rendered paste body$modelname "termi\t_monitor.mdl"
$scale 1
$cd "F:\Brawling Monkey\modelling\t_monitor"
$staticprop
$body "Body" t_monitor1.smd
$sequence idle "t_monitor1.smd" fps 30 ACT_IDLE 1
$texturegroup skinfamilies
{
{ "t_monitor1a" }
{ "t_monitor1b" }
{ "t_monitor1c" }
}
$cdmaterials "models\termi"
$surfaceprop "metal"
$collisiontext
{
break { "model" "termi\t_monitor1_gib1" "fadetime" "0" }
break { "model" "termi\t_monitor1_gib2" "fadetime" "0" }
break { "model" "termi\t_monitor1_gib3" "fadetime" "0" }
}
$collisionmodel "t_monitor1_phys.smd"
{
$concave
$mass 10
}