/*
* NEW: alias {}
* OLD: N/A
* This allows you to set command aliases such as /nickserv, /chanserv etc
* FLAGS: services, stats, normal
*
* Syntax:
* alias "name" {
* target "points to";
* type aliastype;
* };
*
* [NOTE: You could also include a pre-defined alias file here, see doc/unreal32docs.html section 2.9]
*/
alias NickServ { type services; };
alias ChanServ { type services; };
alias MemoServ { type services; };
alias OperServ { type services; };
alias BotServ { type services; };
alias HostServ { type services; };
alias HelpServ { type services; };
alias ns {
nick "NickServ";
type services;
};
alias cs {
nick "ChanServ";
type services;
};
alias ms {
nick "MemoServ";
type services;
};
alias os {
nick "OperServ";
type services;
};
alias bs {
nick "BotServ";
type services;
};
alias hs {
nick "HostServ";
type services;
};
/*
* NEW: alias {}
* OLD: N/A
* This allows you to set command aliases such as /identify, /services, etc
*
* Syntax:
* alias "name" {
* format "format string" {
* target "points to";
* type aliastype;
* parameters "parameters to send";
* };
* type command;
* };
*/
/* Standard aliases */
alias "services" {
format "^#" {
nick "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
nick "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
nick "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
nick "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};