on *:text:!Play Bomb Game:#:{
set %Bombed $nick
set %ColorNum $rand(1,5)
describe $chan puts a bomb on the wall %Bombed has to defuse it. %Bombed has 15 seconds to defuse the bomb. The colors are are red, green, and blue. Type !cutwire <Color>
.timer 1 5 .notice %Bombed 5
.timer 1 10 .notice %Bombed 10
.timer 1 15 .notice %Bombed 15
.timer 1 16 msg $chan You took too long! YOU LOSE
.timer 1 16 unset %Bombed
}
on *:text:!cutwire green:#:{
if ($nick = %Bombed) {
if (%ColorNum == 1) {
msg $chan Bomb has been defused! You win!
timer* off
unset %Bombed
halt
}
msg $chan You cut the wrong wire! YOU LOSE!
timer* off
unset %Bombed
}
}
on *:text:!cutwire white:#:{
if ($nick = %Bombed) {
if (%ColorNum == 4) {
msg $chan Bomb has been defused! You win!
timer* off
unset %Bombed
halt
}
msg $chan You cut the wrong wire! YOU LOSE!
timer* off
unset %Bombed
}
}
on *:text:!cutwire black:#:{
if ($nick = %Bombed) {
if (%ColorNum == 5) {
msg $chan Bomb has been defused! You win!
timer* off
unset %Bombed
halt
}
msg $chan You cut the wrong wire! YOU LOSE!
timer* off
unset %Bombed
}
}
on *:text:!cutwire red:#:{
if ($nick = %Bombed) {
if (%ColorNum == 2) {
msg $chan Bomb has been defused! You win!
timer* off
unset %Bombed
halt
}
msg $chan You cut the wrong wire! YOU LOSE!
timer* off
unset %Bombed
}
}
on *:text:!cutwire blue:#:{
if ($nick = %Bombed) {
if (%ColorNum == 3) {
msg $chan Bomb has been defused! You win!
timer* off
unset %Bombed
halt
}
msg $chan You cut the wrong wire! YOU LOSE!
timer* off
unset %Bombed
}
}