rendered paste bodyRegistered hemilight
Registered HDRI background
Registered photonlight
Registered mix block
Registered pathlight
Registered pointlight
Registered Shader Background
Registered softlight
Registered spherelight
Registered spotlight
Registered sss
Registered sunlight
Registered sunsky
YafRay plugin loaded
[Loader]: Added shader MAMaterial.002
[Loader]: Added shader MAMaterial.003
[Loader]: Added object OBCube.001
[Loader]: Added object OBCube.002
[Loader]: Added object OBPlane.001
[Loader]: Added sunlight light LAMP1
[Loader]: Added sunlight light LAMP2
[Loader]: Added globalphotonlight light gpm
[Loader]: Added pathlight light path_LT
[Loader]: Added constant background world_background
[Loader]: Added camera MAINCAM
Using a world resolution of 0.00357143 per unit
Rendering with 5 raydepth
2 anti-alias passes and 4 minimum samples per pass, 8 samples total.
Building bounding tree ... Object count= 3
OK
Light setup ...
Setting up lights ...
Finished setting up lights
Launching 1 threads
Fake pass: [##]
711 samples taken
Render pass: [.........##]
render finished
Blender quit