rendered paste bodyIndex: Player.cpp===================================================================--- Player.cpp (revision 5691)+++ Player.cpp (working copy)@@ -4021,17 +4021,15 @@ if (level>GT_MAX_LEVEL) level = GT_MAX_LEVEL; - GtOCTRegenMPEntry const *baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);+// GtOCTRegenMPEntry const *baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); GtRegenMPPerSptEntry const *moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); if (baseRatio==NULL || moreRatio==NULL) return 0.0f; // Formula get from PaperDollFrame script- float spirit = GetStat(STAT_SPIRIT);- float baseSpirit = spirit;- if (baseSpirit>50) baseSpirit = 50;- float moreSpirit = spirit - baseSpirit;- float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio;+ float spirit = GetStat(STAT_SPIRIT);+ float intellect = GetStat(STAT_INTELLECT);+ float regen = sqrt(intellect) * spirit * moreRatio->ratio; return regen; }