All pastes #991347 Raw Edit

Miscellany

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#991347 ·published 2008-04-20 22:34 UTC
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[Startup] gridmode = true

; Select a mesher here. ZeroMesher is save and fast.
; ZeroMesher also means that the physics engine models the physics of prims
; sticking to the basic shapes the engine does support. Usually this is only a box.
; Meshmerizer gives a better handling of complex prims by using triangle meshes.
; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
;
meshing = ZeroMesher
;meshing = Meshmerizer
; Choose one of the physics engines below
physics = basicphysics
;physics = POS
;physics = OpenDynamicsEngine
;physics = modified_BulletX
; if you would like to use sqlite uncomment the following line (and 
; comment the NullStorage line)
storage_plugin = "OpenSim.DataStore.MonoSqlite.dll"
;storage_plugin = "OpenSim.DataStore.NullStorage.dll"
startup_console_commands_file = "startup_commands.txt"
shutdown_console_commands_file = 
serverside_object_permissions = false
; asset_database = "db4o"
; to try sqlite as the asset database , comment out the above line, and uncomment following one
asset_database = "sqlite"
[StandAlone]
accounts_authenticate = true
welcome_message = "Welcome to OpenSim"
inventory_plugin = "OpenSim.Framework.Data.SQLite.dll"
; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll"
userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll"
default_location_x = 25020
default_location_y = 25020
[Network]
http_listener_port = 9000
remoting_listener_port = 8895
grid_server_url = "http://osgrid.org:8001"
grid_send_key = "1234"
grid_recv_key = "1234"
user_server_url = "http://osgrid.org:8002"
user_send_key = "1234"
user_recv_key = "1234"
asset_server_url = "http://osgrid.org:8003"
inventory_server_url = "http://osgrid.org:8004"
[Chat]
whisper_distance = 10
say_distance = 30
shout_distance = 100
; Uncomment the following for IRC bridge
; experimental, so if it breaks... keep both parts... yada yada
; also, not good error detection when it fails
; [IRC]
; server = irc.server.com
; nick = nickname
; channel = #channel
; Uncomment the following to control the progression of daytime
; in the Sim. The defaults are what is shown below
;[Sun]
; number of wall clock hours for an opensim day. 24.0 would mean realtime
;day_length = 0.5
; send a Sun update ever frame_rate # of frames. A lower number will
; make for smoother sun transition at the cost of network
;frame_rate = 100