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public cpp v1 · immutableuniform float4x4 WorldViewProjection;struct VSInput{ float4 Position: POSITION; float4 Color: COLOR;}; struct VSOutput{ float4 Position: POSITION; float4 Color: COLOR;}; VSOutput vsMain(VSInput Input){ VSOutput Output; Output.Position = mul(WorldViewProjection, Input.Position); Output.Color = Input.Color; return Output;} float4 psMain(VSOutput Output): COLOR{ return Output.Color;}