rendered paste body/** Thank you for looking!Looking for advice on how to actually code this in the most efficient mannerI have TI(as) but have yet to figure it out, amd now guessint that maybe need to use a "SWITCH" statementany advice/explanations as to what way should do this, even if just a regular/nested for/while loop very appreciated.*/ double shearX = Math.random(); graphics2D.shear(shearX,0.0); ///<<<<<<<<< shearX //if shearX >= 0.0 && < 0.1 translateX = -10 //if shearX >= 0.1 && < 0.2 translateX = -20 //if shearX >= 0.2 && < 0.3 translateX = -30 //if shearX >= 0.3 && < 0.4 translateX = -40 //if shearX >= 0.4 && < 0.5 translateX = -50 //if shearX >= 0.5 && < 0.6 translateX = -60 //if shearX >= 0.6 && < 0.7 translateX = -70 //if shearX >= 0.7 && < 0.8 translateX = -80 //if shearX >= 0.8 && < 0.9 translateX = -90 //if shearX >= 0.9 && < 1.0 translateX = -100 graphics2D.translate( translateX, 0); ///<<<<<<<<< translateX