rendered paste bodyconst char *defaultSounds[25] =
{
// level 1
"sounds/wowMan.wav",
"sounds/haha.wav",
"sounds/excellent.wav",
"sounds/hattrick.wav",
"sounds/yeahBaby.wav",
// level 2
"sounds/spreeLevelTwo/combowhore.wav",
"sounds/spreeLevelTwo/hehe.wav",
"sounds/spreeLevelTwo/wowMan.wav",
"sounds/spreeLevelTwo/dominating2.wav",
"sounds/spreeLevelTwo/doublekill.wav",
// level 3
"sounds/spreeLevelThree/welldone.wav",
"sounds/spreeLevelThree/multikill4.wav",
"sounds/multikill.wav",
"sounds/wickedsick.wav",
"sounds/triple.wav",
// level 4
"sounds/rampage.wav",
"sounds/spreeLevelFour/boomhs3.wav",
"sounds/ultrakill.wav",
"sounds/unstoppable.wav",
"sounds/monsterkill.wav",
// level 5
"sounds/monsterkillw.wav",
"sounds/spreeLevelFive/megakill.wav",
"sounds/unreal.wav",
"sounds/ludic.wav",
"sounds/holy.wav"
};