rendered paste body#include<iostream>
#include<allegro.h>
//pointers for all graphics
BITMAP *GameBoard;
using namespace std;
//function prototypes
void DrawGBoard();
int Spiner(int x, int y);
int main()
{
allegro_init();
install_keyboard();
set_color_depth(16);
set_gfx_mode(GFX_AUTODETECT, 400, 300, 0,0);
//the primary game loop
while (!key[KEY_ESC])
{
DrawGBoard();
}
return 0;
}
END_OF_MAIN();
//draw the basic game board
void DrawGBoard()
{
GameBoard = load_bitmap( "GBoard.bmp", NULL);
acquire_screen();
draw_sprite(screen, GameBoard, 0,0);
release_screen();
}
//spin the spinner thingys
int Spiner(int x, int y)
{
}