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2106018·text·411.7 KB·2012-01-25 12:10 UTC
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2106012·text·453 B·2012-01-25 11:55 UTC
$(document).ready(function(){
$.post('data.php', { id : '0'},
function(output) {
$('section-portfolio').html(output).show();
});
});
$.getJSON('data.php', function(data) {
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2106006·text·2 B·2012-01-25 11:28 UTC
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2106004·html·458 B·2012-01-25 11:26 UTC
<div class="chantable">
<div class="chanrow">
<div class="chancell">
<div class="chancellinner">
<div class="chancellhdr">Title1</div>
<div class="chancellbody">
Content 1
</div>
</div
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2106001·css·459 B·2012-01-25 11:22 UTC
div.chantable {
display: table;
margin-left: auto;
margin-right: auto;
}
div.chanrow {
display: table-row;
padding: 5px;
margin: 5px;
}
div.chancell {
display: table-cell;
}
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2105999·text·1.8 KB·2012-01-25 11:14 UTC
Konc.Psychodyn. -klinik.psych.gab.psychoterap.
obserw.pacjentow;e.Fromm,r.May; ludz.dzial.warunk.
wew.sil.motyw.; czlow.mierny aktor; poznanie motyw.ludzi
- Osobowość to system sił dynamicznych zwa
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2105995·text·123 B·2012-01-25 10:54 UTC
A = 1 3
0 2
A^2 = 1 9
0 4
A^3 = 1 21
0 8
A^4 = 1 45
0 16
A^n = 1 ??
0 2n
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2105992·text·848 B·2012-01-25 10:37 UTC
Disgaea_1_Afternoon_of_Darkness_USA_READNFO_PSP.iso
Disgaea_2_Dark_Hero_Days_USA_PSP-EMiNENT.iso
Disgaea_Infinite_USA_PSP-BAHAMUT.iso
Final_Fantasy_II_USA_PSP-pSyPSP.iso
Final_Fantasy_IV_The_Compl
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2105991·diff·1.3 KB·2012-01-25 10:22 UTC
diff --git a/gendarme/rules/Gendarme.Rules.Correctness/DeclareEventsExplicitlyRule.cs b/gendarme/rules/Gendarme.R
index 442572e..ad04b73 100644
--- a/gendarme/rules/Gendarme.Rules.Correctness/Declar
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2105985·text·2.0 KB·2012-01-25 09:59 UTC
Lunes:
nayara261 - partidas 7
marcotiger - partidas 7
beatt - partidas 1 - ?
lionel20 - partidas 10 - ?
IrisV - 13 partidas - ?
TXOBE - 13 partidas - ?
volldam_ 13 partidas - ?
finsbury 13 p
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2105983·text·2.0 KB·2012-01-25 09:26 UTC
Lunes:
nayara261 - partidas 7
marcotiger - partidas 7
beatt - partidas 1 - ?
lionel20 - partidas 10 - ?
IrisV - 13 partidas - ?
TXOBE - 13 partidas - ?
volldam_ 13 partidas - ?
finsbury 13 p
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2105980·text·757 B·2012-01-25 09:20 UTC
#ifndef SPA_QUERY_TYPES_H
#define SPA_QUERY_TYPES_H
#include <string>
#include <vector>
enum ParameterType
{
ANY, // _
LINE, // line number
NAME, // variable / procedure name in SIMPLE
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2105979·text·1.9 KB·2012-01-25 09:18 UTC
Lunes:
nayara261 - partidas 7
marcotiger - partidas 7
beatt - partidas 1 - ?
lionel20 - partidas 10 - ?
IrisV - 13 partidas - ?
TXOBE - 13 partidas - ?
volldam_ 13 partidas - ?
finsbury 13 p
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2105973·text·245.1 KB·2012-01-25 08:45 UTC
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2105969·cpp·5.1 KB·2012-01-25 08:25 UTC
//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "cbas
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2105964·text·1.1 KB·2012-01-25 07:57 UTC
function ENT:Banger( remove )
self.Entity:EmitSound(Sound( "weapons/grenades/flashbangn.wav" ));
for _,pl in pairs(player.GetAll()) do
local ang = (self.Entity:GetPos() - pl:GetShootPos()):No
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2105956·text·1.1 KB·2012-01-25 07:17 UTC
function ENT:Banger()
self.Entity:EmitSound(Sound( "weapons/grenades/flashbangn.wav" ));
for _,pl in pairs(player.GetAll()) do
local ang = (self.Entity:GetPos() - pl:GetShootPos()):Normaliz
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2105950·text·5 B·2012-01-25 07:14 UTC
asdfx
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2105949·text·4 B·2012-01-25 07:13 UTC
test
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2105948·text·2.3 KB·2012-01-25 07:13 UTC
function ENT:Explode1()
Msg ("Explosion 1 works!")
self.Entity:EmitSound(Sound( "weapons/grenades/flashbangn.wav" ));
for _,pl in pairs(player.GetAll()) do
local ang = (self.Entity:GetPos(