All pastes #2053923 Raw Edit

Something

public text v1 · immutable
#2053923 ·published 2011-05-04 18:49 UTC
rendered paste body
	override public function update():void
		{
			 accumulator += FlxG.elapsed;
    if (accumulator >= TimeStep)
    {
		  accumulator = accumulator - TimeStep;
		FlxG.paused = false;
				
		//					players.getItemAt(x).name.x =  players.getItemAt(x).player.x;
			//						players.getItemAt(x).name.y =  players.getItemAt(x).player.y;	
			//Player movement and controls
			players.getItemAt(x).name.x = players.getItemAt(x).player.x - players.getItemAt(x).name.size/2;
			
						 players.getItemAt(x).name.y = players.getItemAt(x).player.y + 15;
			players.getItemAt(x).player.velocity.x = 0;
			players.getItemAt(x).player.velocity.y = 0;

				if (FlxG.keys.ENTER) {
				FlxG.keys.SPACE = false;
				if (myFire == true) {
					myFire = false;
						var msg:Object = new Object();
	
						msg.seq = messageSequenceNumber++;
					msg.senderID = nc.nearID;
							msg.fromx = players.getItemAt(x).player.x;	
								msg.fromy = players.getItemAt(x).player.y;
				msg.directiony = directiony;
				msg.directionx  = directionx;
				msg.angle = players.getItemAt(x).player.angle;
				msg.type = "shoot";
			held = false;	
				ng.post(msg);
					projectiles.addItem( { team: myTeam, bullet: newBullet(myTeam, players.getItemAt(x).player.x+2, players.getItemAt(x).player.y+2), angle:players.getItemAt(x).player.angle, added:false, fromx:players.getItemAt(x).player.x+2,fromy:players.getItemAt(x).player.y+2, destinationx:players.getItemAt(x).player.x + directionx, destinationy:players.getItemAt(x).player.y + directiony, counts:0, owner:0} );
					
				}
				
			}
			if (FlxG.keys.A) {
				directiony = 0;
				directionx = -100;
						players.getItemAt(x).player.angle =  players.getItemAt(x).player.angle -2;
					held = true;
					changedAngle = true;
			//	players.getItemAt(x).player.velocity.x = -players.getItemAt(x).player.maxVelocity.x * 1;
			
			}
			if (FlxG.keys.D) {
				directiony = 0;
				directionx = 100;
				changedAngle = true;
				players.getItemAt(x).player.angle = players.getItemAt(x).player.angle  +2;
				held = true;
				//players.getItemAt(x).player.velocity.x = players.getItemAt(x).player.maxVelocity.x * 1;
			}
				if (FlxG.keys.S) {
					directionx = 0;
						directiony = 100;
				
					held = true;
						var pi = 3.14159265;
						players.getItemAt(x).player.velocity.x	= -Math.cos(players.getItemAt(x).player.angle * pi / 180) * players.getItemAt(x).player.maxVelocity.x;
						players.getItemAt(x).player.velocity.y	= -Math.sin(players.getItemAt(x).player.angle * pi / 180) * players.getItemAt(x).player.maxVelocity.y;
						
				//players.getItemAt(x).player.velocity.y = players.getItemAt(x).player.maxVelocity.y * 1;
				}
						if (FlxG.keys.W) {
							directionx = 0;
							directiony = -100;
				
							held = true;
							var pi = 3.14159265;
						players.getItemAt(x).player.velocity.x	= +Math.cos(players.getItemAt(x).player.angle * pi / 180) * players.getItemAt(x).player.maxVelocity.x;
						players.getItemAt(x).player.velocity.y	= +Math.sin(players.getItemAt(x).player.angle * pi / 180) * players.getItemAt(x).player.maxVelocity.y;
							 
				//players.getItemAt(x).player.velocity.y = -players.getItemAt(x).player.maxVelocity.y * 1;
						}
						if (FlxG.keys  == false) {
							held = false;
						}
						
					
			//if(FlxG.keys.justPressed("SPACE") && player.isTouching(FlxObject.FLOOR))
			//	player.velocity.y = -player.maxVelocity.y/2;
		
			//Updates all the objects appropriately
		//	super.update();
		
			//Check if player collected a coin or coins this frame
			FlxG.overlap(players.getItemAt(x).player);
			
			//Check to see if the player touched the exit door this frame
			FlxG.overlap(exit,players.getItemAt(x).player,win);
			
					
			//	FlxG.collide(level,players.getItemAt(0).player);
			//Check for player lose conditions
			if(players.getItemAt(x).player.y > FlxG.height)
			{
				FlxG.score = 1; //sets status.text to "Aww, you died!"
				FlxG.resetState();
			}
			
			status.text = "Health: " +players.getItemAt(0).player.health; 
			
			
				var i:int = projectiles.length;
								var x:int = 0;
								var cleanx = -1;
							//status.text = "test";
								while (x < i) {
										
									if (projectiles.getItemAt(x).added == false) {
									
										
										add(projectiles.getItemAt(x).bullet);
										projectiles.getItemAt(x).added = true;
												
									 var radAngle : Number = projectiles.getItemAt(x).angle * (Math.PI /180);
 
										
								projectiles.getItemAt(x).bullet.velocity.x = Math.cos(radAngle) * 150;
									projectiles.getItemAt(x).bullet.velocity.y = Math.sin(radAngle) * 150;
									
									
										projectiles.getItemAt(x).counts = projectiles.getItemAt(x).counts + 1;
								
										
										 
						//					FlxG.overlap(projectiles.getItemAt(x).bullet, level , function(e:FlxSprite, p:FlxTilemap):void {
//score.text = "WOWWW";
//});
									}
									if (projectiles.getItemAt(x).added == true) {
										//	FlxG.collide(projectiles.getItemAt(x).bullet, level, function(e:FlxSprite, p:FlxTilemap):void {
//projectiles.getItemAt(x).clean = true;
							//cleanx = x;
							//bouncing? e.velocity = currentPos - collisionPoint
//});
											var workedx:uint = Math.round((projectiles.getItemAt(x).bullet.x-2) / FlxG.width*40);
									var workedy:uint = Math.round((projectiles.getItemAt(x).bullet.y - 4) / (240) * 30 );
									
									//score.text = String(level.getTile(workedx, workedy));
												if (level.getTile(workedx, workedy) != 0) {
												//elocity.y *= -1;
												var velocityx = projectiles[x].velocity.x;
 projectiles[x].velocity.x = -velocityx;
 	var velocityy = projectiles[x].velocity.x;
 projectiles[x].velocity.x = -velocityy;
 

		
													//projectiles.getItemAt(x).angle = -projectiles.getItemAt(x).angle / 2-20;
													//var coreVelocity:Point = sprite.velocity.clone(); 
													//if (Math.abs(coreVelocity.x) < MIN_REBOUND) coreVelocity.x = 0; 

//ad more: http://www.bukisa.com/articles/214806_creating-a-flash-platform-game-with-flixel-and-flex-bounce-blocks#ixzz1LPPsk78I
													//remove(projectiles.getItemAt(x).bullet);
														//		projectiles.removeItemAt(x);
													//score.text = "collided" + workedx + ":" + workedy;
													countcollide++;
													score.text = String("collided:" + countcollide);
												}
												score.text = String("collided:" + countcollide);
								
										
										//status.text = "added"  + projectiles.getItemAt(x).destinationx;
									//	projectiles.getItemAt(x).bullet.x++;
										//projectiles.getItemAt(x).bullet.y  = projectiles.getItemAt(x).destinationy;
								
											var ix:int = players.length;
											var xx:int = 0;
											
										//status.text = "test";
											while (xx < ix) {
											//	 FlxG.overlap(players.getItemAt(xx).player,projectiles.getItemAt(x).bullet,doHealth);
													if (distance(players.getItemAt(xx).player, projectiles.getItemAt(x).bullet)  == true && projectiles.getItemAt(x).owner != players.getItemAt(xx).id  ) {
														
																if ( projectiles.getItemAt(x).team != players.getItemAt(xx).team) {
																	
															
														remove(projectiles.getItemAt(x).bullet);
																projectiles.removeItemAt(x);
														doHealth(xx);
																}
														
													}
													
												xx++;
											}
										
									}
									if (projectiles.getItemAt(x).bullet.x > projectiles.getItemAt(x).fromx + 70
									|| projectiles.getItemAt(x).bullet.y > projectiles.getItemAt(x).fromy + 70
									|| projectiles.getItemAt(x).bullet.x < projectiles.getItemAt(x).fromx - 70
									|| projectiles.getItemAt(x).bullet.y < projectiles.getItemAt(x).fromy - 70
									){
								//remove(projectiles.getItemAt(x).bullet);
								//projectiles.getItemAt(x).clean = true;
							//	cleanx = x;
									//FlxG.collide(projectiles.getItemAt(x).bullet, level, function(e:bullet):void {
//G.log("collision!");
	//						});
									}
									//status.text = projectiles.getItemAt(x).counts;
									if (projectiles.getItemAt(x).counts > 370) { cleanx = x;  	projectiles.getItemAt(x).clean = true; }
									
									x++;
								}
							
								if (cleanx > -1) {
									remove(projectiles.getItemAt(cleanx).bullet);
										projectiles.removeItemAt(cleanx);
								}
								
					var i:int = players.length;
								var x:int = 0;
								
							//status.text = "test";
								while (x < i) {
									
									
									
					var name:FlxText = new FlxText(2, 2, 170);
						
								
			name.shadow = 0xff000000;
	
						//	players.getItemAt(x).name.text = players.getItemAt(x).realName;
							//	postUpdate();
							if (players.getItemAt(x).added == false) {
								//player = players.getItemAt(x).player;
								//name.x = players.getItemAt(x).player.x;
								//name.y = players.getItemAt(x).player.y;
								// name = players.getItemAt(x).name;
							name.text = players.getItemAt(x).realName;
								players.getItemAt(x).name = name;
									players.getItemAt(x).name.x = players.getItemAt(x).player.x - players.getItemAt(x).name.size/2;
			
						 players.getItemAt(x).name.y = players.getItemAt(x).player.y + 15;
								add(players.getItemAt(x).player);
									add( players.getItemAt(x).name);
									players.getItemAt(x).added = true;
									players.getItemAt(x).tox = players.getItemAt(x).player.x;
									  players.getItemAt(x).toy =  players.getItemAt(x).player.y;  
									   
							}
							players.getItemAt(x).count++;
							if (players.getItemAt(x).added == true) {
								FlxG.collide(level, players.getItemAt(0).player);
								
									
								
							}
							if (players.getItemAt(x).added == true && x > 0) {
								
								
			
		players.getItemAt(x).name.x = players.getItemAt(x).player.x - players.getItemAt(x).name.size/2;
			
						 players.getItemAt(x).name.y = players.getItemAt(x).player.y + 15;
								
			//	players.getItemAt(x).name.x = Number(Lerp(0.035,players.getItemAt(x).player.x, players.getItemAt(x).tox))+10; 
				//		players.getItemAt(x).name.y = Number(Lerp(0.035,players.getItemAt(x).player.y, players.getItemAt(x).toy)); 
						
							players.getItemAt(x).player.x = Number(Lerp(0.035,players.getItemAt(x).player.x, players.getItemAt(x).tox)); 
						players.getItemAt(x).player.y = Number(Lerp(0.035, players.getItemAt(x).player.y, players.getItemAt(x).toy)); 
								
						var curDate:Number  = CurrentDateTimeString();
						if (players.getItemAt(x).lastping + 5 < curDate && x != 0) {
							//status.text = "removed:" +players.getItemAt(x).realName;
							remove(players.getItemAt(x).name);
							remove(players.getItemAt(x).player);
							players.removeItemAt(x);
							
						}
				
							}
		
			x++;
								}	
								super.update();
	}
		}