rendered paste body//create a stub which emulates the first instruction then jumps passed it so we can avoid
//the breakpoint
byte __cdecl *CreateBreakpointStub( byte *address, uint instruction_size ) {
byte *pstub = VirtualAlloc( 0, instruction_size+5, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE );
//copy the original instruction
memcpy( pstub, address, instruction_size );
*(byte *)( pstub+instruction_size ) = 0xE9;
*(dword *)( pstub+instruction_size+1 ) = ( ( address-pstub )-5 );
return pstub;
}
//---