All pastes #99891 Raw Edit

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#99891 ·published 2006-07-25 19:25 UTC
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Searching for 'GOTO'...
C:\projects\fs2_open\code\ai\aibig.cpp(551):							goto done_1;
C:\projects\fs2_open\code\ai\aicode.cpp(4958):float ai_safety_goto_spot(object *objp)
C:\projects\fs2_open\code\ai\aicode.cpp(5016):		if (ai_safety_goto_spot(Pl_objp) < 25.0f) {
C:\projects\fs2_open\code\ai\aicode.cpp(5984):			goto evade_ship_l1;
C:\projects\fs2_open\code\anim\packunpack.cpp(477):		goto create_bitmap;
C:\projects\fs2_open\code\bmpman\bmpman.cpp(1003):		goto SkipFree;
C:\projects\fs2_open\code\bmpman\bmpman.cpp(1012):		goto SkipFree;
C:\projects\fs2_open\code\bmpman\bmpman.cpp(1022):		goto SkipFree;
C:\projects\fs2_open\code\cutscene\cutscenes.cpp(768):		case KEY_F2:  // goto options screen
C:\projects\fs2_open\code\cutscene\mveplayer.cpp(169):		goto end;
C:\projects\fs2_open\code\cutscene\mveplayer.cpp(172):		goto end;
C:\projects\fs2_open\code\cutscene\mveplayer.cpp(204):		goto end;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(69):		goto Done;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(139):				goto Done;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(173):				goto Done;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(180):				goto Done;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(210):				goto Done;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(227):		goto Done;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(233):		goto Done;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(239):		goto Done;
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(326):	ON_BN_CLICKED(IDC_GOTO_VIEW, OnGotoView)
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(406):	OnGotoView();
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(710):	GetDlgItem(IDC_GOTO_VIEW) -> EnableWindow(enable);
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(886):	OnGotoView();
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(894):	OnGotoView();
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(1325):void briefing_editor_dlg::OnGotoView()
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(1457):		OnGotoView();
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(1538):		OnGotoView();
C:\projects\fs2_open\code\fred2\briefingeditordlg.h(245):	afx_msg void OnGotoView();
C:\projects\fs2_open\code\fred2\fred.rc(1914):    PUSHBUTTON      "Goto View",IDC_GOTO_VIEW,201,23,50,14,0,
C:\projects\fs2_open\code\fred2\management.cpp(2984):		goto Cleanup;
C:\projects\fs2_open\code\fred2\management.cpp(2989):		goto Cleanup;
C:\projects\fs2_open\code\fred2\management.cpp(3002):		goto Cleanup;
C:\projects\fs2_open\code\fred2\messageeditordlg.cpp(552):					goto exit;
C:\projects\fs2_open\code\fred2\resource.h(820):#define IDC_GOTO_VIEW                   1388
C:\projects\fs2_open\code\freespace2\freespace.cpp(7277):  		case GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN:
C:\projects\fs2_open\code\gamehelp\gameplayhelp.cpp(384):void gameplay_help_goto_prev_screen()
C:\projects\fs2_open\code\gamehelp\gameplayhelp.cpp(395):void gameplay_help_goto_next_screen()
C:\projects\fs2_open\code\gamehelp\gameplayhelp.cpp(426):			//gameplay_help_goto_next_screen();
C:\projects\fs2_open\code\gamehelp\gameplayhelp.cpp(432)://			gameplay_help_goto_prev_screen();
C:\projects\fs2_open\code\gamehelp\gameplayhelp.cpp(447):		gameplay_help_goto_prev_screen();
C:\projects\fs2_open\code\gamehelp\gameplayhelp.cpp(451):		gameplay_help_goto_next_screen();
C:\projects\fs2_open\code\gamesequence\gamesequence.cpp(341):	"GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN",
C:\projects\fs2_open\code\gamesequence\gamesequence.h(408):#define GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN  	34    // go to the demo management screen
C:\projects\fs2_open\code\graphics\grd3d.cpp(951):		goto D3DError;
C:\projects\fs2_open\code\graphics\grd3d.cpp(969):		goto D3DError;
C:\projects\fs2_open\code\graphics\grd3d.cpp(976):		goto D3DError;
C:\projects\fs2_open\code\graphics\grd3d.cpp(985):		goto D3DError;
C:\projects\fs2_open\code\graphics\grd3d.cpp(1632):		goto Failed;
C:\projects\fs2_open\code\graphics\grd3d.cpp(1649):		goto Failed;
C:\projects\fs2_open\code\graphics\grd3d.cpp(1659):		goto Failed;
C:\projects\fs2_open\code\graphics\grd3d.cpp(1713):		goto Failed;
C:\projects\fs2_open\code\graphics\grd3drender.cpp(3970):		goto Done;
C:\projects\fs2_open\code\graphics\grd3drender.cpp(3978):		goto Done;
C:\projects\fs2_open\code\graphics\grd3drender.cpp(3984):		goto Done;
C:\projects\fs2_open\code\graphics\grd3drender.cpp(3990):		goto Done;
C:\projects\fs2_open\code\graphics\grd3drender.cpp(4013):		goto Done;
C:\projects\fs2_open\code\graphics\gropengl.cpp(2021):	// pick out letter coords, draw it, goto next letter and do the same
C:\projects\fs2_open\code\graphics\gropenglextension.cpp(339):					goto Next;
C:\projects\fs2_open\code\hud\hudmessage.cpp(1291):void hud_goto_pos(int delta)
C:\projects\fs2_open\code\hud\hudmessage.cpp(1344):			hud_goto_pos(-Hud_mission_log_list_coords[gr_screen.res][3]);
C:\projects\fs2_open\code\hud\hudmessage.cpp(1355):			hud_goto_pos(Hud_mission_log_list_coords[gr_screen.res][3]);
C:\projects\fs2_open\code\hud\hudmessage.cpp(1532):		case KEY_F2:  // goto options screen
C:\projects\fs2_open\code\hud\hudsquadmsg.cpp(2070):		goto do_main_menu;
C:\projects\fs2_open\code\hud\hudtarget.cpp(429): * goto's.
C:\projects\fs2_open\code\hud\hudtarget.cpp(2753):			goto Target_closest_done;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2757):			goto Target_closest_done;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2762):			goto Target_closest_done;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2909):		goto ttt_fail;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2914):		goto ttt_fail;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2918):		goto ttt_fail;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2922):		goto ttt_fail;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2927):		goto ttt_fail;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2931):		goto ttt_fail;
C:\projects\fs2_open\code\io\key.cpp(1136):					goto again;
C:\projects\fs2_open\code\math\fvi.cpp(1008):					goto Hit;
C:\projects\fs2_open\code\math\fvi.cpp(1014):					goto Hit;
C:\projects\fs2_open\code\math\fvi.cpp(1205):				goto TryVertex;
C:\projects\fs2_open\code\math\fvi.cpp(1241):				goto Hit;
C:\projects\fs2_open\code\math\fvi.cpp(1250):				goto Hit;
C:\projects\fs2_open\code\math\fvi.cpp(1254):			goto TryVertex;
C:\projects\fs2_open\code\math\vecmat.cpp(1200):				goto bad_vector2;
C:\projects\fs2_open\code\math\vecmat.cpp(1206):				goto bad_vector2;
C:\projects\fs2_open\code\math\vecmat.cpp(1216):			goto bad_vector2;
C:\projects\fs2_open\code\math\vecmat.cpp(1222):			goto bad_vector2;
C:\projects\fs2_open\code\math\vecmat.cpp(1274):				goto bad_vector2;
C:\projects\fs2_open\code\math\vecmat.cpp(1287):			goto bad_vector2;
C:\projects\fs2_open\code\menuui\barracks.cpp(1782):			case KEY_F2:  // goto options screen
C:\projects\fs2_open\code\menuui\credits.cpp(533):		gameseq_post_event(GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN);
C:\projects\fs2_open\code\menuui\mainhallmenu.cpp(1672):		goto main_hall_got_music_index;
C:\projects\fs2_open\code\menuui\mainhallmenu.cpp(1677):		goto main_hall_got_music_index;
C:\projects\fs2_open\code\menuui\readyroom.cpp(1166):			gameseq_post_event(GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN);
C:\projects\fs2_open\code\menuui\techmenu.cpp(1350):			gameseq_post_event(GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN);
C:\projects\fs2_open\code\mission\missioncampaign.cpp(1812):			goto Done;
C:\projects\fs2_open\code\mission\missioncampaign.cpp(1818):			goto Done;
C:\projects\fs2_open\code\mission\missioncampaign.cpp(1826):			goto Done;
C:\projects\fs2_open\code\mission\missionlog.cpp(680):					goto next_entry;
C:\projects\fs2_open\code\mission\missionmessage.cpp(1834):			goto all_done;
C:\projects\fs2_open\code\mission\missionmessage.cpp(1866):		goto all_done;
C:\projects\fs2_open\code\mission\missionmessage.cpp(1870):		goto all_done;
C:\projects\fs2_open\code\mission\missionmessage.cpp(1879):			goto all_done;
C:\projects\fs2_open\code\mission\missionmessage.cpp(2020):			goto I_Done;
C:\projects\fs2_open\code\mission\missionmessage.cpp(2056):					goto I_Done;
C:\projects\fs2_open\code\mission\missionmessage.cpp(2078):		goto I_Done;
C:\projects\fs2_open\code\mission\missionparse.cpp(2037):			goto done_event_music;
C:\projects\fs2_open\code\mission\missionparse.cpp(2047):			goto done_event_music;
C:\projects\fs2_open\code\mission\missionparse.cpp(2062):					goto done_event_music;
C:\projects\fs2_open\code\mission\missionparse.cpp(2077):			goto done_briefing_music;
C:\projects\fs2_open\code\mission\missionparse.cpp(2087):			goto done_briefing_music;
C:\projects\fs2_open\code\mission\missionparse.cpp(2092):			goto done_briefing_music;
C:\projects\fs2_open\code\mission\missionparse.cpp(7287):			goto try_to_warp;
C:\projects\fs2_open\code\mission\missionparse.cpp(7295):			goto try_to_warp;
C:\projects\fs2_open\code\mission\missionparse.cpp(7305):			goto try_to_warp;
C:\projects\fs2_open\code\mission\missionparse.cpp(7311):			goto try_to_warp;
C:\projects\fs2_open\code\mission\missionparse.cpp(7545):				goto continue_outer_loop;
C:\projects\fs2_open\code\mission\missiontraining.cpp(965):							gameseq_post_event(GS_EVENT_CONTROL_CONFIG);  // goto control config screen to bind the control
C:\projects\fs2_open\code\missionui\missionbrief.cpp(2128):					goto Transition_done;
C:\projects\fs2_open\code\missionui\missionbrief.cpp(2139):						goto Transition_done;
C:\projects\fs2_open\code\missionui\missionbrief.cpp(2150):						goto Transition_done;
C:\projects\fs2_open\code\missionui\missionbrief.cpp(2392):		goto Fade_down_anim_start;
C:\projects\fs2_open\code\missionui\missionbrief.cpp(2415):			goto Fade_down_anim_start;
C:\projects\fs2_open\code\model\modelcollide.cpp(987):			if ( dist < 0.0f ) goto NoHit; // If the ray is behind the plane there is no collision
C:\projects\fs2_open\code\model\modelcollide.cpp(988):			if ( !(Mc->flags & MC_CHECK_RAY) && (dist > Mc_mag) ) goto NoHit; // The ray isn't long enough to intersect the plane
C:\projects\fs2_open\code\model\modelcollide.cpp(991):			if ( Mc->num_hits && (dist >= Mc->hit_dist ) ) goto NoHit;	
C:\projects\fs2_open\code\model\modelinterp.cpp(2901):					goto DoneWithThis;	// Don't need to draw any more polys from this box
C:\projects\fs2_open\code\model\modelinterp.cpp(3572):		goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3578):		goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3585):		goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3589)://		goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3596):			goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3607):				goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3618)://				goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3625):		goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3630):		goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3638):					goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3658):				goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3688):			goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3699):		goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3704):		goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3760):		goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3767):		goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3781):		goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3784):		goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3787):		goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3790):		goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3808):		goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3811):		goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3825):		goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3835):		goto JustDrawIt;
C:\projects\fs2_open\code\network\psnet.cpp(922):			goto tcp_done;
C:\projects\fs2_open\code\object\object.cpp(1550):				goto obj_maybe_fire;
C:\projects\fs2_open\code\object\objectsnd.cpp(675):		goto play_no_flyby_sound;
C:\projects\fs2_open\code\object\objectsnd.cpp(693):						goto play_no_flyby_sound;
C:\projects\fs2_open\code\osapi\osregistry.cpp(102):			goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(106):			goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(120):			goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(125):			goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(165):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(169):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(180):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(218):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(222):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(233):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(271):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(275):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(286):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(326):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(330):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(342):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(379):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(383):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(395):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(434):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(438):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(450):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(478):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(483):		goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(496):		goto Cleanup;
C:\projects\fs2_open\code\parse\parselo.cpp(1571):		goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1588):		goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1603):			goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1610):			goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1617):			goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1622):			goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1629):			goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1631):			goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1633):			goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1661):		goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1667):		goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(3212):				goto stristr_continue_outer_loop;
C:\projects\fs2_open\code\render\3ddraw.cpp(460):	if (p0->codes & p1->codes) goto free_points;
C:\projects\fs2_open\code\render\3ddraw.cpp(464):	if (codes_or & CC_BEHIND) goto free_points;
C:\projects\fs2_open\code\render\3ddraw.cpp(469):	if (p0->flags&PF_OVERFLOW) goto free_points;
C:\projects\fs2_open\code\render\3ddraw.cpp(474):	if (p1->flags&PF_OVERFLOW) goto free_points;
C:\projects\fs2_open\code\render\3ddraw.cpp(673):					goto free_points;
C:\projects\fs2_open\code\render\3ddraw.cpp(770):					goto free_points;
C:\projects\fs2_open\code\render\3ddraw.cpp(1523):					goto free_points;
C:\projects\fs2_open\code\ship\ship.cpp(9082):			goto send_countermeasure_fired;
C:\projects\fs2_open\code\ship\ship.cpp(10300):		goto done_secondary;
C:\projects\fs2_open\code\ship\ship.cpp(10397):			goto done_secondary;
C:\projects\fs2_open\code\ship\ship.cpp(10431):			goto done_secondary;
C:\projects\fs2_open\code\ship\ship.cpp(13450):				goto next_cargo;
C:\projects\fs2_open\code\ship\ship.cpp(13553):		goto warn_player_done;
C:\projects\fs2_open\code\ship\ship.cpp(13740):		goto play_ask_help;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(588):		goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(594):		goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(613):			goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(643):		goto OPEN_DONE;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(649):			goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(695):					goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(731):				goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(752):		goto OPEN_DONE;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(906):					goto READ_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(917):						goto READ_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(949):				goto READ_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(971):		goto READ_DONE;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(992):		goto READ_DONE;
C:\projects\fs2_open\code\sound\audiostr.cpp(1298):		goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1304):		goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1323):			goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1353):		goto OPEN_DONE;
C:\projects\fs2_open\code\sound\audiostr.cpp(1363):			goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1372):			goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1377):			goto OPEN_ERROR;*/
C:\projects\fs2_open\code\sound\audiostr.cpp(1413):					goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1453):				goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1474):		goto OPEN_DONE;
C:\projects\fs2_open\code\sound\audiostr.cpp(1631):					goto READ_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1640):					goto READ_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1667):					goto READ_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1686):		goto READ_DONE;
C:\projects\fs2_open\code\sound\audiostr.cpp(1694):		goto READ_DONE;
C:\projects\fs2_open\code\sound\ds.cpp(1222):		goto DSOUND_load_buffer_done;
C:\projects\fs2_open\code\sound\ds.cpp(1258):				goto DSOUND_load_buffer_done;
C:\projects\fs2_open\code\sound\ds.cpp(1264):				goto DSOUND_load_buffer_done;
C:\projects\fs2_open\code\sound\ds.cpp(1299):					goto DSOUND_load_buffer_done;
C:\projects\fs2_open\code\sound\ds.cpp(1306):					goto DSOUND_load_buffer_done;
C:\projects\fs2_open\code\sound\ds.cpp(1333):			goto DSOUND_load_buffer_done;
C:\projects\fs2_open\code\sound\ds.cpp(1767):	OpenAL_C_ErrorCheck( { ds_sound_device = alcOpenDevice( (const ALCchar *) device_spec ); }, goto AL_InitError );
C:\projects\fs2_open\code\sound\ds.cpp(1769):	OpenAL_C_ErrorCheck( { ds_sound_device = alcOpenDevice( NULL ); }, goto AL_InitError );
C:\projects\fs2_open\code\sound\ds.cpp(1773):	OpenAL_C_ErrorCheck( { ds_sound_context = alcCreateContext( ds_sound_device, attr ); }, goto AL_InitError );
C:\projects\fs2_open\code\sound\ds.cpp(1776):	OpenAL_C_ErrorCheck( alcMakeContextCurrent( ds_sound_context ), goto AL_InitError );
C:\projects\fs2_open\code\sound\ds.cpp(4101):		goto ds_eax_init_failed;
C:\projects\fs2_open\code\sound\ds.cpp(4105):		goto ds_eax_init_failed;
C:\projects\fs2_open\code\sound\sound.cpp(555):			goto Failure;
C:\projects\fs2_open\code\sound\sound.cpp(568):				goto Failure;
C:\projects\fs2_open\code\starfield\starfield.cpp(3022):				goto Done;
C:\projects\fs2_open\code\starfield\starfield.cpp(3080):			goto Done;
C:\projects\fs2_open\code\ui\slider2.cpp(320):		goto cpSafety;
C:\projects\fs2_open\code\ui\slider2.cpp(323):		goto cpSafety;
C:\projects\fs2_open\code\ui\slider2.cpp(326):		goto cpSafety;
C:\projects\fs2_open\code\ui\slider2.cpp(354):		goto cpSafety;
C:\projects\fs2_open\code\ui\slider2.cpp(357):		goto cpSafety;
C:\projects\fs2_open\code\vcodec\codec1.cpp(1583):        jge SUM_GE_IN           // if (level+deltas[0] >= *in) goto SUM_GE_IN
C:\projects\fs2_open\code\weapon\swarm.cpp(411):			goto swarm_new_target_calced;
C:\projects\fs2_open\code\weapon\swarm.cpp(486):				goto swarm_new_target_calced;
C:\projects\fs2_open\libjpeg\jdhuff.c(352):	  goto no_more_bytes;
C:\projects\fs2_open\libjpeg\jdhuff.h(182):      nb = 1; goto slowlabel; \
C:\projects\fs2_open\libjpeg\jdmarker.c(332):	goto id_found;
C:\projects\fs2_open\libjpeg\jdphuff.c(538):	HUFF_DECODE(s, br_state, tbl, goto undoit, label3);
C:\projects\fs2_open\libjpeg\jdphuff.c(544):	  CHECK_BIT_BUFFER(br_state, 1, goto undoit);
C:\projects\fs2_open\libjpeg\jdphuff.c(553):	      CHECK_BIT_BUFFER(br_state, r, goto undoit);
C:\projects\fs2_open\libjpeg\jdphuff.c(568):	    CHECK_BIT_BUFFER(br_state, 1, goto undoit);
C:\projects\fs2_open\libjpeg\jdphuff.c(602):	  CHECK_BIT_BUFFER(br_state, 1, goto undoit);
C:\projects\fs2_open\libjpeg\jquant2.c(336):	    goto have_c0min;
C:\projects\fs2_open\libjpeg\jquant2.c(347):	    goto have_c0max;
C:\projects\fs2_open\libjpeg\jquant2.c(358):	    goto have_c1min;
C:\projects\fs2_open\libjpeg\jquant2.c(369):	    goto have_c1max;
C:\projects\fs2_open\libjpeg\jquant2.c(380):	    goto have_c2min;
C:\projects\fs2_open\libjpeg\jquant2.c(391):	    goto have_c2max;
C:\projects\fs2_open\lua\llex.c(237):          if (cont == 0) goto endloop;
C:\projects\fs2_open\lua\lstrlib.c(352):  init: /* using goto's to optimize tail recursion */
C:\projects\fs2_open\lua\lstrlib.c(368):          p+=4; goto init;  /* else return match(ms, s, p+4); */
C:\projects\fs2_open\lua\lstrlib.c(379):          p=ep; goto init;  /* else return match(ms, s, ep); */
C:\projects\fs2_open\lua\lstrlib.c(385):            p+=2; goto init;  /* else return match(ms, s, p+2) */
C:\projects\fs2_open\lua\lstrlib.c(387):          goto dflt;  /* case default */
C:\projects\fs2_open\lua\lstrlib.c(397):      else goto dflt;
C:\projects\fs2_open\lua\lstrlib.c(407):          p=ep+1; goto init;  /* else return match(ms, s, ep+1); */
C:\projects\fs2_open\lua\lstrlib.c(420):          s++; p=ep; goto init;  /* else return match(ms, s+1, ep); */
C:\projects\fs2_open\lua\lvm.c(659):          goto callentry;
C:\projects\fs2_open\lua\lvm.c(683):          goto retentry;
281 occurrence(s) have been found.