pular para o conteúdo principal
paste
bin
.ca
type · paste · share
⌘
K
Docs
Entrar
?
← voltar para a publicação
›
Editar / bifurcar
Hew v0.5 — redis-like server v2 (match dispatch, MULTI/EXEC transactions, conn state machine)
#6L33vWtDjC
public / public
nova versão
por @slepp
criado 4 days ago
sem expiração
4.6 KB
sintaxe:
hew
Suas alterações criam uma nova publicação vinculada a esta — a original não é alterada.
nova versão
Suas alterações criam uma nova publicação vinculada a esta — a original não é alterada.
Título (opcional)
Nome do arquivo
Sintaxe
hew
text
bash
c
cpp
css
diff
dockerfile
go
html
ini
java
javascript
json
kotlin
lua
makefile
markdown
nginx
php
python
ruby
rust
shellscript
sql
swift
toml
typescript
xml
yaml
Visibilidade
Feed público
Acesso
public
Expira
7 dias
10 min
1 hora
1 dia
7 dias
30 dias
90 dias
personalizada…
Expiração personalizada
Nota da alteração
(opcional)
Esta publicação aparecerá no feed público. Altere Visibilidade se quiser compartilhar apenas por link.
Criar nova versão
Cancelar
Cole ou digite…
// A redis-like server in Hew v0.5 — command parsing, key/value storage, and // MULTI/EXEC transactions, behind actor message-passing. // // WHAT IS REAL HERE: // * line-oriented command parsing (split + dispatch on the verb via `match`) // * a stateful connection protocol: a Ready/Queuing state machine that queues // commands issued inside MULTI and REPLAYS them on EXEC (or drops on DISCARD) // * HashMap-backed storage, all serialized through the actor mailbox // Commands: PING SET GET DEL EXISTS DBSIZE MULTI EXEC DISCARD // // WHAT IS NOT HERE YET — the actual TCP listen/accept/stream-read/frame/write // loop. On trunk that is blocked by three substrate gaps the v0.5 gauntlet // confirmed: // * std::net is un-importable (std::fs tag-aware-drop / D10 codegen gap) // * the active-mode conn.attach surface has a reactor use-after-free (fix in flight) // * Vec<LocalPid<RedisConn>> (to hold one connection actor per client) hits the // Vec-of-actor-handle layout ABI gap // So the socket is stood in for by feeding the parser a scripted client session. // Swapping that for a real connection is the remaining work, not the logic below. enum ConnState { Ready; Queuing; } // Apply one data command against the store; returns a RESP-style reply. // Shared by the immediate path and the EXEC replay loop. fn run_cmd(store: HashMap<string, string>, line: string) -> string { let parts = line.split(" "); let verb = parts.get(0); match verb { "PING" => "+PONG", "DBSIZE" => f":{store.len()}", "SET" => { store.insert(parts.get(1), parts.get(2)); "+OK" }, "GET" => match store.get(parts.get(1)) { Some(v) => f"+{v}", None => "-NOT_FOUND", }, "DEL" => { let key = parts.get(1); if store.contains_key(key) { store.remove(key); "+OK" } else { "-NOT_FOUND" } }, "EXISTS" => if store.contains_key(parts.get(1)) { ":1" } else { ":0" }, _ => "-ERR unknown command", } } actor RedisConn { let data: HashMap<string, string>; let state: ConnState; let queue: Vec<string>; receive fn feed(line: string) -> string { let cmd = line.trim(); let verb = cmd.split(" ").get(0); match verb { "MULTI" => match state { ConnState::Ready => { state = ConnState::Queuing; "+OK" }, ConnState::Queuing => "-ERR MULTI calls can not be nested", }, "DISCARD" => match state { ConnState::Queuing => { state = ConnState::Ready; queue = Vec::new(); "+OK" }, ConnState::Ready => "-ERR DISCARD without MULTI", }, "EXEC" => match state { ConnState::Ready => "-ERR EXEC without MULTI", ConnState::Queuing => { state = ConnState::Ready; var applied = 0; for i in 0 .. queue.len() { let _ = run_cmd(data, queue.get(i)); applied = applied + 1; } queue = Vec::new(); f"+EXEC applied {applied} queued command(s)" }, }, _ => match state { ConnState::Queuing => { queue.push(cmd); "+QUEUED" }, ConnState::Ready => run_cmd(data, cmd), }, } } } fn step(conn: LocalPid<RedisConn>, line: string) { let reply = match await conn.feed(line.clone()) { Ok(r) => r, Err(_) => "-ASK_FAILED", }; println(f"{line} -> {reply}"); } fn main() { let conn = spawn RedisConn(data: HashMap::new(), state: ConnState::Ready, queue: Vec::new()); // A scripted client session — stands in for the not-yet-wired TCP stream. step(conn, "PING"); step(conn, "SET greeting hello"); step(conn, "GET greeting"); step(conn, "EXISTS greeting"); step(conn, "DEL greeting"); step(conn, "GET greeting"); // A transaction: queued under MULTI, applied atomically on EXEC. step(conn, "MULTI"); step(conn, "SET a 1"); step(conn, "SET b 2"); step(conn, "EXEC"); step(conn, "DBSIZE"); step(conn, "GET a"); // A discarded transaction leaves no trace. step(conn, "MULTI"); step(conn, "SET c 3"); step(conn, "DISCARD"); step(conn, "EXISTS c"); }