rendered paste bodyTYPEID_GAMEOBJECT_BETA3_WM
OBJECT_FIELD_GUID[0] = 2d050000 (as uint32: 1325)
OBJECT_FIELD_GUID[1] = 001000f0
OBJECT_FIELD_TYPE = 21000000 (as uint32: 33)
OBJECT_FIELD_ENTRY = 5f960000 (as uint32: 38495)
OBJECT_FIELD_SCALE_X = b81ea53f (as float: 1.28999996185303)
OBJECT_FIELD_PADDING[0] = eeeeeeee
GAMEOBJECT_DISPLAYID = a6000000 (as uint32: 166)
GAMEOBJECT_ROTATION[2] = f1f952bf (as float: -0.824126303195953)
GAMEOBJECT_ROTATION[3] = fdff103f (as float: 0.566406071186066)
GAMEOBJECT_STATE = 01000000 (as uint32: 1)
GAMEOBJECT_POS_X = 816d0b45 (as float: 2230.84399414063)
GAMEOBJECT_POS_Y = f32da043 (as float: 320.358978271484)
GAMEOBJECT_POS_Z = 89e01242 (as float: 36.7192726135254)
GAMEOBJECT_FACING = f8f9f7bf (as float: -1.93731594085693)
GAMEOBJECT_TYPE_ID[0] = 08000000 (as uint32: 8)
Update Type = CreateObject[2]
Object GUID = 604a0000001000f0
Object Type = ID_UNIT[3]
Movement Flags = 0x00400000 [b00000000010000000000000000000000]
Position = 2259.99267578125, 325.121978759766, 35.2340965270996
Orientation = 5.2708945274353
Walk Speed = 2.5
Run Speed = 8
Back Speed = 4.5
Swim Speed = 4.72222232818604
Back Speed = 2.5
Turn Speed = 3.14159274101257
Creation Flags = 0x00000000 [b00000000000000000000000000000000]
Attack cycle = 0x00000001
Timer = 00000000
Victim = 0000000000000000
Mask Block Count = 5
OBJECT_FIELD_GUID[0] = 604a0000 (as uint32: 19040)
OBJECT_FIELD_GUID[1] = 001000f0
OBJECT_FIELD_TYPE = 09000000 (as uint32: 9)
OBJECT_FIELD_ENTRY = 05090000 (as uint32: 2309)
OBJECT_FIELD_SCALE_X = 0000803f (as float: 1)
OBJECT_FIELD_PADDING[0] = eeeeeeee
UNIT_FIELD_HEALTH = 64000000 (as uint32: 100)
UNIT_FIELD_POWER[0] = 1c000000 (as uint32: 28)
UNIT_FIELD_POWER[4] = 40420f00 (as uint32: 1000000)
UNIT_FIELD_MAXHEALTH = 64000000 (as uint32: 100)
UNIT_FIELD_MAXPOWER[0] = 1c000000 (as uint32: 28)
UNIT_FIELD_MAXPOWER[4] = 40420f00 (as uint32: 1000000)
.............