This game is a mix of eastern and western themes. Don’t expect it to be like anime but more like d20 modern set in Japan.
The Plot:
The main characters are transfer students from other countries to Japan, they have only been there for a week or so when all hell breaks loose and demons break into our plain of existence. A week goes by and the attacks get worse and worse starting with a few random monsters and ending with demon armies. The schools having erected statues of the Shinto gods on their grounds 3 years prior are now somehow receiving their protection.
For some reason teenagers of around age 15 to 19 start developing strange growths that end up being jewels growing underneath their skin which surface in a week or so after forming. These jewels allow them to use demon elemental powers unique to each student
To gain more power in these skills they either have to defeat other students in combat and absorb their souls or destroy powerful demons of their own demon element and absorb them.
The demon elements:
Chose at start
Fire: 3d4 fire in a cone works as burning hands but 15 feet
Ice: 2d6 ice in a cone acts as cone of cold but 15 feet
Electric: 2d6 elec acts as chain lightening can affect 2 targets within 20 feet of each other
Exorcism: Abolish: 3d8 on 1 creature, does not work on humans and reduced effects on more mundane creatures such as elves and dwarves. Reduced effect is 2d8. Must be good alignment.
Speed boost: effect of haste allows for longer and high jumps
Earth: Able to hurl a boulder for 3d6 but can not hurl boulders from man made materials so is limited to rock and dirt. Defense skill: +4ac armor bonus Lasts an hour. Must be neutral Alignment
Not starter abilities
Heal: Cure serious wounds levels up to next next spell in cure wounds every 2 levels.
Teleport: Duh
Poison: unknown
Mental: unknown
Wind: 1d8 wind dmg in a line, knocks back opponents. Can be used to fly at higher levels and boost jumps at lower.
To absorb someone else’s powers you must declare combat before you attack (To prevent easy power gain from sneaking up and back stabbing everyone) but ganging up on someone and luring someone into a dark ally before you declare your intentions is quite ok.
The politics:
The School will be an uneasy unstable community comprised of about 3 other schools as well as the main school.
Mirai e Tsuzuku Kaze: dark gray
3 refugee schools
Nekketsu: White
ShizukaKouen: purple
Tomiichi Murayama: green
Adults rendered powerless with the lack of demon elements have taken a side role to the main leaders. Thus the school being run by children is prone to anarchy, fighting between schools, and rumors
Mirai e Tsuzuku Kazes larger numbers and the leadership of the popular and strong Shingo Myamoto keep the school somewhat orderly.
Starting equipment
Your weapon (Not a gun) and any fluff such as jewelry and hats.