rendered paste bodyIndex: src/game/SpellAuras.cpp===================================================================--- src/game/SpellAuras.cpp (revision 5672)+++ src/game/SpellAuras.cpp (working copy)@@ -3556,6 +3556,10 @@ return; } + //save current and max HP before applying aura+ uint32 curHPValue = m_target->GetHealth();+ uint32 maxHPValue = m_target->GetMaxHealth();+ for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++) { if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)@@ -3568,6 +3572,15 @@ } } }+ + //recalculate current HP/MP after applying aura modifications (only for druid's shapeshifting)+ Unit* caster = GetCaster();+ if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_target->getClass() == CLASS_DRUID) && (caster->getClass() == CLASS_DRUID))+ {+ // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed+ uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;+ m_target->SetHealth(newHPValue);+ } } void Aura::HandleAuraModResistenceOfIntellectPercent(bool apply, bool Real)