rendered paste bodyvar dx:Number = 3.53434534;
var dy:Number = 3.2;
var dz:Number = 10;
var a:Array = new Array();
for(var apprx:uint = 0; apprx< 1024;apprx++)
{
a[apprx] = 1/Math.sqrt(apprx);
}
var dzz:Number = dx*dx + dy*dy + dz*dz;
var invsqrt:Number;
var rsqrt:Number;
var s:uint = getTimer();
for(var j:uint = 0;j<1000000;j++)
{
rsqrt = 1 / Math.sqrt(dzz);
}
var s2:uint = getTimer();
for(var i:uint = 0;i<1000000;i++)
{
var aval:Number = a[int(dzz)];
invsqrt = 1.5*aval - 0.5*dzz*aval*aval*aval;
invsqrt = 1.5*invsqrt - 0.5*dzz*invsqrt*invsqrt*invsqrt;
invsqrt = 1.5*invsqrt - 0.5*dzz*invsqrt*invsqrt*invsqrt;
}
var s3:uint = getTimer();
trace(" "+(s2-s)+" "+(s3-s2));