rendered paste body dc 13 00 2b 05 00 00 00 10 00 f0 21 00 00 00 5d Ü..+......ð!...]
96 00 00 00 00 80 3f ee ee ee ee a6 00 00 00 22 ....?îîîî¦..."
d5 31 3f a7 26 38 3f 01 00 00 00 ff 69 0b 45 e7 Õ1?§&8?....ÿi.Eç
a0 99 43 89 e0 12 42 0a 98 c4 3f 08 00 00 00 Cà.B.Ä?....
Update Type = CreateObject[2]
Object GUID = 2c050000001000f0
TYPEID_GAMEOBJECT_BETA3_WM
Movement Flags = 0x00000000 [b00000000000000000000000000000000]
Position = 2225.04150390625, 319.516174316406, 36.7192726135254
Orientation = 0.0959931835532188
Walk Speed = 6.37517055211982e-034
Run Speed = 150770.6875
Back Speed = 0
Swim Speed = 8.09777641296387
Back Speed = 6.54389567258118e-040
Turn Speed = 2.6573048970536e-033
Creation Flags = 0x00000000 [b00000000000000000000000000000000]
Attack cycle = 0x00000001
Timer = 00000000
Victim = 4c3d13482a8e1b08
Mask Block Count = 1
OBJECT_FIELD_GUID[0] = 2c050000 (as uint32: 1324)
OBJECT_FIELD_GUID[1] = 001000f0
OBJECT_FIELD_TYPE = 21000000 (as uint32: 33)
OBJECT_FIELD_ENTRY = 5e960000 (as uint32: 38494)
OBJECT_FIELD_SCALE_X = 0000803f (as float: 1)
OBJECT_FIELD_PADDING[0] = eeeeeeee
GAMEOBJECT_DISPLAYID = a6000000 (as uint32: 166)
GAMEOBJECT_ROTATION[2] = c184443d (as float: 0.0479781664907932)
GAMEOBJECT_ROTATION[3] = 87b47f3f (as float: 0.998848378658295)
GAMEOBJECT_STATE = 01000000 (as uint32: 1)
GAMEOBJECT_POS_X = aa100b45 (as float: 2225.04150390625)
GAMEOBJECT_POS_Y = 12c29f43 (as float: 319.516174316406)
GAMEOBJECT_POS_Z = 89e01242 (as float: 36.7192726135254)
GAMEOBJECT_FACING = 1398c43d (as float: 0.0959931835532188)
GAMEOBJECT_TYPE_ID[0] = 08000000 (as uint32: 8)
Update Data =
02 2c 05 00 00 00 10 00 f0 05 00 00 00 00 00 00 .,......ð.......
00 00 aa 10 0b 45 12 c2 9f 43 89 e0 12 42 13 98 ..ª..E.ÂCà.B.
c4 3d f4 d9 53 08 ac 3c 13 48 00 00 00 00 7e 90 Ä=ôÙS.¬<.H....~
01 41 2c 20 07 00 a0 c2 5c 09 00 00 00 00 01 00 .A, .. Â\.......
00 00 00 00 00 00 4c 3d 13 48 2a 8e 1b 08 01 7f ......L=.H*...
dc 13 00 2c 05 00 00 00 10 00 f0 21 00 00 00 5e Ü..,......ð!...^
96 00 00 00 00 80 3f ee ee ee ee a6 00 00 00 c1 ....?îîîî¦...Á
84 44 3d 87 b4 7f 3f 01 00 00 00 aa 10 0b 45 12 D=´?....ª..E.
c2 9f 43 89 e0 12 42 13 98 c4 3d 08 00 00 00 ÂCà.B.Ä=....
Update Type = CreateObject[2]
Object GUID = 2d050000001000f0
TYPEID_GAMEOBJECT_BETA3_WM