DSPK V03.00 Furcadia
(0:9) When a furre arrives in the dream,
(5:15) move the triggering furre to (14,18), or to someplace nearby if it's occupied.
(0:0) When everything is starting up,
(5:300) set variable %trigger to the value 0.
(0:32) When a furre says something with {set} in it,
(5:314) set variable %trigger to the number the triggering furre just said.
(5:204) emitloud message {trigger is: %trigger} to everyone on the map.
(5:50) set countdown timer %trigger to go off in 1 seconds.
(0:50) When countdown timer %trigger goes off,
(5:204) emitloud message {Countdown timer %trigger just went off!} to everyone on the map.
*Endtriggers* 8888 *Endtriggers*