All pastes #998596 Raw Edit

Zombie!!RUN!!

public text v1 · immutable
#998596 ·published 2008-04-26 18:35 UTC
rendered paste body
//------------------------------------------------------------------------------
//
//   Zombie Filter Script v1.4
//   Designed for SA-MP v0.2.2
//
//   Created by zeruel_angel
//   If you speak spanish, please visit SPANISH forum in samp.tilens.com
//   Si hablas español, por favor visita el foro en ESPAÑOL samp.tilens.com
//------------------------------------------------------------------------------

#include <a_samp>

#define PRESS 123
#define HOLD 456

new Ticket[MAX_PLAYERS];

forward HoldingFire();
enum weapParts
{
        WeapId,
        allow,
        Float:range,
        Float:wide,
        damageMin,
        damageMax,
        cutting,
        instaGib,
        continua,
        mnsg[150]
};

new weapL[55][weapParts]=
{
//  ID                          allow   range   wide    dMin    dMax    cutting insGib  continua    msng
        {0,                     true,   1.0,    45.0,    5,             10,     false,  false,  false,  "~n~~n~~n~~n~~n~~n~~n~~w~Punch!!!"},
        {WEAPON_BRASSKNUCKLE,   true,   1.5,    45.0,   5,              15,             false,  false,  false,  "~n~~n~~n~~n~~n~~n~~n~~y~Plack~w~!!!"},
        {WEAPON_GOLFCLUB,               true,   2.0,    35.0,   20,             25,             false,  false,  false,  "~n~~n~~n~~n~~n~~n~~n~~w~Fiuuuff!!! ~b~~h~Fiuuuff~w~!!!"},
        {WEAPON_NITESTICK,              true,   1.5,    35.0,   10,             15,             false,  false,  false,  "~n~~n~~n~~n~~n~~n~~n~~b~~h~Plafff~w~!!!"},
        {WEAPON_KNIFE,                  true,   1.5,    15.0,   10,             15,             false,  false,  false,  "~n~~n~~n~~n~~n~~n~~n~~r~Fisss~w~!!!"},
        {WEAPON_BAT,                    true,   2.0,    35.0,   10,             15,             false,  false,  false,  "~n~~n~~n~~n~~n~~n~~n~~g~~h~Paffffff~w~!!!"},
        {WEAPON_SHOVEL,                 true,   2.0,    35.0,   10,             25,             true,   false,  false,  "~n~~n~~n~~n~~n~~n~~n~~r~~h~~h~PlanK~w~!!!"},
        {WEAPON_POOLSTICK,              true,   2.0,    35.0,   10,             15,             false,  false,  false,  "~n~~n~~n~~n~~n~~n~~n~~g~~h~Paffffff~w~!!!"},
        {WEAPON_KATANA,                 true,   2.0,    45.0,   20,             45,             true,   false,  false,  "~n~~n~~n~~n~~n~~n~~n~~b~SWIFT~w~! ~b~SWIFT~w~!"},
        {WEAPON_CHAINSAW,               true,   2.5,    35.0,   20,             35,             true,   false,  true,   "~n~~n~~n~~n~~n~~n~~n~~g~BRRRRRRRNNNNNN~w~!!!!"},
        {WEAPON_DILDO,                  false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_DILDO2,                 false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_VIBRATOR,               false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_VIBRATOR2,              false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_FLOWER,                 false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_CANE,                   true,   2.0,    35.0,   10,             15,             false,  false,  false,  "~n~~n~~n~~n~~n~~n~~n~~g~~h~Paffffff~w~!!!"},
        {WEAPON_GRENADE,                false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_TEARGAS,                false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_MOLTOV,                 false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {-1,                                    false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {-1,                                    false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {-1,                                    false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_COLT45,                 true,   20.0,   7.0,    10,             15,             false,  false,  true,   "~n~~n~~n~~n~~n~~n~~n~~r~Bang~w~!!~r~Bang~w~!!"},
        {WEAPON_SILENCED,               true,   20.0,   3.0,    10,             15,             false,  false,  false,  "~n~~n~~n~~n~~n~~n~~n~~r~Piuufff~w~!!"},
        {WEAPON_DEAGLE,                 true,   25.0,   3.0,    15,             20,             false,  true,   true,   "~n~~n~~n~~n~~n~~n~~n~~r~Baaang~w~!!"},
        {WEAPON_SHOTGUN,                true,   18.0,   7.0,    10,             25,             true,   true,   true,   "~n~~n~~n~~n~~n~~n~~n~~r~BUM~w~!!!!"},
        {WEAPON_SAWEDOFF,               true,   12.0,   10.0,   12,             18,             true,   true,   true,   "~n~~n~~n~~n~~n~~n~~n~~r~BUM~w~!!~r~BUM~w~!!"},
        {WEAPON_SHOTGSPA,               true,   18.0,   7.0,    25,             45,             true,   true,   true,   "~n~~n~~n~~n~~n~~n~~n~~r~BUUUM~w~!!!!"},
        {WEAPON_UZI,                    false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_MP5,                    false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_AK47,                   false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_M4,                             false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_TEC9,                   false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_RIFLE,                  true,   50.0,   2.0,    0,              50,             false,  true,   true,   "~n~~n~~n~~n~~n~~n~~n~~g~PUUUM~w~!!!!"},
        {WEAPON_SNIPER,                 true,   100.0,  1.0,    0,              60,             false,  true,   false,  "~n~~n~~n~~n~~n~~n~~n~~g~PUUUUUUUUMMMMM~w~!!!!"},
        {WEAPON_ROCKETLAUNCHER, false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_HEATSEEKER,             false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_FLAMETHROWER,   true,   8.0,    15.0,   10,             20,             false,  false,  true,   "~n~~n~~n~~n~~n~~n~~n~~r~Fuuu~y~uffffff~w~!!!!"},
        {WEAPON_MINIGUN,                true,   25.0,   3.0,    1,              99,             true,   true,   true,   "~n~~n~~n~~n~~n~~n~~n~~r~MUAJAJAJAJAJAJ~w~!!!!!"},
        {WEAPON_SATCHEL,                false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_BOMB,                   false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_SPRAYCAN,               true,   2.0,    25.0,   10,             0,              false,  false,  true,   "~n~~n~~n~~n~~n~~n~~n~~y~FS~b~SS~r~SS~g~SS~y~SS~w~!!!"},
        {WEAPON_FIREEXTINGUISHER,true,  3.5,    15.0,   10,             0,              false,  false,  true,   "~n~~n~~n~~n~~n~~n~~n~~w~Fuuuusssshhh~b~!!!!"},
        {WEAPON_CAMERA,                 false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {-1,                                    false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {-1,                                    false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_PARACHUTE,              false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {-1,                                    false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {-1,                                    false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_VEHICLE,                false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {-1,                                    false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {-1,                                    false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {-1,                                    false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_DROWN,                  false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."},
        {WEAPON_COLLISION,              false,  0.0,    0.0,    0,              0,              false,  false,  false,  "~w~This ~r~weapon ~w~is not yet ~b~available ~w~for beeing used against ~g~zombies~w~!!!! ~y~sorry~w~. ~n~~b~zeruel_angel~w~."}
};

new setNumber = 0;

new set[6][3][2]=
{
    {{WEAPON_KATANA,1000},              {WEAPON_SHOTGUN,50},                    {WEAPON_FIREEXTINGUISHER,500}},
        {{WEAPON_KATANA,1000},          {WEAPON_SILENCED,100},                  {WEAPON_SAWEDOFF,25}},
        {{WEAPON_NITESTICK,1000},       {WEAPON_COLT45,100},                    {WEAPON_SHOTGUN,25}},
        {{WEAPON_GOLFCLUB,1000},        {WEAPON_FIREEXTINGUISHER,400},  {WEAPON_FLAMETHROWER,50}},
        {{WEAPON_SHOVEL,1000},          {WEAPON_SHOTGSPA,100},                  {WEAPON_RIFLE,25}},
        {{WEAPON_KNIFE,1000},           {WEAPON_SHOTGSPA,100},                  {WEAPON_SNIPER,25}}
};

new NOFZombies=0;
new TOTALZombies=10;
new Float:Zspeed = 2.0;
new ZTimerSpeed = 500;
new Float:vaiven = 5.0;
new Float:X,Float:Y,Float:Z;

#define MAX_ZOMBIES 100

#define brazo1 1
#define brazo2 2
#define pierna1 4
#define pierna2 8
enum zombiParts
{
        rArm,
        lArm,
        rLeg,
        lLeg,
        head,
        torso,
        pedazos,
        HP,
        Float:ArmAngle,
        Float:ArmStatus,
        Float:angulo,
        Float:speed,
        LegsH,
        undead,
        target
};

new zombie[MAX_ZOMBIES][zombiParts];

enum zombiPos
{
        partModel,
        Float:RelX,
        Float:RelY,
        Float:RelZ,
        Float:RelrX,
        Float:RelrY,
        Float:RelrZ
}
enum zpart
{
    rLegZ,
        rArmZ,
        torsoZ,
        lArmZ,
        headZ,
        lLegZ
}
new z1[zpart][zombiPos]=
{
        {2905,-0.115479,-0.023924, -1.280131, -90.000000, 90.000000,0.000000},
        {2906, -0.218995, 0.200928, -0.253135, 0.000000, 180.000000, 0.000000},
        {2907, -0.032227, -0.045897, -0.544213, 270.000000, 0.000000, 0.000000},
        {2906, 0.187987, 0.158448, -0.265793, 0.000000, 0.000000, 0.000000},
        {2908, 0.000000, 0.000000, 0.000000, 270.000000, 90.000000, 0.000000},
        {2905, 0.101074, -0.012694, -1.288253, 270.000000, 90.000000, 0.000000}
};

new z2[6][zombiPos]=
{
        {2905, 0.005614, -0.110107, -1.280131, -90.000000, 90.000000, 90.000000},
        {2906, -0.148926, -0.180663, -0.253135, 0.000000, 180.000000, 90.000000},
        {2907, 0.047852, -0.039061, -0.544213, 270.000000, 0.000000, 90.000000},
        {2906, -0.152343, 0.171387, -0.265793, 0.000000, 0.000000, 90.000000},
        {2908, 0.000000, 0.000000, 0.000000, 270.000000, 90.000000, 90.000000},
        {2905, 0.000977, 0.090332, -1.288253, 270.000000, 90.000000, 90.000000}
};
enum zArm
{
        Float:AZ,
        Float:AA
};
enum tipo
{
        der,
        izq
};
new A1[tipo][zArm]=
{
    {-0.253135,0.0},
        {-0.265793,0.0}
};
new A2[tipo][zArm]=
{
        {-0.359635, -90.0},
        {-0.338874, -90.0}
};
forward zombieAtaca(playerid);
forward attacknearest();
new TimerAtaca=-1;
new TimerAPO=-1;
new PlayerDeath[MAX_PLAYERS];

new apocalipsis = false;

enum WeaponType
{
        pWeapId,
        pAmmo
};
new WeaponList[MAX_PLAYERS][12][WeaponType];
new LastWeaponUsed[MAX_PLAYERS];
forward QuitarArmasZombie(playerid);
forward DevolverArmasZombie(playerid);
forward CreateRandomZombie();
new money[MAX_PLAYERS];
new scorez=0;
new scorep=0;

#define delay 500
//------------------------------------------------------------------------------
public OnFilterScriptInit()
{
        print("\n ZOMBIE Filter Script v1.2 Loading...\n**********************\n      (Zeruel_Angel)\n");
        return 1;
}
public OnGameModeInit()
{
        return 1;
}
//------------------------------------------------------------------------------
public OnFilterScriptExit()
{
    print("\n*********** ZOMBIE (zeruel_angel) ***********\n");
        cleanZombies();
        return 1;
}
public OnGameModeExit()
{
    cleanZombies();
        return 1;
}
//------------------------------------------------------------------------------
public attacknearest()
{
    new Float:pX,Float:pY,Float:pZ;
    new Float:distNew,Float:distOld;
    new candidato;
        for (new j=0;j<TOTALZombies;j++)
        {
            if (zombie[j][undead])
            {
                    distOld=9999.9;
                    candidato=-1;
                    GetObjectPos(zombie[j][head],X,Y,Z);
                        for(new i=0;i<MAX_PLAYERS;i++)
                        {
                            if(IsPlayerConnected(i))
                            {
                                GetPlayerPos(i,pX,pY,pZ);
                                        distNew = floatabs(pX-X) + floatabs(pY-Y);
                                        if (distNew<distOld)
                                        {
                                        distOld = distNew;
                                        candidato = i;
                                        }
                            }
                        }
                        if (distOld>100.0)
                        {
                                DestroyObject(zombie[j][head]);
                                DestroyObject(zombie[j][rLeg]);
                                DestroyObject(zombie[j][lLeg]);
                                DestroyObject(zombie[j][rArm]);
                                DestroyObject(zombie[j][lArm]);
                                DestroyObject(zombie[j][torso]);
                                NOFZombies--;
                                zombie[j][undead]=false;
                            SetTimer("CreateRandomZombie",1000,0);
                        }
                        zombie[j][target]=candidato;
                }
        }
}
//------------------------------------------------------------------------------
cleanZombies()
{
        for (new j=0;j<TOTALZombies;j++)
        {
            zombie[j][undead]=false;
                if (IsValidObject(zombie[j][torso]))DestroyObject(zombie[j][torso]);
                if (IsValidObject(zombie[j][head]))     DestroyObject(zombie[j][head]);
                if (IsValidObject(zombie[j][rLeg]))     DestroyObject(zombie[j][rLeg]);
                if (IsValidObject(zombie[j][lLeg]))     DestroyObject(zombie[j][lLeg]);
                if (IsValidObject(zombie[j][rArm]))     DestroyObject(zombie[j][rArm]);
                if (IsValidObject(zombie[j][lArm]))     DestroyObject(zombie[j][lArm]);
                NOFZombies--;
        }
        if (TimerAPO!=-1){KillTimer(TimerAPO);}
        if (TimerAtaca!=-1){KillTimer(TimerAtaca);}
}
//------------------------------------------------------------------------------
 strtok(const string[], &index)
{
        new length = strlen(string);
        while ((index < length) && (string[index] <= ' '))
{
                index++;
}

        new offset = index;
        new result[20];
        while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
                result[index - offset] = string[index];
                index++;
}
        result[index - offset] = EOS;
        return result;
}
//------------------------------------------------------------------------------
CrearZombie(Float:pX,Float:pY,Float:pZ,Float:angle)
{
        new Float:PEPE = floatsin((angle*3.14159/180.0));
        new Float:PIPO = floatcos((angle*3.14159/180.0));
        if (NOFZombies<TOTALZombies)
        {
            new j=0;
                while ((zombie[j][undead])){j++;}
                if (IsValidObject(zombie[j][torso]))
                {
                        DestroyObject(zombie[j][head]);
                        DestroyObject(zombie[j][rLeg]);
                        DestroyObject(zombie[j][lLeg]);
                        DestroyObject(zombie[j][rArm]);
                        DestroyObject(zombie[j][lArm]);
                        DestroyObject(zombie[j][torso]);
                }
                zombie[j][head]=CreateObject(z1[headZ][partModel],pX,pY,pZ,z1[headZ][RelrX],z1[headZ][RelrY],angle);
                zombie[j][torso]=CreateObject(z1[torsoZ][partModel],pX+z1[torsoZ][RelX]*PIPO+PEPE*z2[torsoZ][RelX],pY+z1[torsoZ][RelY]*PIPO+PEPE*z2[torsoZ][RelY],pZ+z1[torsoZ][RelZ],z1[torsoZ][RelrX],z1[torsoZ][RelrY],angle);
        zombie[j][lArm]=CreateObject(z1[lArmZ][partModel],pX+z1[lArmZ][RelX]*PIPO+PEPE*z2[lArmZ][RelX],pY+z1[lArmZ][RelY]*PIPO+PEPE*z2[lArmZ][RelY],pZ+z1[lArmZ][RelZ],z1[lArmZ][RelrX],z1[lArmZ][RelrY],angle);
        zombie[j][rArm]=CreateObject(z1[rArmZ][partModel],pX+z1[rArmZ][RelX]*PIPO+PEPE*z2[rArmZ][RelX],pY+z1[rArmZ][RelY]*PIPO+PEPE*z2[rArmZ][RelY],pZ+z1[rArmZ][RelZ],z1[rArmZ][RelrX],z1[rArmZ][RelrY],angle);
                zombie[j][rLeg]=CreateObject(z1[rLegZ][partModel],pX+z1[rLegZ][RelX]*PIPO+PEPE*z2[rLegZ][RelX],pY+z1[rLegZ][RelY]*PIPO+PEPE*z2[rLegZ][RelY],pZ+z1[rLegZ][RelZ],z1[rLegZ][RelrX],z1[rLegZ][RelrY],angle);
        zombie[j][lLeg]=CreateObject(z1[lLegZ][partModel],pX+z1[lLegZ][RelX]*PIPO+PEPE*z2[lLegZ][RelX],pY+z1[lLegZ][RelY]*PIPO+PEPE*z2[lLegZ][RelY],pZ+z1[lLegZ][RelZ],z1[lLegZ][RelrX],z1[lLegZ][RelrY],angle);

                zombie[j][LegsH]=true;
                zombie[j][speed]=random(100)+50;
                zombie[j][ArmAngle]=0;
                zombie[j][ArmStatus]=random(5)+5;
                zombie[j][undead]=true;
                zombie[j][HP]=100;
                zombie[j][pedazos]= brazo1 + brazo2 + pierna1 + pierna2;
                zombie[j][angulo]=angle;
                NOFZombies++;
        }
        return 1;
}
//------------------------------------------------------------------------------
public zombieAtaca()
{
    new Float:pX,Float:pY,Float:pZ,Float:angle,Float:PEPE,Float:PIPO,Float:AA1,Float:AA2,Float:H;
    new vehicleStatus;
        if (NOFZombies<1 && !apocalipsis)
    {
                if (TimerAPO!=-1){KillTimer(TimerAPO);}
                if (TimerAtaca!=-1){KillTimer(TimerAtaca);}
    }
    HoldingFire();
        for (new j=0;j<TOTALZombies;j++)
        {
                if(zombie[j][undead]&&IsPlayerConnected(zombie[j][target]) && GetPlayerInterior(zombie[j][target])==0)
                {
                    vehicleStatus = IsPlayerInAnyVehicle(zombie[j][target]);
                        GetPlayerPos(zombie[j][target],pX,pY,pZ);
                        pZ+=0.7;
                        GetObjectPos(zombie[j][head],X,Y,Z);
                        angle = 180.0-atan2(X-pX,Y-pY);
                        angle+=vaiven;
                        vaiven*=-1;
                        PEPE = floatsin((angle*3.14159/180.0));
                        PIPO = floatcos((angle*3.14159/180.0));
                        zombie[j][angulo]=angle;
                        if(floatabs(zombie[j][ArmAngle])>10.0){zombie[j][ArmStatus]*=-1;}
                        zombie[j][ArmAngle]+=zombie[j][ArmStatus];

                        zombie[j][LegsH]=!zombie[j][LegsH];

                        AA1 = floatcos(zombie[j][ArmAngle]*3.14159/180.0);
                        AA2 = floatsin(zombie[j][ArmAngle]*3.14159/180.0);

                        if ((pZ-Z)>3.0)
                        {
                            Z+=1.0;
                    }
                    else if((pZ-Z)<-3.0)
                    {
                        Z-=1.0;
                    }
                        //we destroy the old zombi
                        DestroyObject(zombie[j][torso]);
                        DestroyObject(zombie[j][head]);
                        if (zombie[j][pedazos] & brazo1) DestroyObject(zombie[j][rArm]);
                        if (zombie[j][pedazos] & brazo2) DestroyObject(zombie[j][lArm]);
                        if (zombie[j][pedazos] & pierna1) DestroyObject(zombie[j][rLeg]);
                        if (zombie[j][pedazos] & pierna2) DestroyObject(zombie[j][lLeg]);

                        //we recreate the zombie
                        zombie[j][head]=CreateObject(z1[headZ][partModel],X,Y,pZ,z1[headZ][RelrX],z1[headZ][RelrY],angle+vaiven);
                        zombie[j][torso]=CreateObject(z1[torsoZ][partModel],X+z1[torsoZ][RelX]*PIPO+PEPE*z2[torsoZ][RelX],Y+z1[torsoZ][RelY]*PIPO+PEPE*z2[torsoZ][RelY],pZ+z1[torsoZ][RelZ],z1[torsoZ][RelrX],z1[torsoZ][RelrY],angle);
            if (zombie[j][pedazos] & brazo1)
                        zombie[j][rArm]=CreateObject(z1[rArmZ][partModel],X+z1[rArmZ][RelX]*PIPO+PEPE*z2[rArmZ][RelX],Y+z1[rArmZ][RelY]*PIPO+PEPE*z2[rArmZ][RelY],pZ+A1[der][AZ]*AA1+AA2*A2[der][AZ],(-1)*zombie[j][ArmAngle],z1[rArmZ][RelrY],angle);
                        if (zombie[j][pedazos] & brazo2)
                        zombie[j][lArm]=CreateObject(z1[lArmZ][partModel],X+z1[lArmZ][RelX]*PIPO+PEPE*z2[lArmZ][RelX],Y+z1[lArmZ][RelY]*PIPO+PEPE*z2[lArmZ][RelY],pZ+A1[izq][AZ]*AA1-AA2*A2[izq][AZ],zombie[j][ArmAngle],z1[lArmZ][RelrY],angle);
                        if (zombie[j][pedazos] & pierna1)
                        zombie[j][rLeg]=CreateObject(z1[rLegZ][partModel],X+z1[rLegZ][RelX]*PIPO+PEPE*z2[rLegZ][RelX],Y+z1[rLegZ][RelY]*PIPO+PEPE*z2[rLegZ][RelY],pZ+z1[rLegZ][RelZ]+float(zombie[j][LegsH])*0.2,z1[rLegZ][RelrX],z1[rLegZ][RelrY],angle);

            if (zombie[j][pedazos] & pierna2)
                        zombie[j][lLeg]=CreateObject(z1[lLegZ][partModel],X+z1[lLegZ][RelX]*PIPO+PEPE*z2[lLegZ][RelX],Y+z1[lLegZ][RelY]*PIPO+PEPE*z2[lLegZ][RelY],pZ+z1[lLegZ][RelZ]+float(!zombie[j][LegsH])*0.2,z1[lLegZ][RelrX],z1[lLegZ][RelrY],angle);

                        if ( (floatabs(pX-X) + floatabs(pY-Y) + floatabs(pZ-Z) )>(2.0+6.0*vehicleStatus))//The zombie will move to your position to eat you because if you are too far away
                        {
                                MoveObject(zombie[j][head],pX,pY,pZ,zombie[j][speed]*0.01*Zspeed);
                                MoveObject(zombie[j][torso],pX+z1[torsoZ][RelX]*PIPO+PEPE*z2[torsoZ][RelX],pY+z1[torsoZ][RelY]*PIPO+PEPE*z2[torsoZ][RelY],pZ+z1[torsoZ][RelZ],zombie[j][speed]*0.01*Zspeed);
                if (zombie[j][pedazos] & brazo1)
                                MoveObject(zombie[j][rArm],pX+z1[rArmZ][RelX]*PIPO+PEPE*z2[rArmZ][RelX],pY+z1[rArmZ][RelY]*PIPO+PEPE*z2[rArmZ][RelY],pZ+A1[der][AZ]*AA1+AA2*A2[der][AZ],zombie[j][speed]*0.01*Zspeed);
                                if (zombie[j][pedazos] & brazo2)
                                MoveObject(zombie[j][lArm],pX+z1[lArmZ][RelX]*PIPO+PEPE*z2[lArmZ][RelX],pY+z1[lArmZ][RelY]*PIPO+PEPE*z2[lArmZ][RelY],pZ+A1[izq][AZ]*AA1-AA2*A2[izq][AZ],zombie[j][speed]*0.01*Zspeed);
                                if (zombie[j][pedazos] & pierna1)
                                MoveObject(zombie[j][rLeg],pX+z1[rLegZ][RelX]*PIPO+PEPE*z2[rLegZ][RelX],pY+z1[rLegZ][RelY]*PIPO+PEPE*z2[rLegZ][RelY],pZ+z1[rLegZ][RelZ]+float(zombie[j][LegsH])*0.2,zombie[j][speed]*0.01*Zspeed);
                if (zombie[j][pedazos] & pierna2)
                                MoveObject(zombie[j][lLeg],pX+z1[lLegZ][RelX]*PIPO+PEPE*z2[lLegZ][RelX],pY+z1[lLegZ][RelY]*PIPO+PEPE*z2[lLegZ][RelY],pZ+z1[lLegZ][RelZ]+float(!zombie[j][LegsH])*0.2,zombie[j][speed]*0.01*Zspeed);
                        }
                        else//the zombie EATS you unless you are in a vehicle or you are alredy dead
                        {
                                StopObject(zombie[j][head]);
                                StopObject(zombie[j][torso]);
                                StopObject(zombie[j][rArm]);
                                StopObject(zombie[j][lArm]);
                                StopObject(zombie[j][rLeg]);
                                StopObject(zombie[j][lLeg]);
                                GetPlayerHealth(zombie[j][target],H);
                                if ( !vehicleStatus && !PlayerDeath[zombie[j][target]])
                                {
                                        SetPlayerHealth(zombie[j][target],H-5.0);
                                }
                        }
                }
        }
        return 1;
}
//------------------------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
    PlayerDeath[playerid]=false;
    if (apocalipsis)
    {
        ResetPlayerMoney(playerid);
                ResetPlayerWeapons(playerid);
                GivePlayerWeapon(playerid,set[setNumber][0][0],set[setNumber][0][1]);
                GivePlayerWeapon(playerid,set[setNumber][1][0],set[setNumber][1][1]);
                GivePlayerWeapon(playerid,set[setNumber][2][0],set[setNumber][2][1]);
        }
        return 1;
}
//------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
    PlayerDeath[playerid]=true;
        if (apocalipsis && killerid==INVALID_PLAYER_ID)
        {
            new tmp[255];
            format(tmp,255,"~w~SCORE~n~~r~Zombies~w~: %d ~y~+1 ~n~~b~Humans~w~: %d",scorez,scorep);
            scorez++;
            GameTextForAll(tmp,2000,4);
            attacknearest();
        }

        return 1;
}
//------------------------------------------------------------------------------
public OnPlayerConnect(playerid)
{
        if (apocalipsis)
        {
            money[playerid]=GetPlayerMoney(playerid);
            ResetPlayerMoney(playerid);
            QuitarArmasZombie(playerid);
        }
        return 1;
}
//------------------------------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
        new cmd[256];
        new tmp[255];
        new idx;
    cmd = strtok(cmdtext, idx);
    if (IsPlayerAdmin(playerid))
    {
        if      (strcmp(cmd, "/zspeed", true)==0)
        {
                tmp = strtok(cmdtext, idx);
                if      (!strlen(tmp))
                {
                        SendClientMessage(playerid, 0xFFFFFFAA, "USE: /zspeed [speed]");
                        return 1;
                }
        Zspeed=floatstr(tmp);
                return 1;
        }
        if      (strcmp(cmd, "/ZTimerSpeed", true)==0)
        {
                tmp = strtok(cmdtext, idx);
                if      (!strlen(tmp))
                {
                        SendClientMessage(playerid, 0xFFFFFFAA, "USE: /ZTimerSpeed [timer speed]");
                        return 1;
                }
        ZTimerSpeed=strval(tmp);
        OnPlayerCommandText(playerid, "/zstop");
        OnPlayerCommandText(playerid, "/zstart");
                return 1;
        }
        if (strcmp(cmd, "/zo", true)==0)
        {
                new Float:pX,Float:pY,Float:pZ,Float:Ang;
                GetPlayerPos(playerid,pX,pY,pZ);
                GetPlayerFacingAngle(playerid,Ang);
                pX=pX+3.0*floatsin(-Ang,degrees);
                pY=pY+3.0*floatcos(-Ang,degrees);
                pZ=pZ+0.7;
                CrearZombie(pX,pY,pZ,Ang+180.0);
                return 1;
        }
        if      (strcmp(cmd, "/zstart", true)==0)
        {
            if (NOFZombies>0)
            {
                new id;
                        tmp = strtok(cmdtext, idx);
                        if      (!strlen(tmp))
                        {
                                id = playerid;
                        }
                        else
                        {
                            if (!IsPlayerConnected(strval(tmp)))
                            {
                                SendClientMessage(playerid, 0xFFFFFFAA, "That player is not conected!");
                                return 1;
                            }
                            id = strval(tmp);
                        }
                        if (TimerAtaca!=-1){KillTimer(TimerAtaca);}
                        for (new j=0;j<TOTALZombies;j++){zombie[j][target]=id;}
                        TimerAtaca=SetTimer("zombieAtaca",ZTimerSpeed,1);
                        return 1;
                }
            SendClientMessage(playerid, 0xFFFFFFAA, "There are no zombies");
                return 1;
        }
        if      (strcmp(cmd, "/zstop", true)==0)
        {
            if (NOFZombies>0)
            {
                        if (TimerAtaca!=-1)
                        {
                            KillTimer(TimerAtaca);
                        }
                        for (new j=0;j<TOTALZombies;j++)
                        {
                            if (zombie[j][undead])
                            {
                                        StopObject(zombie[j][head]);
                                        StopObject(zombie[j][torso]);
                                        StopObject(zombie[j][rArm]);
                                        StopObject(zombie[j][lArm]);
                                        StopObject(zombie[j][rLeg]);
                                        StopObject(zombie[j][lLeg]);
                                }
                        }
                return 1;
                }
            SendClientMessage(playerid, 0xFFFFFFAA, "There are no zombies");
                return 1;
        }
        if      (strcmp(cmd, "/zclean", true)==0)
        {
            cleanZombies();
            SendClientMessage(playerid, 0xFFFFFFAA, "There are no zombies anymore!");
                return 1;
        }
        if      (strcmp(cmd, "/ttt", true)==0)
        {
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                        SendClientMessage(playerid, 0xFFFFFFAA, "USO: /ttt [hora]");
                        return 1;
                }
                new hora = strval(tmp);
                SetWorldTime(hora);
                format(tmp, sizeof(tmp), "Ahora la hora es: %d", hora);
                SendClientMessage(playerid, 0xFFFFFFAA, tmp);
                return 1;
        }
        if      (strcmp(cmd, "/www", true)==0)
        {
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                        SendClientMessage(playerid, 0xFFFFFFAA, "USO: /www [weather]");
                        return 1;
                }
                new www = strval(tmp);
                SetWeather(www);
                format(tmp, sizeof(tmp), "Ahora el clima es: %d", www);
                SendClientMessage(playerid, 0xFFFFFFAA, tmp);
                return 1;
        }
        if      (strcmp(cmd, "/zcantZombies", true)==0)
        {
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                        SendClientMessage(playerid, 0xFFFFFFAA, "USO: /zcantZombies [cuantity]");
                        return 1;
                }
                cleanZombies();
                TOTALZombies = strval(tmp);
                return 1;
        }
        if      (strcmp(cmd, "/ambient", true)==0)
        {
            SetWorldTime(0);
                SetWeather(8);
                return 1;
        }
        if      (strcmp(cmd, "/apocalipsison", true)==0)
        {
            apocalipsis = true;
            for (new i=0;i<MAX_PLAYERS;i++)
            {
                        if(IsPlayerConnected(i))
                        {
                                QuitarArmasZombie(i);
                                money[playerid]=GetPlayerMoney(playerid);
                        ResetPlayerMoney(playerid);
                        }
                }
            scorez=0;
            scorep=0;
            SetWorldTime(0);
                SetWeather(8);
                GameTextForAll("~r~apocalipsis ~w~mode:~b~on~w~! ~n~~n~~n~~g~ZOMBIES~w~!!!",5000,5);
                if (TimerAPO!=-1){KillTimer(TimerAPO);}
                TimerAPO = SetTimer("attacknearest",10000,1);
                if (TimerAtaca!=-1){KillTimer(TimerAtaca);}
                TimerAtaca=SetTimer("zombieAtaca",ZTimerSpeed,1);
                while (NOFZombies<TOTALZombies)CreateRandomZombie();
                attacknearest();
                return 1;
        }
        if      (strcmp(cmd, "/apocalipsisoff", true)==0)
        {
            if (apocalipsis)
                {
                        for (new i=0;i<MAX_PLAYERS;i++)if(IsPlayerConnected(i)){DevolverArmasZombie(i);GivePlayerMoney(i,money[i]);}
                        format(tmp,255,"~w~SCORE ~r~Zombies~w~: %d ~b~Humans~w~: %d~n~~n~~r~apocalipsis ~w~mode:~b~off~w~",scorez,scorep);
                        GameTextForAll(tmp,6000,4);
                        apocalipsis = false;
                    SetWorldTime(12);
                        SetWeather(7);
                        cleanZombies();
                }
                if (TimerAPO!=-1){KillTimer(TimerAPO);}
                if (TimerAtaca!=-1){KillTimer(TimerAtaca);}
                return 1;
        }
    if      (strcmp(cmd, "/vaiven", true)==0)
    {
            tmp = strtok(cmdtext, idx);
            if      (!strlen(tmp))
            {
                    SendClientMessage(playerid, 0xFFFFFFAA, "USO: /vaiven [angulo]");
                    return 1;
            }
                vaiven=floatstr(tmp);
            return 1;
    }
    if      (strcmp(cmd, "/zSetWeaponSet", true)==0)
    {
            tmp = strtok(cmdtext, idx);
            if      (!strlen(tmp))
            {
                    SendClientMessage(playerid, 0xFFFFFFAA, "USO: /zSetWeaponSet [SET]");
                    return 1;
            }
            if      (strval(tmp)<sizeof(set))
            {
                    format(tmp,sizeof(tmp),"Please pick a number beetwen 0-%d",sizeof(set));
                    SendClientMessage(playerid, 0xFFFFFFAA, tmp);
                    return 1;
            }
                setNumber=strval(tmp);
            return 1;
    }
    if      (strcmp(cmd, "/zGetWeapon", true)==0)
    {
            tmp = strtok(cmdtext, idx);
            if      (!strlen(tmp))
            {
                    SendClientMessage(playerid, 0xFFFFFFAA, "USO: /zGetWeapon [weapon]");
                    return 1;
            }
                GivePlayerWeapon(playerid,strval(tmp),10000);
            return 1;
    }
    if      (strcmp(cmd, "/zGiveWeaponForAll", true)==0)
    {
            tmp = strtok(cmdtext, idx);
            if      (!strlen(tmp))
            {
                    SendClientMessage(playerid, 0xFFFFFFAA, "USO: /zGiveWeaponForAll [weapon]");
                    return 1;
            }
            new w = strval(tmp);
            for (new i=0;i<MAX_PLAYERS;i++)if(IsPlayerConnected(i))
                GivePlayerWeapon(i,w,10000);
            return 1;
    }

    }//IF PLAYER ADMIN
        return 0;
}
//------------------------------------------------------------------------------
fire(playerid,STAT)
{
    new tmp[250];
    new  weap = GetPlayerWeapon(playerid);
    format(tmp,sizeof(tmp),"ARMA ID : %d ", weap);
    SendClientMessageToAll(0xFFFF00AA,tmp);
    if (!weapL[weap][allow])
    {

        GameTextForPlayer(playerid,weapL[weap][mnsg],2000,5);
        return 1;
    }
    if (!weapL[weap][continua] && STAT==HOLD)
    {
        return 1;
    }
    Ticket[playerid]=tickcount()+delay;

        new Float:pX,Float:pY,Float:pZ,Float:pA,Float:PEPE,Float:PIPO;
        new Float:zzX,Float:zzY,Float:zzA;
        GetPlayerPos(playerid,pX,pY,pZ);
        GetPlayerFacingAngle(playerid,pA);
        pZ=pZ+0.7;
        new ran;
        for (new j=0;j<TOTALZombies;j++)
        {
            if (IsValidObject(zombie[j][torso]))
            {
                GetObjectPos(zombie[j][head],X,Y,Z);
                zzX=X-pX;zzY=Y-pY;zzA=atan2(zzX,zzY);if(zzA>0)zzA-=360.0;
                }
                if (zombie[j][undead]&&(floatsqroot(floatpower(zzX,2)+floatpower(zzY,2)))<weapL[weap][range] && (floatabs(zzA+pA)<weapL[weap][wide]))
                {
                    Z-=1.7;
            zombie[j][HP]-= random(weapL[weap][damageMax]-weapL[weap][damageMin])+weapL[weap][damageMin];
            GameTextForPlayer(playerid,weapL[weap][mnsg],delay-100,5);
                        PEPE = floatsin((zombie[j][angulo]*3.14159/180.0));
                        PIPO = floatcos((zombie[j][angulo]*3.14159/180.0));
/*                      if (weapL[weap][cutting] || weapL[weap][instaGib])
                        {
                                ran = random (30);
                            if (ran < 5)
                            {
                                zombie[j][undead]=false;
                                NOFZombies--;
                                        if (apocalipsis)
                                        {
                                                format(tmp,sizeof(tmp),"~w~SCORE~n~~r~Zombies~w~: %d ~n~~b~Humans~w~: %d ~y~+1",scorez,scorep);
                                                scorep++;
                                                GameTextForAll(tmp,2000,4);
                                                SetTimer("CreateRandomZombie",10000,0);
                                                attacknearest();
                                        }
                                        Z+=1.7;
                                        DestroyObject(zombie[j][head]);
                        StopObject(zombie[j][torso]);
                                if (zombie[j][pedazos] & brazo1)
                                        MoveObject(zombie[j][rArm],X+z1[rArmZ][RelX]*PIPO+PEPE*z2[rArmZ][RelX],Y+z1[rArmZ][RelY]*PIPO+PEPE*z2[rArmZ][RelY],Z-0.253135,100.0);
                                        if (zombie[j][pedazos] & brazo2)
                                        MoveObject(zombie[j][lArm],X+z1[lArmZ][RelX]*PIPO+PEPE*z2[lArmZ][RelX],Y+z1[lArmZ][RelY]*PIPO+PEPE*z2[lArmZ][RelY],Z-0.265793,100.0);
                                        if (zombie[j][pedazos] & pierna1)
                                        MoveObject(zombie[j][rLeg],X+z1[rLegZ][RelX]*PIPO+PEPE*z2[rLegZ][RelX],Y+z1[rLegZ][RelY]*PIPO+PEPE*z2[rLegZ][RelY],Z+z1[rLegZ][RelZ],100.0);
                        if (zombie[j][pedazos] & pierna2)
                                        MoveObject(zombie[j][lLeg],X+z1[lLegZ][RelX]*PIPO+PEPE*z2[lLegZ][RelX],Y+z1[lLegZ][RelY]*PIPO+PEPE*z2[lLegZ][RelY],Z+z1[lLegZ][RelZ],100.0);
                                        NOFZombies--;
                                        Z-=1.7;
                            }

                            else

*/                      if (weapL[weap][cutting])
                    {
                if  ((zombie[j][pedazos] & brazo1) || (zombie[j][pedazos] & brazo2))
                {
                    if (ran < 20)
                    {
                        if (( ran < 10 || !(zombie[j][pedazos] & brazo2)) && (zombie[j][pedazos] & brazo1))
                                                {
                                                        zombie[j][pedazos]-=brazo1;MoveObject(zombie[j][rArm],X+z1[rArmZ][RelX]*PIPO+PEPE*z2[rArmZ][RelX],Y+z1[rArmZ][RelY]*PIPO+PEPE*z2[rArmZ][RelY],Z,1.0);
                                                }
                        else
                                                {
                                                        zombie[j][pedazos]-=brazo2;MoveObject(zombie[j][lArm],X+z1[lArmZ][RelX]*PIPO+PEPE*z2[lArmZ][RelX],Y+z1[lArmZ][RelY]*PIPO+PEPE*z2[lArmZ][RelY],Z,1.0);
                                                }
                                        }
                }
                else if  (zombie[j][HP]<40 && (zombie[j][pedazos] & pierna1 ) && (zombie[j][pedazos] & pierna2))
                {
                    if (ran < 15){zombie[j][pedazos]-=pierna1;MoveObject(zombie[j][rLeg],X+z1[rLegZ][RelX]*PIPO+PEPE*z2[rLegZ][RelX],Y+z1[rLegZ][RelY]*PIPO+PEPE*z2[rLegZ][RelY],Z,1.0);}
                    else{zombie[j][pedazos]-=pierna2;MoveObject(zombie[j][lLeg],X+z1[lLegZ][RelX]*PIPO+PEPE*z2[lLegZ][RelX],Y+z1[lLegZ][RelY]*PIPO+PEPE*z2[lLegZ][RelY],Z,1.0);}
                    zombie[j][speed]-=float(40);
                }
//                      }
            }
            if (zombie[j][HP]<0 && zombie[j][undead])
            {
                zombie[j][undead]=false;
                NOFZombies--;
                                MoveObject(zombie[j][head],X,Y,Z,1.5);
                                MoveObject(zombie[j][torso],X+z1[torsoZ][RelX]*PIPO+PEPE*z2[torsoZ][RelX],Y+z1[torsoZ][RelY]*PIPO+PEPE*z2[torsoZ][RelY],Z+0.4,1.5);
                if (zombie[j][pedazos] & brazo1)
                                MoveObject(zombie[j][rArm],X+z1[rArmZ][RelX]*PIPO+PEPE*z2[rArmZ][RelX],Y+z1[rArmZ][RelY]*PIPO+PEPE*z2[rArmZ][RelY],Z,1.5);
                                if (zombie[j][pedazos] & brazo2)
                                MoveObject(zombie[j][lArm],X+z1[lArmZ][RelX]*PIPO+PEPE*z2[lArmZ][RelX],Y+z1[lArmZ][RelY]*PIPO+PEPE*z2[lArmZ][RelY],Z,1.5);
                                if (zombie[j][pedazos] & pierna1)
                                StopObject(zombie[j][rLeg]);
                                if (zombie[j][pedazos] & pierna2)
                                StopObject(zombie[j][lLeg]);
                                if (apocalipsis)
                                {
                                        format(tmp,sizeof(tmp),"~w~SCORE~n~~r~Zombies~w~: %d ~n~~b~Humans~w~: %d ~y~+1",scorez,scorep);
                                        scorep++;
                                        GameTextForAll(tmp,2000,4);
                                        ran = random(10);
                                        SetTimer("CreateRandomZombie",ran*1000,0);
                                        attacknearest();
                                }
                        }
                }
        }
        return 1;
}
//------------------------------------------------------------------------------
public HoldingFire()
{
        new keys,updown,leftright;
        for (new i=0;i<MAX_PLAYERS;i++)
        {
            if (IsPlayerConnected(i))
            {
                GetPlayerKeys(i,keys,updown,leftright);
                if ((keys & KEY_FIRE)&&(!IsPlayerInAnyVehicle(i))&&(Ticket[i]<tickcount()))
                    {
                        fire(i,HOLD);
                    }
            }
        }
}
//------------------------------------------------------------------------------
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
        if ((NOFZombies>0) && (newkeys & KEY_FIRE)&&(!IsPlayerInAnyVehicle(playerid))&&(Ticket[playerid]<tickcount()))
    {
        fire(playerid,PRESS);
    }
}
//------------------------------------------------------------------------------
public CreateRandomZombie()
{
    new playerid = random(MAX_PLAYERS);
    while (!IsPlayerConnected(playerid)&&GetPlayerInterior(playerid)==0)playerid = random(MAX_PLAYERS);
        new Float:pX,Float:pY,Float:pZ,Float:Ang;
        GetPlayerPos(playerid,pX,pY,pZ);
        Ang=float(random(360));
        pX=pX+50.0*floatsin(Ang,degrees);
        pY=pY+50.0*floatcos(Ang,degrees);
        pZ=pZ+0.7;
        CrearZombie(pX,pY,pZ,Ang);
}
//------------------------------------------------------------------------------
public QuitarArmasZombie(playerid)
{
        LastWeaponUsed[playerid]=GetPlayerWeapon(playerid);GetPlayerWeapon(playerid);
    new WeaponId;
    new ammo;
    for (new i=0;i<11;i++)
        {
                GetPlayerWeaponData(playerid, i, WeaponId, ammo);
                WeaponList[playerid][i][pWeapId]=WeaponId;
                WeaponList[playerid][i][pAmmo]=ammo;
        }
    ResetPlayerWeapons(playerid);
    return 1;
}
//------------------------------------------------------------------------------
public DevolverArmasZombie(playerid)
{
    new index;
    for (new i=0;i<11;i++)
        {
                if      (WeaponList[playerid][i][pWeapId]!=0)
                {
                    if  (WeaponList[playerid][i][pWeapId]!=LastWeaponUsed[playerid])
                {
                        GivePlayerWeapon(playerid,WeaponList[playerid][i][pWeapId],WeaponList[playerid][i][pAmmo]);
                }
                        else
                        {
                                index=i;
                        }
        }
        }
    GivePlayerWeapon(playerid,WeaponList[playerid][index][pWeapId],WeaponList[playerid][index][pAmmo]);
    return 1;
}