rendered paste body#define I_Should_Cast "( !${Window[InventoryWindow].Open} && !${Me.Buff[Resurrection Effect].ID} && !${Me.Buff[Resurrection Effects].ID} )"
#define I_Can_Cast "( ( ( !${Me.Casting.ID} && !${Me.Moving} ) || ${Me.Class.Name.Equal[Bard]} ) && ( ${Me.State.Equal[SIT]} || ${Me.State.Equal[STAND]} ) && !${Corpse.Open} && !${Window[BigBankWnd].Open} && !${Window[GiveWnd].Open} && !${Window[PointMerchantWnd].Open} && !${Window[SpellBookWnd].Open} && !${Window[TradeWnd].Open} && !${Me.Buff[Mana Shroud].ID} )"