Untitled
public text v1 · immutable
#include "sfxtype.h"
#include "exptype.h"
//lurkerhelped
piece frame, rightpod, leftpod, leftlaser, flare, flare1, rightlaser;
Create()
{
}
FireWeapon1()
{
}
QueryWeapon1(rightlaser)
{
rightlaser = aim_piece;
}
AimFromWeapon1(rightlaser)
{
rightlaser = aim_piece;
}
FireWeapon2()
{
}
QueryWeapon2(leftlaser)
{
leftlaser = aim_piece;
}
AimFromWeapon2(leftlaser)
{
leftlaser = aim_piece;
}
Killed()
{
}