rendered paste body//Globals For Moving
float Radar_X_Diff, Radar_Y_Diff, x, y, w, h;
bool IsRadarMoving = false;
bool GotRadarCoords = false;
VOID DrawRadar( )
{
//Radar Coords
if( !GotRadarCoords )
{
x = ( ScreenW / 6.0f ) * 4.75f;
y = ( ScreenH / 6.0f ) / 3.0f;
GotRadarCoords = true;
}
w = ( ScreenW / 5.0f );
h = ( ScreenH / 4.5f );
//If It's Not Moving, Get The Coords
if( IsRadarMoving )
{
x = CursorX - Radar_X_Diff;
y = CursorY - Radar_Y_Diff;
}
//DO YOUR RADAR CODE HERE
//AFTER RADAR CODE
//Set It To Not Moving
IsRadarMoving = false;
//Is The Radar Clicked on
if( CursorOnButton( CursorX, CursorY, x, y, w, h ) && GetAsyncKeyState( VK_LBUTTON ) )
{
Radar_X_Diff = CursorX - x;
Radar_Y_Diff = CursorY - y;
IsRadarMoving = true;
}
}