All pastes #9931 Raw Edit

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#9931 ·published 2005-04-20 20:15 UTC
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        dc 13 00 2b 05 00 00 00 10 00 f0 21 00 00 00 5d     Ü..+......ð!...]
         96 00 00 00 00 80 3f ee ee ee ee a6 00 00 00 22     –....€?îîîî¦..."
         d5 31 3f a7 26 38 3f 01 00 00 00 ff 69 0b 45 e7     Õ1?§&8?....ÿi.Eç
         a0 99 43 89 e0 12 42 0a 98 c4 3f 08 00 00 00         ™C‰à.B.˜Ä?....

  Update Type = CreateObject[2]
  Object GUID = 2c050000001000f0 
TYPEID_GAMEOBJECT_BETA3_WM
  Movement Flags = 0x00000000 [b00000000000000000000000000000000]
  Position = 2225.04150390625, 319.516174316406, 36.7192726135254
  Orientation = 0.0959931835532188
  Walk Speed = 6.37517055211982e-034
  Run Speed = 150770.6875
  Back Speed = 0
  Swim Speed = 8.09777641296387
  Back Speed = 6.54389567258118e-040
  Turn Speed = 2.6573048970536e-033
  Creation Flags = 0x00000000 [b00000000000000000000000000000000]
  Attack cycle = 0x00000001
  Timer = 00000000
  Victim = 4c3d13482a8e1b08
  Mask Block Count = 1
   OBJECT_FIELD_GUID[0] = 2c050000 (as uint32: 1324)
   OBJECT_FIELD_GUID[1] = 001000f0
   OBJECT_FIELD_TYPE = 21000000 (as uint32: 33)
   OBJECT_FIELD_ENTRY = 5e960000 (as uint32: 38494)
   OBJECT_FIELD_SCALE_X = 0000803f (as float: 1)
   OBJECT_FIELD_PADDING[0] = eeeeeeee
   GAMEOBJECT_DISPLAYID = a6000000 (as uint32: 166)
   GAMEOBJECT_ROTATION[2] = c184443d (as float: 0.0479781664907932)
   GAMEOBJECT_ROTATION[3] = 87b47f3f (as float: 0.998848378658295)
   GAMEOBJECT_STATE = 01000000 (as uint32: 1)
   GAMEOBJECT_POS_X = aa100b45 (as float: 2225.04150390625)
   GAMEOBJECT_POS_Y = 12c29f43 (as float: 319.516174316406)
   GAMEOBJECT_POS_Z = 89e01242 (as float: 36.7192726135254)
   GAMEOBJECT_FACING = 1398c43d (as float: 0.0959931835532188)
   GAMEOBJECT_TYPE_ID[0] = 08000000 (as uint32: 8)
  Update Data = 
         02 2c 05 00 00 00 10 00 f0 05 00 00 00 00 00 00     .,......ð.......
         00 00 aa 10 0b 45 12 c2 9f 43 89 e0 12 42 13 98     ..ª..E.ŸC‰à.B.˜
         c4 3d f4 d9 53 08 ac 3c 13 48 00 00 00 00 7e 90     Ä=ôÙS.¬<.H....~
         01 41 2c 20 07 00 a0 c2 5c 09 00 00 00 00 01 00     .A, .. Â\.......
         00 00 00 00 00 00 4c 3d 13 48 2a 8e 1b 08 01 7f     ......L=.H*Ž...
         dc 13 00 2c 05 00 00 00 10 00 f0 21 00 00 00 5e     Ü..,......ð!...^
         96 00 00 00 00 80 3f ee ee ee ee a6 00 00 00 c1     –....€?îîîî¦...Á
         84 44 3d 87 b4 7f 3f 01 00 00 00 aa 10 0b 45 12     „D=‡´?....ª..E.
         c2 9f 43 89 e0 12 42 13 98 c4 3d 08 00 00 00        ŸC‰à.B.˜Ä=....

  Update Type = CreateObject[2]
  Object GUID = 2d050000001000f0 
TYPEID_GAMEOBJECT_BETA3_WM