rendered paste bodyVOID CG_Autoshoot( int iTarget, FLOAT fDistance )
{
// aimshoot disabled
if ( !CoDHook.cv_aimshoot.integer )
return;
BOOL bOnCrosshair = ( *CoDHook.time - *CoDHook.crosshairClientTime > 1 );
BOOL bIsAiming = ( CoDHook.cv_aim.integer == 1 && GetAsyncKeyState( CoDHook.cv_aimkey.integer ) || CoDHook.cv_aim.integer == 2 );
// aiming ?
if ( !bIsAiming )
return;
// [1] shoot on aim and on target
if ( CoDHook.cv_aimshoot.integer == 1 && iTarget == -1 )
return;
// [2] shoot on aim and on any target
else if ( CoDHook.cv_aimshoot.integer == 2 && iTarget == -1 && !bOnCrosshair )
return;
if ( fDistance <= 65.0f && fDistance >= 0.0f )
{
trap_SendConsoleCommand( "vstr do_melee\n" );
}
else
{
trap_SendConsoleCommand( "vstr do_attack\n" );
}
}