All pastes #997190 Raw Edit

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#997190 ·published 2008-04-25 15:34 UTC
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// Drift engine by Luby ^^

#include <a_samp>

#define DRIFT_MINKAT 10.0
#define DRIFT_MAXKAT 90.0
#define DRIFT_SPEED 30.0

new DriftPointsNow[200];
new PlayerDriftCancellation[200];
new Float:ppos[200][3];
enum Float:Pos{ Float:sX,Float:sY,Float:sZ };
new Float:SavedPos[MAX_PLAYERS][Pos];

forward Drift();
forward AngleUpdate();
forward DriftCancellation(playerid);

public OnFilterScriptInit(){
	SetTimer("AngleUpdate", 200, true);
	SetTimer("Drift", 200, true);
	return 1;
}

Float:GetPlayerTheoreticAngle(i) // By Luby
{
	new Float:sin;
	new Float:dis;
	new Float:angle2;
	new Float:x,Float:y,Float:z;
	new Float:tmp3;
	new Float:tmp4;
	new Float:MindAngle;
	if(IsPlayerConnected(i)){
		GetPlayerPos(i,x,y,z);
		dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[i][0])),2)+floatpower(floatabs(floatsub(y,ppos[i][1])),2));
		if(IsPlayerInAnyVehicle(i))GetVehicleZAngle(GetPlayerVehicleID(i), angle2); else GetPlayerFacingAngle(i, angle2);
		if(x>ppos[i][0]){tmp3=x-ppos[i][0];}else{tmp3=ppos[i][0]-x;}
		if(y>ppos[i][1]){tmp4=y-ppos[i][1];}else{tmp4=ppos[i][1]-y;}
		if(ppos[i][1]>y && ppos[i][0]>x){
			sin = asin(tmp3/dis);
			MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);
		}
		if(ppos[i][1]<y && ppos[i][0]>x){
			sin = asin(tmp3/dis);
			MindAngle = floatsub(floatadd(sin, 180), 180.0);
		}
		if(ppos[i][1]<y && ppos[i][0]<x){
			sin = acos(tmp4/dis);
			MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));
		}
		if(ppos[i][1]>y && ppos[i][0]<x){
			sin = asin(tmp3/dis);
			MindAngle = floatadd(sin, 180);
		}
	}
	if(MindAngle == 0.0){
		return angle2;
	} else
		return MindAngle;
}

public DriftCancellation(playerid){ // By Luby
	PlayerDriftCancellation[playerid] = 0;
	GameTextForPlayer(playerid, Split("~w~Drift zakonczony!~n~~g~Otrzymano ", tostr(DriftPointsNow[playerid]), "$"), 2000, 3);
    GivePlayerMoney(playerid, DriftPointsNow[playerid]);
	DriftPointsNow[playerid] = 0;
}

Float:ReturnPlayerAngle(playerid){ // By Luby
	new Float:Ang;
	if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang);
	return Ang;
}

public Drift(){ // By Luby
	new Float:Angle1, Float:Angle2, Float:BySpeed, s[256];
	new Float:Z;
	new Float:X;
	new Float:Y;
	new Float:SpeedX;
	for(new g=0;g<200;g++){
		GetPlayerPos(g, X, Y, Z);
		SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2)));
		Angle1 = ReturnPlayerAngle(g);
		Angle2 = GetPlayerTheoreticAngle(g);
		BySpeed = floatmul(SpeedX, 12);
		if(IsPlayerInAnyVehicle(g) && IsCar(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){
			if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]);
			PlayerDriftCancellation[g] = 0;
			DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10;
			PlayerDriftCancellation[g] = SetTimerEx("DriftCancellation", 3000, 0, "d", g);
		}
		if(DriftPointsNow[g] > 0){
			format(s, sizeof(s), "~n~~n~~w~_________________Driftujesz !~n~___________________~p~Punkty: %d$!", DriftPointsNow[g]);
			GameTextForPlayer(g, s, 3000, 3);
		}
		SavedPos[ g ][ sX ] = X;
		SavedPos[ g ][ sY ] = Y;
		SavedPos[ g ][ sZ ] = Z;
	}
}

Split(s1[], s2[], s3[]=""){ // By Luby
	new rxx[256];
	format(rxx, 256, "%s%s%s", s1, s2, s3);
	return rxx;
}

tostr(int){ // By Luby
	new st[256];
	format(st, 256, "%d", int);
	return st;
}

public AngleUpdate(){ // By Luby
	for(new g=0;g<200;g++){
		new Float:x, Float:y, Float:z;
		if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);
		ppos[g][0] = x;
		ppos[g][1] = y;
		ppos[g][2] = z;
	}
}

floatval(Float:val){ // By Luby
	new str[256];
	format(str, 256, "%.0f", val);
	return todec(str);
}

IsCar(model) //By Luby
{
	switch(model)
	{
		case 443:return 0;
		case 448:return 0;
		case 461:return 0;
		case 462:return 0;
		case 463:return 0;
		case 468:return 0;
		case 521:return 0;
		case 522:return 0;
		case 523:return 0;
		case 581:return 0;
		case 586:return 0;
		case 481:return 0;
		case 509:return 0;
		case 510:return 0;
		case 430:return 0;
		case 446:return 0;
		case 452:return 0;
		case 453:return 0;
		case 454:return 0;
		case 472:return 0;
		case 473:return 0;
		case 484:return 0;
		case 493:return 0;
		case 595:return 0;
		case 417:return 0;
		case 425:return 0;
		case 447:return 0;
		case 465:return 0;
		case 469:return 0;
		case 487:return 0;
		case 488:return 0;
		case 497:return 0;
		case 501:return 0;
		case 548:return 0;
		case 563:return 0;
		case 406:return 0;
		case 444:return 0;
		case 556:return 0;
		case 557:return 0;
		case 573:return 0;
		case 460:return 0;
		case 464:return 0;
		case 476:return 0;
		case 511:return 0;
		case 512:return 0;
		case 513:return 0;
		case 519:return 0;
		case 520:return 0;
		case 539:return 0;
		case 553:return 0;
		case 577:return 0;
		case 592:return 0;
		case 593:return 0;
		case 471:return 0;
	}
	return 1;
}

todec(str[]){ // By Luby
	return strval(str);
}

// Ogólnie wszystko by Luby ;))