rendered paste bodySearching for 'GOTO'...
C:\projects\fs2_open\code\ai\aibig.cpp(551): goto done_1;
C:\projects\fs2_open\code\ai\aicode.cpp(4958):float ai_safety_goto_spot(object *objp)
C:\projects\fs2_open\code\ai\aicode.cpp(5016): if (ai_safety_goto_spot(Pl_objp) < 25.0f) {
C:\projects\fs2_open\code\ai\aicode.cpp(5984): goto evade_ship_l1;
C:\projects\fs2_open\code\anim\packunpack.cpp(477): goto create_bitmap;
C:\projects\fs2_open\code\bmpman\bmpman.cpp(1003): goto SkipFree;
C:\projects\fs2_open\code\bmpman\bmpman.cpp(1012): goto SkipFree;
C:\projects\fs2_open\code\bmpman\bmpman.cpp(1022): goto SkipFree;
C:\projects\fs2_open\code\cutscene\cutscenes.cpp(768): case KEY_F2: // goto options screen
C:\projects\fs2_open\code\cutscene\mveplayer.cpp(169): goto end;
C:\projects\fs2_open\code\cutscene\mveplayer.cpp(172): goto end;
C:\projects\fs2_open\code\cutscene\mveplayer.cpp(204): goto end;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(69): goto Done;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(139): goto Done;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(173): goto Done;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(180): goto Done;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(210): goto Done;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(227): goto Done;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(233): goto Done;
C:\projects\fs2_open\code\ddsutils\ddsutils.cpp(239): goto Done;
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(326): ON_BN_CLICKED(IDC_GOTO_VIEW, OnGotoView)
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(406): OnGotoView();
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(710): GetDlgItem(IDC_GOTO_VIEW) -> EnableWindow(enable);
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(886): OnGotoView();
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(894): OnGotoView();
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(1325):void briefing_editor_dlg::OnGotoView()
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(1457): OnGotoView();
C:\projects\fs2_open\code\fred2\briefingeditordlg.cpp(1538): OnGotoView();
C:\projects\fs2_open\code\fred2\briefingeditordlg.h(245): afx_msg void OnGotoView();
C:\projects\fs2_open\code\fred2\fred.rc(1914): PUSHBUTTON "Goto View",IDC_GOTO_VIEW,201,23,50,14,0,
C:\projects\fs2_open\code\fred2\management.cpp(2984): goto Cleanup;
C:\projects\fs2_open\code\fred2\management.cpp(2989): goto Cleanup;
C:\projects\fs2_open\code\fred2\management.cpp(3002): goto Cleanup;
C:\projects\fs2_open\code\fred2\messageeditordlg.cpp(552): goto exit;
C:\projects\fs2_open\code\fred2\resource.h(820):#define IDC_GOTO_VIEW 1388
C:\projects\fs2_open\code\freespace2\freespace.cpp(7277): case GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN:
C:\projects\fs2_open\code\gamehelp\gameplayhelp.cpp(384):void gameplay_help_goto_prev_screen()
C:\projects\fs2_open\code\gamehelp\gameplayhelp.cpp(395):void gameplay_help_goto_next_screen()
C:\projects\fs2_open\code\gamehelp\gameplayhelp.cpp(426): //gameplay_help_goto_next_screen();
C:\projects\fs2_open\code\gamehelp\gameplayhelp.cpp(432):// gameplay_help_goto_prev_screen();
C:\projects\fs2_open\code\gamehelp\gameplayhelp.cpp(447): gameplay_help_goto_prev_screen();
C:\projects\fs2_open\code\gamehelp\gameplayhelp.cpp(451): gameplay_help_goto_next_screen();
C:\projects\fs2_open\code\gamesequence\gamesequence.cpp(341): "GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN",
C:\projects\fs2_open\code\gamesequence\gamesequence.h(408):#define GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN 34 // go to the demo management screen
C:\projects\fs2_open\code\graphics\grd3d.cpp(951): goto D3DError;
C:\projects\fs2_open\code\graphics\grd3d.cpp(969): goto D3DError;
C:\projects\fs2_open\code\graphics\grd3d.cpp(976): goto D3DError;
C:\projects\fs2_open\code\graphics\grd3d.cpp(985): goto D3DError;
C:\projects\fs2_open\code\graphics\grd3d.cpp(1632): goto Failed;
C:\projects\fs2_open\code\graphics\grd3d.cpp(1649): goto Failed;
C:\projects\fs2_open\code\graphics\grd3d.cpp(1659): goto Failed;
C:\projects\fs2_open\code\graphics\grd3d.cpp(1713): goto Failed;
C:\projects\fs2_open\code\graphics\grd3drender.cpp(3970): goto Done;
C:\projects\fs2_open\code\graphics\grd3drender.cpp(3978): goto Done;
C:\projects\fs2_open\code\graphics\grd3drender.cpp(3984): goto Done;
C:\projects\fs2_open\code\graphics\grd3drender.cpp(3990): goto Done;
C:\projects\fs2_open\code\graphics\grd3drender.cpp(4013): goto Done;
C:\projects\fs2_open\code\graphics\gropengl.cpp(2021): // pick out letter coords, draw it, goto next letter and do the same
C:\projects\fs2_open\code\graphics\gropenglextension.cpp(339): goto Next;
C:\projects\fs2_open\code\hud\hudmessage.cpp(1291):void hud_goto_pos(int delta)
C:\projects\fs2_open\code\hud\hudmessage.cpp(1344): hud_goto_pos(-Hud_mission_log_list_coords[gr_screen.res][3]);
C:\projects\fs2_open\code\hud\hudmessage.cpp(1355): hud_goto_pos(Hud_mission_log_list_coords[gr_screen.res][3]);
C:\projects\fs2_open\code\hud\hudmessage.cpp(1532): case KEY_F2: // goto options screen
C:\projects\fs2_open\code\hud\hudsquadmsg.cpp(2070): goto do_main_menu;
C:\projects\fs2_open\code\hud\hudtarget.cpp(429): * goto's.
C:\projects\fs2_open\code\hud\hudtarget.cpp(2753): goto Target_closest_done;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2757): goto Target_closest_done;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2762): goto Target_closest_done;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2909): goto ttt_fail;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2914): goto ttt_fail;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2918): goto ttt_fail;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2922): goto ttt_fail;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2927): goto ttt_fail;
C:\projects\fs2_open\code\hud\hudtarget.cpp(2931): goto ttt_fail;
C:\projects\fs2_open\code\io\key.cpp(1136): goto again;
C:\projects\fs2_open\code\math\fvi.cpp(1008): goto Hit;
C:\projects\fs2_open\code\math\fvi.cpp(1014): goto Hit;
C:\projects\fs2_open\code\math\fvi.cpp(1205): goto TryVertex;
C:\projects\fs2_open\code\math\fvi.cpp(1241): goto Hit;
C:\projects\fs2_open\code\math\fvi.cpp(1250): goto Hit;
C:\projects\fs2_open\code\math\fvi.cpp(1254): goto TryVertex;
C:\projects\fs2_open\code\math\vecmat.cpp(1200): goto bad_vector2;
C:\projects\fs2_open\code\math\vecmat.cpp(1206): goto bad_vector2;
C:\projects\fs2_open\code\math\vecmat.cpp(1216): goto bad_vector2;
C:\projects\fs2_open\code\math\vecmat.cpp(1222): goto bad_vector2;
C:\projects\fs2_open\code\math\vecmat.cpp(1274): goto bad_vector2;
C:\projects\fs2_open\code\math\vecmat.cpp(1287): goto bad_vector2;
C:\projects\fs2_open\code\menuui\barracks.cpp(1782): case KEY_F2: // goto options screen
C:\projects\fs2_open\code\menuui\credits.cpp(533): gameseq_post_event(GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN);
C:\projects\fs2_open\code\menuui\mainhallmenu.cpp(1672): goto main_hall_got_music_index;
C:\projects\fs2_open\code\menuui\mainhallmenu.cpp(1677): goto main_hall_got_music_index;
C:\projects\fs2_open\code\menuui\readyroom.cpp(1166): gameseq_post_event(GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN);
C:\projects\fs2_open\code\menuui\techmenu.cpp(1350): gameseq_post_event(GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN);
C:\projects\fs2_open\code\mission\missioncampaign.cpp(1812): goto Done;
C:\projects\fs2_open\code\mission\missioncampaign.cpp(1818): goto Done;
C:\projects\fs2_open\code\mission\missioncampaign.cpp(1826): goto Done;
C:\projects\fs2_open\code\mission\missionlog.cpp(680): goto next_entry;
C:\projects\fs2_open\code\mission\missionmessage.cpp(1834): goto all_done;
C:\projects\fs2_open\code\mission\missionmessage.cpp(1866): goto all_done;
C:\projects\fs2_open\code\mission\missionmessage.cpp(1870): goto all_done;
C:\projects\fs2_open\code\mission\missionmessage.cpp(1879): goto all_done;
C:\projects\fs2_open\code\mission\missionmessage.cpp(2020): goto I_Done;
C:\projects\fs2_open\code\mission\missionmessage.cpp(2056): goto I_Done;
C:\projects\fs2_open\code\mission\missionmessage.cpp(2078): goto I_Done;
C:\projects\fs2_open\code\mission\missionparse.cpp(2037): goto done_event_music;
C:\projects\fs2_open\code\mission\missionparse.cpp(2047): goto done_event_music;
C:\projects\fs2_open\code\mission\missionparse.cpp(2062): goto done_event_music;
C:\projects\fs2_open\code\mission\missionparse.cpp(2077): goto done_briefing_music;
C:\projects\fs2_open\code\mission\missionparse.cpp(2087): goto done_briefing_music;
C:\projects\fs2_open\code\mission\missionparse.cpp(2092): goto done_briefing_music;
C:\projects\fs2_open\code\mission\missionparse.cpp(7287): goto try_to_warp;
C:\projects\fs2_open\code\mission\missionparse.cpp(7295): goto try_to_warp;
C:\projects\fs2_open\code\mission\missionparse.cpp(7305): goto try_to_warp;
C:\projects\fs2_open\code\mission\missionparse.cpp(7311): goto try_to_warp;
C:\projects\fs2_open\code\mission\missionparse.cpp(7545): goto continue_outer_loop;
C:\projects\fs2_open\code\mission\missiontraining.cpp(965): gameseq_post_event(GS_EVENT_CONTROL_CONFIG); // goto control config screen to bind the control
C:\projects\fs2_open\code\missionui\missionbrief.cpp(2128): goto Transition_done;
C:\projects\fs2_open\code\missionui\missionbrief.cpp(2139): goto Transition_done;
C:\projects\fs2_open\code\missionui\missionbrief.cpp(2150): goto Transition_done;
C:\projects\fs2_open\code\missionui\missionbrief.cpp(2392): goto Fade_down_anim_start;
C:\projects\fs2_open\code\missionui\missionbrief.cpp(2415): goto Fade_down_anim_start;
C:\projects\fs2_open\code\model\modelcollide.cpp(987): if ( dist < 0.0f ) goto NoHit; // If the ray is behind the plane there is no collision
C:\projects\fs2_open\code\model\modelcollide.cpp(988): if ( !(Mc->flags & MC_CHECK_RAY) && (dist > Mc_mag) ) goto NoHit; // The ray isn't long enough to intersect the plane
C:\projects\fs2_open\code\model\modelcollide.cpp(991): if ( Mc->num_hits && (dist >= Mc->hit_dist ) ) goto NoHit;
C:\projects\fs2_open\code\model\modelinterp.cpp(2901): goto DoneWithThis; // Don't need to draw any more polys from this box
C:\projects\fs2_open\code\model\modelinterp.cpp(3572): goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3578): goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3585): goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3589):// goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3596): goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3607): goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3618):// goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3625): goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3630): goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3638): goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3658): goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3688): goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3699): goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3704): goto RedrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3760): goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3767): goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3781): goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3784): goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3787): goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3790): goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3808): goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3811): goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3825): goto JustDrawIt;
C:\projects\fs2_open\code\model\modelinterp.cpp(3835): goto JustDrawIt;
C:\projects\fs2_open\code\network\psnet.cpp(922): goto tcp_done;
C:\projects\fs2_open\code\object\object.cpp(1550): goto obj_maybe_fire;
C:\projects\fs2_open\code\object\objectsnd.cpp(675): goto play_no_flyby_sound;
C:\projects\fs2_open\code\object\objectsnd.cpp(693): goto play_no_flyby_sound;
C:\projects\fs2_open\code\osapi\osregistry.cpp(102): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(106): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(120): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(125): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(165): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(169): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(180): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(218): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(222): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(233): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(271): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(275): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(286): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(326): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(330): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(342): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(379): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(383): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(395): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(434): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(438): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(450): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(478): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(483): goto Cleanup;
C:\projects\fs2_open\code\osapi\osregistry.cpp(496): goto Cleanup;
C:\projects\fs2_open\code\parse\parselo.cpp(1571): goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1588): goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1603): goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1610): goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1617): goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1622): goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1629): goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1631): goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1633): goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1661): goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(1667): goto done_with_line;
C:\projects\fs2_open\code\parse\parselo.cpp(3212): goto stristr_continue_outer_loop;
C:\projects\fs2_open\code\render\3ddraw.cpp(460): if (p0->codes & p1->codes) goto free_points;
C:\projects\fs2_open\code\render\3ddraw.cpp(464): if (codes_or & CC_BEHIND) goto free_points;
C:\projects\fs2_open\code\render\3ddraw.cpp(469): if (p0->flags&PF_OVERFLOW) goto free_points;
C:\projects\fs2_open\code\render\3ddraw.cpp(474): if (p1->flags&PF_OVERFLOW) goto free_points;
C:\projects\fs2_open\code\render\3ddraw.cpp(673): goto free_points;
C:\projects\fs2_open\code\render\3ddraw.cpp(770): goto free_points;
C:\projects\fs2_open\code\render\3ddraw.cpp(1523): goto free_points;
C:\projects\fs2_open\code\ship\ship.cpp(9082): goto send_countermeasure_fired;
C:\projects\fs2_open\code\ship\ship.cpp(10300): goto done_secondary;
C:\projects\fs2_open\code\ship\ship.cpp(10397): goto done_secondary;
C:\projects\fs2_open\code\ship\ship.cpp(10431): goto done_secondary;
C:\projects\fs2_open\code\ship\ship.cpp(13450): goto next_cargo;
C:\projects\fs2_open\code\ship\ship.cpp(13553): goto warn_player_done;
C:\projects\fs2_open\code\ship\ship.cpp(13740): goto play_ask_help;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(588): goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(594): goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(613): goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(643): goto OPEN_DONE;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(649): goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(695): goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(731): goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(752): goto OPEN_DONE;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(906): goto READ_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(917): goto READ_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(949): goto READ_ERROR;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(971): goto READ_DONE;
C:\projects\fs2_open\code\sound\audiostr-openal.cpp(992): goto READ_DONE;
C:\projects\fs2_open\code\sound\audiostr.cpp(1298): goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1304): goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1323): goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1353): goto OPEN_DONE;
C:\projects\fs2_open\code\sound\audiostr.cpp(1363): goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1372): goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1377): goto OPEN_ERROR;*/
C:\projects\fs2_open\code\sound\audiostr.cpp(1413): goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1453): goto OPEN_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1474): goto OPEN_DONE;
C:\projects\fs2_open\code\sound\audiostr.cpp(1631): goto READ_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1640): goto READ_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1667): goto READ_ERROR;
C:\projects\fs2_open\code\sound\audiostr.cpp(1686): goto READ_DONE;
C:\projects\fs2_open\code\sound\audiostr.cpp(1694): goto READ_DONE;
C:\projects\fs2_open\code\sound\ds.cpp(1222): goto DSOUND_load_buffer_done;
C:\projects\fs2_open\code\sound\ds.cpp(1258): goto DSOUND_load_buffer_done;
C:\projects\fs2_open\code\sound\ds.cpp(1264): goto DSOUND_load_buffer_done;
C:\projects\fs2_open\code\sound\ds.cpp(1299): goto DSOUND_load_buffer_done;
C:\projects\fs2_open\code\sound\ds.cpp(1306): goto DSOUND_load_buffer_done;
C:\projects\fs2_open\code\sound\ds.cpp(1333): goto DSOUND_load_buffer_done;
C:\projects\fs2_open\code\sound\ds.cpp(1767): OpenAL_C_ErrorCheck( { ds_sound_device = alcOpenDevice( (const ALCchar *) device_spec ); }, goto AL_InitError );
C:\projects\fs2_open\code\sound\ds.cpp(1769): OpenAL_C_ErrorCheck( { ds_sound_device = alcOpenDevice( NULL ); }, goto AL_InitError );
C:\projects\fs2_open\code\sound\ds.cpp(1773): OpenAL_C_ErrorCheck( { ds_sound_context = alcCreateContext( ds_sound_device, attr ); }, goto AL_InitError );
C:\projects\fs2_open\code\sound\ds.cpp(1776): OpenAL_C_ErrorCheck( alcMakeContextCurrent( ds_sound_context ), goto AL_InitError );
C:\projects\fs2_open\code\sound\ds.cpp(4101): goto ds_eax_init_failed;
C:\projects\fs2_open\code\sound\ds.cpp(4105): goto ds_eax_init_failed;
C:\projects\fs2_open\code\sound\sound.cpp(555): goto Failure;
C:\projects\fs2_open\code\sound\sound.cpp(568): goto Failure;
C:\projects\fs2_open\code\starfield\starfield.cpp(3022): goto Done;
C:\projects\fs2_open\code\starfield\starfield.cpp(3080): goto Done;
C:\projects\fs2_open\code\ui\slider2.cpp(320): goto cpSafety;
C:\projects\fs2_open\code\ui\slider2.cpp(323): goto cpSafety;
C:\projects\fs2_open\code\ui\slider2.cpp(326): goto cpSafety;
C:\projects\fs2_open\code\ui\slider2.cpp(354): goto cpSafety;
C:\projects\fs2_open\code\ui\slider2.cpp(357): goto cpSafety;
C:\projects\fs2_open\code\vcodec\codec1.cpp(1583): jge SUM_GE_IN // if (level+deltas[0] >= *in) goto SUM_GE_IN
C:\projects\fs2_open\code\weapon\swarm.cpp(411): goto swarm_new_target_calced;
C:\projects\fs2_open\code\weapon\swarm.cpp(486): goto swarm_new_target_calced;
C:\projects\fs2_open\libjpeg\jdhuff.c(352): goto no_more_bytes;
C:\projects\fs2_open\libjpeg\jdhuff.h(182): nb = 1; goto slowlabel; \
C:\projects\fs2_open\libjpeg\jdmarker.c(332): goto id_found;
C:\projects\fs2_open\libjpeg\jdphuff.c(538): HUFF_DECODE(s, br_state, tbl, goto undoit, label3);
C:\projects\fs2_open\libjpeg\jdphuff.c(544): CHECK_BIT_BUFFER(br_state, 1, goto undoit);
C:\projects\fs2_open\libjpeg\jdphuff.c(553): CHECK_BIT_BUFFER(br_state, r, goto undoit);
C:\projects\fs2_open\libjpeg\jdphuff.c(568): CHECK_BIT_BUFFER(br_state, 1, goto undoit);
C:\projects\fs2_open\libjpeg\jdphuff.c(602): CHECK_BIT_BUFFER(br_state, 1, goto undoit);
C:\projects\fs2_open\libjpeg\jquant2.c(336): goto have_c0min;
C:\projects\fs2_open\libjpeg\jquant2.c(347): goto have_c0max;
C:\projects\fs2_open\libjpeg\jquant2.c(358): goto have_c1min;
C:\projects\fs2_open\libjpeg\jquant2.c(369): goto have_c1max;
C:\projects\fs2_open\libjpeg\jquant2.c(380): goto have_c2min;
C:\projects\fs2_open\libjpeg\jquant2.c(391): goto have_c2max;
C:\projects\fs2_open\lua\llex.c(237): if (cont == 0) goto endloop;
C:\projects\fs2_open\lua\lstrlib.c(352): init: /* using goto's to optimize tail recursion */
C:\projects\fs2_open\lua\lstrlib.c(368): p+=4; goto init; /* else return match(ms, s, p+4); */
C:\projects\fs2_open\lua\lstrlib.c(379): p=ep; goto init; /* else return match(ms, s, ep); */
C:\projects\fs2_open\lua\lstrlib.c(385): p+=2; goto init; /* else return match(ms, s, p+2) */
C:\projects\fs2_open\lua\lstrlib.c(387): goto dflt; /* case default */
C:\projects\fs2_open\lua\lstrlib.c(397): else goto dflt;
C:\projects\fs2_open\lua\lstrlib.c(407): p=ep+1; goto init; /* else return match(ms, s, ep+1); */
C:\projects\fs2_open\lua\lstrlib.c(420): s++; p=ep; goto init; /* else return match(ms, s+1, ep); */
C:\projects\fs2_open\lua\lvm.c(659): goto callentry;
C:\projects\fs2_open\lua\lvm.c(683): goto retentry;
281 occurrence(s) have been found.