All pastes #986599 Raw Edit

Miscellany

public text v1 · immutable
·published 2008-04-15 22:09 UTC
rendered paste body
public override void Draw(Microsoft.Xna.Framework.GameTime gameTime)
        {
            //Fill Background
            SpriteBatch.Draw(fillTexture, Bounds, color);

            Color topLeftColor = new Color(color.ToVector3() * 1.20f);
            Color bottomRightColor = new Color(color.ToVector3() * 0.80f);

            if (borderStyle != BorderStyle.BorderNone)
            {
                if (borderStyle == BorderStyle.Border3d)
                {
                    //Left Border
                    SpriteBatch.Draw(fillTexture,
                        new Rectangle(Bounds.X + 1, Bounds.Y + 1, 1, Bounds.Height), topLeftColor);
                    //Bottom Border
                    SpriteBatch.Draw(fillTexture,
                        new Rectangle(Bounds.X + 1, Bounds.Y + Bounds.Height - 1, Bounds.Width, 1), bottomRightColor);
                    //Top Border
                    SpriteBatch.Draw(fillTexture,
                        new Rectangle(Bounds.X + 1, Bounds.Y + 1, Bounds.Width - 1, 1), topLeftColor);
                    //Right Border
                    SpriteBatch.Draw(fillTexture,
                        new Rectangle(Bounds.X + Bounds.Width - 1, Bounds.Y + 1, 1, Bounds.Height - 1), bottomRightColor);
                }

                //Left Border
                SpriteBatch.Draw(fillTexture,
                    new Rectangle(Bounds.X, Bounds.Y, 1, Bounds.Height), Color.DarkSlateGray);
                //Bottom Border
                SpriteBatch.Draw(fillTexture,
                    new Rectangle(Bounds.X, Bounds.Y + Bounds.Height, Bounds.Width + 1, 1), Color.DarkSlateGray);
                //Top Border
                SpriteBatch.Draw(fillTexture,
                    new Rectangle(Bounds.X, Bounds.Y, Bounds.Width, 1), Color.DarkSlateGray);
                //Right Border
                SpriteBatch.Draw(fillTexture,
                    new Rectangle(Bounds.X + Bounds.Width, Bounds.Y, 1, Bounds.Height), Color.DarkSlateGray);

            }

            base.Draw(gameTime);
        }