All pastes #985179 Raw Edit

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public cpp v1 · immutable
·published 2008-04-14 20:48 UTC
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uniform float4x4 WorldViewProjection;struct VSInput{    float4 Position: POSITION;    float4 Color: COLOR;};  struct VSOutput{    float4 Position: POSITION;    float4 Color: COLOR;};  VSOutput vsMain(VSInput Input){    VSOutput Output;    Output.Position = mul(WorldViewProjection, Input.Position);    Output.Color = Input.Color;    return Output;}  float4 psMain(VSOutput Output): COLOR{    return Output.Color;}