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#991969 ·published 2008-04-21 14:51 UTC
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DSPK V03.00 Furcadia

(0:9) When a furre arrives in the dream,
            (5:15) move the triggering furre to (14,18), or to someplace nearby if it's occupied.
(0:0) When everything is starting up,
            (5:300) set variable %trigger to the value 0.

(0:32) When a furre says something with {set} in it,
            (5:314) set variable %trigger to the number the triggering furre just said.
            (5:204) emitloud message {trigger is: %trigger} to everyone on the map.
            (5:50) set countdown timer %trigger to go off in 1 seconds.

(0:50) When countdown timer %trigger goes off,
            (5:204) emitloud message {Countdown timer %trigger just went off!} to everyone on the map.


*Endtriggers* 8888 *Endtriggers*