lion
struktura 3.5
površina 96 m2 + 2T
sprat V
grejanje CG
nameštenost namešten
dodatno
klima topla voda
lift telefon
ga
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2126950·text·3.3 KB·2012-03-11 20:32 UTC
Section "ServerLayout"
Identifier "X.org Configured"
Screen 0 "Screen0" 0 0
InputDevice "Mouse0" "CorePointer"
InputDevice "Keyboard0" "CoreKeyboard
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2126949·text·14.5 KB·2012-03-11 20:30 UTC
Srbija
mesto Beograd
lokacija Zvezdara
ulica/odrednica Lion
struktura 3.5
površina 96 m2 + 2T
sprat V
grejanje CG
nameštenost namešten
dodatno
klima topla voda
lift telefon
ga
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2126947·text·741 B·2012-03-11 20:19 UTC
hw.em.eee_setting: Enable Energy Efficient Ethernet
hw.em.fc_setting: Flow control
hw.em.rx_process_limit: Maximum number of received packets to process at a time, -1 means unlimited
hw.em.enable_m
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2126944·text·8.1 KB·2012-03-11 20:05 UTC
Srbija
mesto Beograd
lokacija Lion
ulica/odrednica
struktura 5.0
površina 110 m2 + T
sprat PR
grejanje
nameštenost
dodatno
klima topla voda
lift telefon
garaža KATV
pa
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2126943·cpp·3.6 KB·2012-03-11 19:58 UTC
#include <stdio.h>
#include <math.h>
#include <iostream>
using namespace std;
enum tipTrokut {JK=11, JS=22, RS=33}; //JednakoKracan, JednakoStranican, RaznoStranican
class Tocka {
public
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2126940·cpp·3.6 KB·2012-03-11 19:49 UTC
#include <stdio.h>
#include <math.h>
#include <iostream>
using namespace std;
enum tipTrokut {JK=333, JS=2221, RS=22}; //JednakoKracan, JednakoStranican, RaznoStranican
class Tocka {
pub
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2126937·cpp·878 B·2012-03-11 19:30 UTC
template<class T>
void AssertListContainsAllElements(const BlackOmen::SingleLinkedList<T> &list, T* elements)
{
unsigned int i=0;
for(auto value : list)
{
EXPECT_EQ(elements[
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2126935·text·4.0 KB·2012-03-11 19:19 UTC
So, I've had a chance to watch the endings and now I'm trying to understand the anger centered around them. This will, naturally, be my own opinion on the subject.
"Control" and "destroy" are actua
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2126933·text·1.8 KB·2012-03-11 18:59 UTC
$bitbake core-image-minimal
NOTE: Out of date cache found, rebuilding...
Parsing recipes: 100% |######################################################################################################
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2126931·text·2.1 KB·2012-03-11 18:52 UTC
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE muclient>
<!-- Saved on Saturday, June 30, 2007, 10:48 -->
<!-- MuClient version 4.13 -->
<!-- Plugin "Chat_Redirector" generated by Plugin
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2126930·text·921 B·2012-03-11 18:33 UTC
Also, notice that Shepard is surrounded by "oily shadows" in these dreams, which could be the Reapers themselves whispering to him/her. This mirrors what the Rachni Queen described the indoctrinatio
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2126929·text·285 B·2012-03-11 18:33 UTC
void __inline
ADD_TO_OUTPUT_BUFFER (output_word * _buf, float _ch)
{
float tmp1;
tmp1 = _ch + (output_word) * _buf;
if (tmp1 > 32767.0)
tmp1 = 32767.0;
if (tmp1 < -32767
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2126925·text·1.7 KB·2012-03-11 18:02 UTC
#include <QtGui>
#include "addressbook.h"
#include "ui_addressbook.h"
#include "globals.h"
#include "addressbookmodel.h"
AddressBook::AddressBook(QWidget *parent) :
QMainWindow(parent),
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2126924·text·5.2 KB·2012-03-11 17:58 UTC
So I went back to play my ending and chosen destruction, got the little breathing scene at the end and all that, but I took some extra time to pay attention to what was going on in the final phases. I
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2126920·text·1.2 KB·2012-03-11 17:50 UTC
* Piaggio has quit (Quit: Verlassend)
* Piaggio has quit (Ping timeout)
* Piaggio has quit (Quit: Verlassend)
* Disconnected (Connection reset by peer).
<Piaggio> [
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2126919·text·22.4 KB·2012-03-11 17:47 UTC
- The endings are a consequence of two things: One, Drew Karpyshyn being removed as Lead Writer half-way through ME2's production, Two: Drew leaving BioWare. His original plot outline has been relea
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2126916·php·142 B·2012-03-11 17:21 UTC
$query = mysql_query("SELECT * FROM messages WHERE to_id = '$sessid' AND read = '0'") or die(mysql_error());
$count = mysql_num_rows($query);
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2126915·text·3.5 KB·2012-03-11 17:16 UTC
Source: http://paragadeshep.tumblr.com/post/19099827322/alternate-explanation-for-the-me3-endings
Pasting here to spare you the horrendous theme/design
Alternate explanation for the ME3 endings.
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2126906·text·2.2 KB·2012-03-11 15:55 UTC
General
ID : 0 (0x0)
Complete name : C:\Users\GoldenEye\Documents\CyberLink\PowerDirector\9.0\Produce.m2ts
Format : MPEG-T