rendered paste bodypublic override void Draw(Microsoft.Xna.Framework.GameTime gameTime)
{
//Fill Background
SpriteBatch.Draw(fillTexture, Bounds, color);
Color topLeftColor = new Color(color.ToVector3() * 1.20f);
Color bottomRightColor = new Color(color.ToVector3() * 0.80f);
if (borderStyle != BorderStyle.BorderNone)
{
if (borderStyle == BorderStyle.Border3d)
{
//Left Border
SpriteBatch.Draw(fillTexture,
new Rectangle(Bounds.X + 1, Bounds.Y + 1, 1, Bounds.Height), topLeftColor);
//Bottom Border
SpriteBatch.Draw(fillTexture,
new Rectangle(Bounds.X + 1, Bounds.Y + Bounds.Height - 1, Bounds.Width, 1), bottomRightColor);
//Top Border
SpriteBatch.Draw(fillTexture,
new Rectangle(Bounds.X + 1, Bounds.Y + 1, Bounds.Width - 1, 1), topLeftColor);
//Right Border
SpriteBatch.Draw(fillTexture,
new Rectangle(Bounds.X + Bounds.Width - 1, Bounds.Y + 1, 1, Bounds.Height - 1), bottomRightColor);
}
//Left Border
SpriteBatch.Draw(fillTexture,
new Rectangle(Bounds.X, Bounds.Y, 1, Bounds.Height), Color.DarkSlateGray);
//Bottom Border
SpriteBatch.Draw(fillTexture,
new Rectangle(Bounds.X, Bounds.Y + Bounds.Height, Bounds.Width + 1, 1), Color.DarkSlateGray);
//Top Border
SpriteBatch.Draw(fillTexture,
new Rectangle(Bounds.X, Bounds.Y, Bounds.Width, 1), Color.DarkSlateGray);
//Right Border
SpriteBatch.Draw(fillTexture,
new Rectangle(Bounds.X + Bounds.Width, Bounds.Y, 1, Bounds.Height), Color.DarkSlateGray);
}
base.Draw(gameTime);
}