All pastes #987015 Raw Edit

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·published 2008-04-16 03:58 UTC
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;#########################################
;##  raven's Sounds CloudyServ Plugin   ##
;#########################################
;##   ported from the brenbot plugin    ##
;#########################################

on *:signal:FDSlog: {
if (%soundsstatus == 0) { halt }
 if (gotya isin $1-) { renrem snda mx0_nodsniper_alt07.wav }
 if (chiky isin $1-) { renrem snda m00achk_kill0001i1gbmg_snd.wav }
 if (skill isin $1-) { renrem snda mxxdsgn_dsgn014i1gbmg_snd.wav }
 if (snipe isin $1-) { renrem snda mx0_nodsniper_alt01.wav }
 if (killem isin $1-) { renrem snda mx1dsgn_dsgn0018i1dsgn_snd.wav }
 if (guns isin $1-) { renrem snda mxxdsgn_dsgn005i1gbmg_snd.wav }
 if (smile isin $1-) { renrem snda mxxdsgn_dsgn004i1gbmg_snd.wav }
 if (toy isin $1-) { renrem snda mtudsgn_dsgn0289i1gbmg_snd.wav }
 if (hehe isin $1-) { renrem snda mtudsgn_dsgn0377a1gbmg_snd.wav }
 if (kills isin $1-) { renrem snda m00avis_kick0030i1moac_snd.wav }
 if (jerks isin $1-) { renrem snda m11dsgn_dsgn0104r1gbmg_snd.wav }
 if (waiting isin $1-) { renrem snda m11dsgn_dsgn0069i1mbpt_snd.wav }
 if (tt isin $1-) { renrem snda m00mstm_kill0013i1gbrs_snd.wav }
 if (bwahaha isin $1-) { renrem snda m00asqr_kill0019i1mbrs_snd.wav }
 if (n00b isin $1-) { renrem snda m00asqr_kill0018i1mbpt_snd.wav }
 if (coffee isin $1-) { renrem snda m00gnod_gcon0041i3nbmg_snd.wav }
 if (squirrel isin $1-) { renrem snda m00asqr_kill0034i1gbmg_snd.wav }
 if (sit isin $1-) { renrem snda m00bnsn_kill0053i1gbmg_snd.wav }
 if (ask isin $1-) { renrem snda m00ccck_kitb0029i1gbmg_snd.wav }
 if (die isin $1-) { renrem snda m00decx_004in_nsrs_snd.wav }
 if (fun isin $1-) { renrem snda m00gbmg_sfcx0001i1gbmg_snd.wav }
 if (hunt isin $1-) { renrem snda m00gbmg_sfsx0001i1gbmg_snd.wav }
 if (medic isin $1-) { renrem snda m00ffire_003in_gemg_snd.wav }
 if (run isin $1-) { renrem snda m00decx_010in_nbft_snd.wav }
 if (daddy isin $1-) { renrem snda mtudsgn_dsgn0320a1gbmg_snd.wav }
 if (shoot isin $1-) { renrem snda mxxdsgn_dsgn029i1gbmg_snd.wav }
 if (haha isin $1-) { renrem snda laugh1.wav }
 if (burn isin $1-) { renrem snda m00decx_009in_neft_snd.wav }
 if (boink isin $1-) { renrem snda m00bnss_kill0053i1gbmg_snd.wav }
 if (more? isin $1-) { renrem snda m00ccck_kitb0029i1gbmg_snd.wav }
 if (nonono isin $1-) { renrem snda m00gbrs_stoc0001i1gbrs_snd.wav }
 if (noes isin $1-) { renrem snda m00gcc3_sftd0001i1gcc3_snd.wav }
 if (udie isin $1-) { renrem snda m00gcf1_decx0001i1gcf1_snd.wav }
 if (stfu isin $1-) { renrem snda mxxdsgn_dsgn010i1gbmg_snd.wav }
 if (boo isin $1-) { renrem snda m00kimd_001in_neft_snd.wav }
 if (i smell isin $1-) { renrem snda m00avis_kifi0020i1nctk_snd.wav }
 if (moo isin $1-) { renrem snda amb_cow1.wav }
 if (cya isin $1-) { renrem snda m00bnol_kill0054i1gbmg_snd.wav }
 if (help isin $1-) { renrem snda m00gbrs_hftd0001i1gbrs_snd.wav }
 if (gg isin $1-) { renrem snda m00bncy_kill0054i1gbmg_snd.wav }
 if (lucky isin $1-) { renrem snda m00gnod_kill0037r1nbft_snd.wav }
 if (urdead isin $1-) { renrem snda l02b_02_hav02.wav }
 if (finally isin $1-) { renrem snda m00gsmg_atoc0001i1gsmg_snd.wav }
 if (strike isin $1-) { renrem snda m00gsrs_kill0029i1nbft_snd.wav }
 if (wasted isin $1-) { renrem snda m00gsrs_kiov0016i1nbft_snd.wav }
 if (present isin $1-) { renrem snda bombit1.wav }
 if (pray isin $1-) { renrem snda m11dsgn_dsgn0073i1mbpt_snd.wav }
 if (amateur isin $1-) { renrem snda m00bntu_kill0040i1gcm1_snd.wav }
 if (eye isin $1-) { renrem snda m03dsgn_dsgn0005r1gbmg_snd.wav }
}

alias _LVLcmd2 {
 var %lvl2 = 0
 if ($1 == !soundsoff) { %lvl2 = $readini(Cmds.ini,Access,!aban) }
 elseif ($1 == !soundson) { %lvl2 = $readini(Cmds.ini,Access,!aban) }
 return %lvl2
}

on ^*:TEXT:*:#: {
  if (!$istok($_chan $_chan(1),$chan,32) || $readini(Settings.ini,IRC,Enable) == 0) { haltdef | halt }
  var %cmd = $_LVLcmd2($1), %u = $ulev($nick)

  if ($1 == !soundsoff && %u >= %cmd {
    set %soundsstatus 0
    msg $chan The in-game sounds are now off.
  }
  if ($1 == !soundson && %u >= %cmd {
    set %soundsstatus 1
    msg $chan The in-game sounds are now on.
  }
}

;#######
;# EoF #
;#######