rendered paste body if(strcmp(cmd, "/givecash", true) == 0) {
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
return 1;
}
giveplayerid = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
return 1;
}
moneys = strval(tmp);
printf("givecash_command: %d %d",giveplayerid,moneys);
if (IsPlayerConnected(giveplayerid)) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
playermoney = GetPlayerMoney(playerid);
if(GetDistanceBetweenPlayers(playerid,giveplayerid) < 1)
{
if (moneys > 0 && playermoney >= moneys) {
GivePlayerMoney(playerid, (0 - moneys));
GivePlayerMoney(giveplayerid, moneys);
format(string, sizeof(string), "* Вы дали %s $%d.", giveplayer, moneys);
SendClientMessage(playerid, COLOR_YELLOW, string);
format(string, sizeof(string), "* %s дал вам $%d",sendername, moneys);
SendClientMessage(giveplayerid, COLOR_YELLOW, string);
printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
}
else
{
SendClientMessage(playerid, COLOR_RED, "* Чтобы передать деньги подойдит к игроку");
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "* Чтобы передать деньги подойдит к игроку");
}
}
else
{
format(string, sizeof(string), "* %d не найден", giveplayerid);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}