All pastes #992458 Raw Edit

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public cpp v1 · immutable
#992458 ·published 2008-04-21 20:59 UTC
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#include	"../Hook.h"//ToDo ://Assign Radar_X and Radar_Y once dynamically based on the screen width and height//and then afterward only assign to it based on the mouse position//Globals For Movingfloat Radar_X_Diff, Radar_Y_Diff;bool IsMoving = false;VOID DrawRadar( ){	//Radar Width And Height	float Radar_X = ( Game->cg->refdef.width / 6.0f ) * 4.75f;	float Radar_Y = ( Game->cg->refdef.height / 6.0f ) / 3.0f;	float Radar_W = ( Game->cg->refdef.width / 5.0f );	float Radar_H = ( Game->cg->refdef.height / 4.5f );	//If It's Not Moving, Get The Coords	if( IsMoving )	{		Radar_X = CursorX - Radar_X_Diff;		Radar_Y = CursorY - Radar_Y_Diff;	}	//Draw The Radar box	orig_DrawStretchPic( Radar_X, Radar_Y, Radar_W, Radar_H, 0.0f, 0.0f, 0.0f, 0.0f, colorBar, White );	DrawRect( Radar_X, Radar_Y, Radar_W, Radar_H, 2.0f, colorWhite );	for( UINT dH = 0; dH < 2; dH++ )	{		for( UINT dW = 0; dW < 2; dW++ )		{			DrawRect( Radar_X + ( dW * ( Radar_W / 2.0f ) ), Radar_Y + ( dH * ( Radar_H / 2.0f ) ), ( Radar_W / 2.0f ), ( Radar_H / 2.0f ), 1.0f, colorWhite );		}	}	for( int i = 0; i < 64; i++ )	{		float *	TargetOrigin	= Game->cg_entities[i].lerpOrigin;		vec4_t	res;		VectorSubtract( TargetOrigin, Game->cg->refdef.vieworg, res );		float	dx				= DotProduct( res, Game->cg->refdef.viewaxis[1] );		float	dy				= DotProduct( res, Game->cg->refdef.viewaxis[0] );		float	Xpos			= ( Radar_X + ( Radar_W / 2.0f ) ) - ( dx * ( ( Radar_W / 2 ) / 5000 ) );		float	Ypos			= ( Radar_Y + ( Radar_H / 2.0f ) ) - ( dy * ( ( Radar_H / 2 ) / 5000 ) );		if( Xpos >= ( Radar_X + Radar_W - 1.0f ) || Xpos <= ( Radar_X + 1.0f ) || Ypos >= ( Radar_Y + Radar_H - 1.0f ) || Ypos <= ( Radar_Y + 1.0f ) )		{			continue;		}		//Player Check		if( Game->cg_entities[i].currentValid == 1 &&			Game->clientInfo[ Game->cg_entities[i].currentState.clientNum ].infoValid &&			Game->clientInfo[ Game->cg_entities[i].currentState.clientNum ].clientNum != Game->cg->clientNum && 			Game->clientInfo[ Game->cg_entities[i].currentState.clientNum ].team != TEAM_SPECTATOR )		{			if( Game->cg_entities[i].currentState.clientNum != Game->cg->clientNum && Game->clientInfo[ Game->cg_entities[i].currentState.clientNum ].team != Game->clientInfo[ Game->cg->clientNum ].team )			{				orig_DrawStretchPic( Xpos - 1.0f, Ypos - 1.0f, 5.0f, 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, colorRed, White );			}			if( Game->cg_entities[i].currentState.clientNum != Game->cg->clientNum && Game->clientInfo[ Game->cg_entities[i].currentState.clientNum ].team == Game->clientInfo[ Game->cg->clientNum ].team )			{				orig_DrawStretchPic( Xpos - 1.0f, Ypos - 1.0f, 5.0f, 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, colorGreen, White );			}		}	}	//Set It To Not Moving	IsMoving = false;	//Is The Radar Clicked on	if( CursorOnButton( CursorX, CursorY, Radar_X, Radar_Y, Radar_W, Radar_H ) && GetAsyncKeyState( VK_LBUTTON ) )	{		Radar_X_Diff = CursorX - Radar_X;		Radar_Y_Diff = CursorY - Radar_Y;		IsMoving = true;	}}