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Short Swordland Tips. We may score points by: 1. holding buildings (mostly Sanctums and Abbeys) 2. holding the Swordland Shrine 3. gathering 4. looting 5. Fighting provides only personal points. 1. Pretty straightforward but other buildings give various bonuses. Royal Stables are important because they shorten the teleport cooldown. Belltower shortens time to capture. 2. Unlocks later but gives best points. Not enough to win with it as a lone source of points but mostly whoever can hold it - wins. 3. Undercellars - it's possible to gather points there. They are often forgotten but still it's better to have them. 4. When a building changes owner after being in one hands for some time it will drop loot. It can be collected like intel refugee camps. : ) Basic strategy: 1. Hold more buildings than the enemy, Swordland Shrine included. 2. Or first kill all enemies and then hold the buildings in peace. ;) Advanced strategy: - I don't really know. : ( Stuff to consider: - Swordland fights have no rules. If you leave your city unprotected - it will be attacked. - Don't lose troops. ;) There are free healing speed ups but they end quickly. (if you lose all you may recover them - information in the final point) - Don't be too hasty with teleports. Every next nonfree teleportation uses up more and more resources. (first non free teleport uses 1 item, second uses 2, third uses 3 or 4...) - Don't forget speedups. They are free too and can decide outcome of close skirmishes. Many can be used at once for a super speedup. - Royal Stables and Belltower are important as they give mobility. - The building must be held until it's captured but can be left then. - If you see undefended building that was held for a long time, you may teleport to it, capture and collect loot before a stronger enemy realize. - If you can't beat a building defences - maybe you can attack defender city. If you make it burn it will teleport quickly - along with all garrisons it sent. - But still remember that attacking cities is hard - they may hold many many troops. So don't forget to scout. But if you see that a stronger enemy sends away two squads (by my estimation one is often not enough), he may be super vulnerable then. -- Let's say that you have a teammate with 500k troops who will lose against a strong attack. You send them 100k reinforcements - 500k vs 600k isn't that big difference. So maybe it's better to quickly attack weakened enemy city? Very often offence is the best defence. - That also means you may provoke enemies to attack you so they lose their army. - Making a rally to defend against a stronger enemy is hard. Both when you hold or join a rally your troops and heroes stop defending your city. If two players make a rally against a one stronger, they both will be zeroed before the rally even starts. Rally only if you can do it safely. - And if you get zeroed - leave the battlefield. Press the middle score banner and then leave the battlefield. There should be and information that you will not be able to come back for 12 minutes but after that time your troops will be healed. Much better than waiting for 6 days, isn't it? ; )