rendered paste body<!-- SimpleHunter -->
<Key KeyName="SimpleHunter.AddTrap" BarState="Bar5" ShiftState="None" Char="0" />
<Key KeyName="SimpleHunter.BeastialWrath" BarState="Bar1" ShiftState="None" Char="Undefined" />
<Key KeyName="SimpleHunter.CallPet" BarState="Bar5" ShiftState="None" Char="1" />
<Key KeyName="SimpleHunter.FeedPet" BarState="Bar1" ShiftState="None" Char="8" />
<Key KeyName="SimpleHunter.RevivePet" BarState="Bar5" ShiftState="None" Char="3" />
<Key KeyName="SimpleHunter.MendPet" BarState="Bar5" ShiftState="None" Char="4" />
<Key KeyName="SimpleHunter.Disengage" BarState="Bar1" ShiftState="None" Char="7" />
<Key KeyName="SimpleHunter.Feign" BarState="Bar1" ShiftState="None" Char="-" />
<Key KeyName="SimpleHunter.Intimidation" BarState="Bar1" ShiftState="None" Char="6" />
<Key KeyName="SimpleHunter.HuntersMark" BarState="Bar1" ShiftState="None" Char="0" />
<Key KeyName="SimpleHunter.KillCommand" BarState="Bar1" ShiftState="None" Char="9" />
<Key KeyName="SimpleHunter.RaptorStrike" BarState="Bar1" ShiftState="None" Char="2" />
<Key KeyName="SimpleHunter.AutoShot" BarState="Bar1" ShiftState="None" Char="3" />
<Key KeyName="SimpleHunter.FirstShot" BarState="Bar1" ShiftState="None" Char="4" />
<Key KeyName="SimpleHunter.SecondShot" BarState="Bar1" ShiftState="None" Char="5" />
<Key KeyName="SimpleHunter.RepeatShot" BarState="Bar1" ShiftState="None" Char="5" />
<Key KeyName="SimpleHunter.RangedAspect" BarState="Bar3" ShiftState="None" Char="2" />
<Key KeyName="SimpleHunter.MeleeAspect" BarState="Bar3" ShiftState="None" Char="1" />
<Key KeyName="SimpleHunter.TravelAspect" BarState="Bar3" ShiftState="None" Char="3" />