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  • Leo

    2106018·text·411.7 KB·2012-01-25 12:10 UTC
    
        
  • Untitled

    2106012·text·453 B·2012-01-25 11:55 UTC
    $(document).ready(function(){
     
     $.post('data.php', { id : '0'},
     function(output) {
     
     $('section-portfolio').html(output).show();
     });
     
    });
    
    $.getJSON('data.php', function(data) {
  • dorothy beardsley

    2106006·text·2 B·2012-01-25 11:28 UTC
    
        
  • Anonymous

    2106004·html·458 B·2012-01-25 11:26 UTC
    <div class="chantable">
    
    <div class="chanrow">
    
    <div class="chancell">
    <div class="chancellinner">
    <div class="chancellhdr">Title1</div>
    <div class="chancellbody">
    
    Content 1
    
    </div>
    </div
  • Stuff

    2106001·css·459 B·2012-01-25 11:22 UTC
    div.chantable {
     display: table;
     margin-left: auto;
     margin-right: auto;
    }
    
    div.chanrow {
     display: table-row;
     padding: 5px;
     margin: 5px;
    }
    
    div.chancell {
     display: table-cell;
    }
  • Miscellany

    2105999·text·1.8 KB·2012-01-25 11:14 UTC
    Konc.Psychodyn. -klinik.psych.gab.psychoterap.
    obserw.pacjentow;e.Fromm,r.May; ludz.dzial.warunk.
    wew.sil.motyw.; czlow.mierny aktor; poznanie motyw.ludzi
    - Osobowość to system sił dynamicznych zwa
  • Unnamed

    2105995·text·123 B·2012-01-25 10:54 UTC
    A = 1 3
     0 2
    
    A^2 = 1 9
     0 4
    
    A^3 = 1 21
     0 8
    
    A^4 = 1 45
     0 16
    
    A^n = 1 ??
     0 2n
  • Miscellany

    2105992·text·848 B·2012-01-25 10:37 UTC
    Disgaea_1_Afternoon_of_Darkness_USA_READNFO_PSP.iso
    Disgaea_2_Dark_Hero_Days_USA_PSP-EMiNENT.iso
    Disgaea_Infinite_USA_PSP-BAHAMUT.iso
    Final_Fantasy_II_USA_PSP-pSyPSP.iso
    Final_Fantasy_IV_The_Compl
  • Someone

    2105991·diff·1.3 KB·2012-01-25 10:22 UTC
    diff --git a/gendarme/rules/Gendarme.Rules.Correctness/DeclareEventsExplicitlyRule.cs b/gendarme/rules/Gendarme.R
    index 442572e..ad04b73 100644
    --- a/gendarme/rules/Gendarme.Rules.Correctness/Declar
  • Partidas de JadaONyx

    2105985·text·2.0 KB·2012-01-25 09:59 UTC
    Lunes:
    
    nayara261 - partidas 7
    marcotiger - partidas 7
    beatt - partidas 1 - ?
    lionel20 - partidas 10 - ?
    IrisV - 13 partidas - ?
    TXOBE - 13 partidas - ?
    volldam_ 13 partidas - ?
    finsbury 13 p
  • Partidas de JadaONyx

    2105983·text·2.0 KB·2012-01-25 09:26 UTC
    Lunes:
    
    nayara261 - partidas 7
    marcotiger - partidas 7
    beatt - partidas 1 - ?
    lionel20 - partidas 10 - ?
    IrisV - 13 partidas - ?
    TXOBE - 13 partidas - ?
    volldam_ 13 partidas - ?
    finsbury 13 p
  • Mine

    2105980·text·757 B·2012-01-25 09:20 UTC
    #ifndef SPA_QUERY_TYPES_H
    #define SPA_QUERY_TYPES_H
    
    #include <string>
    #include <vector>
    
    enum ParameterType
    {
     ANY, // _
     LINE, // line number
     NAME, // variable / procedure name in SIMPLE
  • Partidas de JadaONyx

    2105979·text·1.9 KB·2012-01-25 09:18 UTC
    Lunes:
    
    nayara261 - partidas 7
    marcotiger - partidas 7
    beatt - partidas 1 - ?
    lionel20 - partidas 10 - ?
    IrisV - 13 partidas - ?
    TXOBE - 13 partidas - ?
    volldam_ 13 partidas - ?
    finsbury 13 p
  • Stuff

    2105973·text·245.1 KB·2012-01-25 08:45 UTC
    
        
  • flashbang_projectile.cpp

    2105969·cpp·5.1 KB·2012-01-25 08:25 UTC
    //====== Copyright © 1996-2003, Valve Corporation, All rights reserved. =======
    //
    // Purpose: 
    //
    //=============================================================================
    
    #include "cbas
  • Something

    2105964·text·1.1 KB·2012-01-25 07:57 UTC
    function ENT:Banger( remove )
     self.Entity:EmitSound(Sound( "weapons/grenades/flashbangn.wav" ));
     for _,pl in pairs(player.GetAll()) do
    
     local ang = (self.Entity:GetPos() - pl:GetShootPos()):No
  • Mine

    2105956·text·1.1 KB·2012-01-25 07:17 UTC
    function ENT:Banger()
     self.Entity:EmitSound(Sound( "weapons/grenades/flashbangn.wav" ));
    
     for _,pl in pairs(player.GetAll()) do
    
     local ang = (self.Entity:GetPos() - pl:GetShootPos()):Normaliz
  • Something

    2105950·text·5 B·2012-01-25 07:14 UTC
    asdfx
  • Something

    2105949·text·4 B·2012-01-25 07:13 UTC
    test
  • Something

    2105948·text·2.3 KB·2012-01-25 07:13 UTC
    function ENT:Explode1()
    Msg ("Explosion 1 works!")
     self.Entity:EmitSound(Sound( "weapons/grenades/flashbangn.wav" ));
    
     for _,pl in pairs(player.GetAll()) do
    
     local ang = (self.Entity:GetPos(

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