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2053958·text·2.7 KB·2011-05-04 20:18 UTC
┌─[leleobhz@daniela.leleobhz.org]
└─[~]> mtr --report --report-wide 187.58.204.10
HOST: daniela.leleobhz.org Loss% Snt Last Avg Best Wrst StDev
1. nebulosa.local
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2053956·perl·1.1 KB·2011-05-04 20:09 UTC
sub new {
my $class = shift;
my $self = {};
$self->{com} = shift;
#lekezelés! (if connection OK or NOK)
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2053955·text·341 B·2011-05-04 20:08 UTC
new gPickup[MAX_PLAYERS+MAX_HOUSE+30];
gPickup[pickup] = id+MAX_HOUSE+2000;
public OnPlayerPickupPickup(playerid, pickupid)
{
if(gPickup[pickupid] >= MAX_HOUSE+200 && gPickup[pickupid] < 2000
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2053954·text·3.4 KB·2011-05-04 20:08 UTC
Mr de Wilde already pointed out the idea that people are afraid of dreaming. More precisely, it’s that people can’t afford to dream.
The modern society is build on the fact that everything can be tu
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2053953·text·334 B·2011-05-04 20:08 UTC
new gPickup[MAX_PLAYERS+MAX_BIZZ+30];
gPickup[pickup] = id+MAX_BIZZ+2000;
public OnPlayerPickupPickup(playerid, pickupid)
{
if(gPickup[pickup] >= MAX_BIZZ+200 && gPickup[pickupd] < 2000) //in
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2053950·text·3.3 KB·2011-05-04 20:01 UTC
Mr de Wilde already pointed out the idea that people are afraid of dreaming. More precisely, it’s that people can’t afford to dream.
The modern society is build on the fact that everything can be tu
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2053949·text·3.4 KB·2011-05-04 20:00 UTC
The dude’s speech
by Giuliano A. Montecarlo
Mr de Wilde already pointed out the idea that people are afraid of dream
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2053947·text·3.3 KB·2011-05-04 19:54 UTC
Mr de Wilde already pointed out the idea that people are afraid of dreaming. More precisely, it’s that people can’t afford to dream.
The modern society is build on the fact that everything can be tu
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2053943·javascript·142 B·2011-05-04 19:39 UTC
if (positionTop == "0px" && positionLeft == "-1960px" ) {
$(scrollUpBttn).removeClass("click");
$(scrollDownBttn).removeClass("click");
}
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2053941·text·12 B·2011-05-04 19:38 UTC
I R AT CLASS
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2053934·text·310 B·2011-05-04 19:19 UTC
<?php
session_start();
if(!isset($_SESSION['uname'])){
Header("Location:index.php");
} else {
?>
<html>
<head>
<title>Welcome!</title>
</head>
<body>
<?php echo "Welcome
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2053931·text·4.1 KB·2011-05-04 19:06 UTC
var i:int = projectiles.length;
var x:int = 0;
var cleanx = -1;
//status.text = "test";
while (x < i) {
if (projectiles.getItemAt(x).added == f
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2053929·actionscript·728 B·2011-05-04 18:58 UTC
var proj = projectiles.getItemAt(x);
var futurex:uint = Math.round((proj.bullet.x + proj.bullet.velocity.x -2 ) / FlxG.width*40);
var futurey:uint = Math.round((proj.bullet.y + proj.bullet.veloci
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2053928·text·730 B·2011-05-04 18:57 UTC
var proj = projectiles.getItemAt(x);
var futurex:uint = Math.round((proj.bullet.x + proj.bullet.velocity.x -2 ) / FlxG.width*40);
var futurey:uint = Math.round((proj.bullet.y + proj.bullet.veloci
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2053923·text·10.9 KB·2011-05-04 18:49 UTC
override public function update():void
{
accumulator += FlxG.elapsed;
if (accumulator >= TimeStep)
{
accumulator = accumulator - TimeStep;
FlxG.paused = false;
//
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2053921·text·634 B·2011-05-04 18:42 UTC
Re: IT Help Desk Technician
I am applying for this job position forwarded by Mr. XXX (XXX). I am a first year student at XXX in “Information Technology: XXX”.
I have more than two years job experi
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2053920·text·788 B·2011-05-04 18:40 UTC
LOOP THROUGH ALL BULLETS IN THE GAME UPDATE {
var radAngle : Number = projectiles.getItemAt(x).angle * (Math.PI /180);
projectiles.getItemAt(x).bullet.velocity.x = Math.cos(radAngle) * 15
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2053916·text·7.5 KB·2011-05-04 18:14 UTC
Here it is. I'm dead, and this is my last post to my blog. In advance, I asked that once my body finally shut down from the punishments of my cancer, then my family and friends publish this prepared m
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2053915·text·850 B·2011-05-04 18:09 UTC
19:04:27 - [ASYNC DELETER]: Sending object to user's inventory, action Return, count 1, 308 item(s) remaining.
19:04:32 - [ASYNC DELETER]: Exception background sending object: Object reference not se
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2053913·text·649 B·2011-05-04 18:00 UTC
CXX ui/dialog/floating-behavior.o
ui/dialog/floating-behavior.cpp: In member function ‘bool Inkscape::UI::Dialog::Behavior::FloatingBehavior::_trans_timer()’:
ui/dialog/floating-behavior.cpp:10