Miscellany
public text v1 · immutablefunction Player_OnDeath(killer, victim)
IncreaseDeath(victim)
if killer:exists() then
if (killer:getTeam().name ~= victim:getTeam().name) then
IncreaseKill(killer)
if (victim:hasFlag()) then
IncreaseCarrierKill(killer)
end
end
end
end