All pastes #985097 Raw Edit

Something

public diff v1 · immutable
·published 2008-04-14 19:53 UTC
rendered paste body
Index: src/game/ChatHandler.cpp===================================================================--- src/game/ChatHandler.cpp	(revision 5631)+++ src/game/ChatHandler.cpp	(working copy)@@ -44,6 +44,7 @@      recv_data >> type;     recv_data >> lang;+     //sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang );      // prevent talking at unknown language (cheating)Index: src/game/debugcmds.cpp===================================================================--- src/game/debugcmds.cpp	(revision 5631)+++ src/game/debugcmds.cpp	(working copy)@@ -132,28 +132,71 @@     if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))         unit = m_session->GetPlayer(); -    char* op = strtok((char*)args, " ");-    if(!op)+    FILE *file = fopen("opcode.txt", "r");+    if(!file)+    {+        fclose(file);         return false;-    char* val1 = strtok(NULL, " ");-    if(!val1)+    }++    uint32 type;++    uint32 val1;+    uint64 val2;+    float val3;+    char *val4[101];++    uint32 opcode = 0;+    fscanf(file, "%u", &opcode);+    if(!opcode)+    {+        fclose(file);         return false;-    /*char* val2 = strtok(NULL, " ");-    if(!val2)-        return false;-    char* val3 = strtok(NULL, " ");-    if(!val3)-        return false;*/+    } -    uint16 opcode = atoi(op);-    uint64 value1 = atoi(val1);-    //uint32 value2 = atoi(val2);-    //uint32 value3 = atoi(val3);-    WorldPacket data(opcode, 8);-    data << uint64(value1);+    WorldPacket data(opcode, 0);++    while(fscanf(file, "%u", &type) != EOF)+    {+        switch(type)+        {+            case 0: // uint8+                fscanf(file, "%u", &val1);+                data << uint8(val1);+                break;+            case 1: // uint16+                fscanf(file, "%u", &val1);+                data << uint16(val1);+                break;+            case 2: // uint32+                fscanf(file, "%u", &val1);+                data << uint32(val1);+                break;+            case 3: // uint64+                fscanf(file, "%llu", &val2);+                data << uint64(val2);+                break;+            case 4: // float+                fscanf(file, "%f", &val3);+                data << float(val3);+                break;+            case 5: // string+                fscanf(file, "%s", val4, 101);+                data << val4;+                break;+            case 6: // packed guid+                data.append(unit->GetPackGUID());+                break;+            default:+                fclose(file);+                return false;+        }+    }+    fclose(file);+    sLog.outDebug("Sending opcode %u", data.GetOpcode());+    data.hexlike();     ((Player*)unit)->GetSession()->SendPacket(&data);--    PSendSysMessage(LANG_COMMAND_OPCODESENT, opcode, unit->GetName());+    PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName());     return true; } Index: src/game/GameObject.h===================================================================--- src/game/GameObject.h	(revision 5631)+++ src/game/GameObject.h	(working copy)@@ -348,7 +348,7 @@         uint32      m_flags;         LootState   m_lootState;         bool        m_spawnedByDefault;-        time_t      m_cooldownTime;                         //used as internal reaction delay time store (not state change reaction).+        time_t      m_cooldownTime;                         // used as internal reaction delay time store (not state change reaction).                                                             // For traps this: spell casting cooldown, for doors/buttnons: reset time.         std::list<uint32> m_SkillupList; Index: src/game/Group.h===================================================================--- src/game/Group.h	(revision 5631)+++ src/game/Group.h	(working copy)@@ -72,7 +72,7 @@     GROUP_UPDATE_FLAG_LEVEL             = 0x00000040,       // uint16     GROUP_UPDATE_FLAG_ZONE              = 0x00000080,       // uint16     GROUP_UPDATE_FLAG_POSITION          = 0x00000100,       // uint16, uint16-    GROUP_UPDATE_FLAG_AURAS             = 0x00000200,       // uint64 mask, for each bit set uint16 spellid+    GROUP_UPDATE_FLAG_AURAS             = 0x00000200,       // uint64 mask, for each bit set uint16 spellid + uint8 unk     GROUP_UPDATE_FLAG_PET_GUID          = 0x00000400,       // uint64 pet guid     GROUP_UPDATE_FLAG_PET_NAME          = 0x00000800,       // pet name, NULL terminated string     GROUP_UPDATE_FLAG_PET_MODEL_ID      = 0x00001000,       // uint16, model id@@ -81,7 +81,7 @@     GROUP_UPDATE_FLAG_PET_POWER_TYPE    = 0x00008000,       // uint8 pet power type     GROUP_UPDATE_FLAG_PET_CUR_POWER     = 0x00010000,       // uint16 pet cur power     GROUP_UPDATE_FLAG_PET_MAX_POWER     = 0x00020000,       // uint16 pet max power-    GROUP_UPDATE_FLAG_PET_AURAS         = 0x00040000,       // uint64 mask, for each bit set uint16 spellid, pet auras...+    GROUP_UPDATE_FLAG_PET_AURAS         = 0x00040000,       // uint64 mask, for each bit set uint16 spellid + uint8 unk, pet auras...     GROUP_UPDATE_PET                    = 0x0007FC00,       // all pet flags     GROUP_UPDATE_FULL                   = 0x0007FFFF,       // all known flags };Index: src/game/GroupHandler.cpp===================================================================--- src/game/GroupHandler.cpp	(revision 5631)+++ src/game/GroupHandler.cpp	(working copy)@@ -836,7 +836,7 @@             {                 petauramask |= (uint64(1) << i);                 data << (uint16) petaura;-                //petbuf << (uint8)  1;+                data << (uint8)  1;             }         }         data.put<uint64>(petMaskPos,petauramask);           // GROUP_UPDATE_FLAG_PET_AURASIndex: src/game/Guild.cpp===================================================================--- src/game/Guild.cpp	(revision 5631)+++ src/game/Guild.cpp	(working copy)@@ -1519,7 +1519,7 @@             // SuffixFactor +4             data << (uint32) pItem->GetItemSuffixFactor();         // +12 // ITEM_FIELD_STACK_COUNT-        data << (uint8)pItem->GetCount();+        data << uint8(pItem->GetCount());         data << uint32(0);                                  // +16 // Unknown value         //data << uint8(0);         uint32 Enchant0 = pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT);@@ -1527,7 +1527,7 @@         {             data << uint8(1);                               // nb of enchantements (max 3)             data << uint8(PERM_ENCHANTMENT_SLOT);           // enchantment slot (range: 0:2)-            data << (uint32)Enchant0;                       // enchantment id+            data << uint32(Enchant0);                       // enchantment id         }         else             data << uint8(0);Index: src/game/Guild.h===================================================================--- src/game/Guild.h	(revision 5631)+++ src/game/Guild.h	(working copy)@@ -199,7 +199,17 @@  struct RankInfo {-    RankInfo(std::string _name, uint32 _rights, uint32 _money) : name(_name), rights(_rights), BankMoneyPerDay(_money) {}+    RankInfo(std::string _name, uint32 _rights, uint32 _money)+    {+        name = _name;+        rights = _rights;+        BankMoneyPerDay = _money;+        for(uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)+        {+            TabRight[i] = 0;+            TabSlotPerDay[i] = 0;+        }+    }      std::string name;     uint32 rights;Index: src/game/GuildHandler.cpp===================================================================--- src/game/GuildHandler.cpp	(revision 5631)+++ src/game/GuildHandler.cpp	(working copy)@@ -1095,7 +1095,7 @@         return;      CharacterDatabase.BeginTransaction();-    +     pGuild->SetBankMoney(pGuild->GetGuildBankMoney()+money);     GetPlayer()->ModifyMoney(-int(money));     GetPlayer()->SaveGoldToDB();@@ -1144,7 +1144,7 @@         return;      CharacterDatabase.BeginTransaction();-    +     if (!pGuild->MemberMoneyWithdraw(money, GetPlayer()->GetGUIDLow()))     {         CharacterDatabase.RollbackTransaction();Index: src/game/ItemHandler.cpp===================================================================--- src/game/ItemHandler.cpp	(revision 5631)+++ src/game/ItemHandler.cpp	(working copy)@@ -731,7 +731,6 @@             _player->SendEquipError( msg, pItem, NULL );             return;         }-     }      ItemPosCountVec dest;Index: src/game/Level3.cpp===================================================================--- src/game/Level3.cpp	(revision 5631)+++ src/game/Level3.cpp	(working copy)@@ -3763,7 +3763,7 @@     player->SetUInt32Value(UNIT_FIELD_BYTES_1, player->m_form<<16 | unitfield );      player->SetUInt32Value(UNIT_FIELD_BYTES_2, 0x2800 );    // 0x2800, 0x2801 2.0.8...-    player->SetUInt32Value(UNIT_FIELD_FLAGS , UNIT_FLAG_UNKNOWN1 );+    player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN1);      //-1 is default value     player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));@@ -4652,4 +4652,4 @@     else caster->GetMotionMaster()->Mutate(new PointMovementGenerator<Creature>(0, m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ()));      return true;-}\ No newline at end of file+}Index: src/game/LootMgr.h===================================================================--- src/game/LootMgr.h	(revision 5631)+++ src/game/LootMgr.h	(working copy)@@ -55,7 +55,7 @@ {     ALL_PERMISSION    = 0,     GROUP_PERMISSION  = 1,-    MASTER_PERMISSION  = 2,+    MASTER_PERMISSION = 2,     NONE_PERMISSION   = 3 }; Index: src/game/ObjectDefines.h===================================================================--- src/game/ObjectDefines.h	(revision 5631)+++ src/game/ObjectDefines.h	(working copy)@@ -25,14 +25,14 @@ {     HIGHGUID_ITEM           = 0x40000000,                   // blizz 40000000     HIGHGUID_CONTAINER      = 0x40000000,                   // blizz 40000000-    HIGHGUID_UNIT           = 0xF0070000,                   // blizz F009????, where "????" is unit entry     HIGHGUID_PLAYER         = 0x00000000,                   // blizz 00000000     HIGHGUID_GAMEOBJECT     = 0xF0060000,                   // blizz F0090000+    HIGHGUID_TRANSPORT      = 0x1FA70000                    // blizz 1FA70000 (type 11)+    HIGHGUID_UNIT           = 0xF0070000,                   // blizz F009????, where "????" is unit entry     HIGHGUID_DYNAMICOBJECT  = 0xF00A0000,                   // blizz F0090000, F0320000     HIGHGUID_CORPSE         = 0xF0090000,                   // blizz F0090000, F0320000-    HIGHGUID_PLAYER_CORPSE  = 0xF0080000,                   // blizz F0090000, F0320000     HIGHGUID_MO_TRANSPORT   = 0x1FC00000,                   // blizz 1FC00000 (type 15)-    HIGHGUID_TRANSPORT      = 0x1FA70000                    // blizz 1FA70000 (type 11)+ };  #define GUID_HIPART(x)   (uint32)(uint64(x) >> 32)@@ -48,7 +48,6 @@ #define IS_GAMEOBJECT_GUID(Guid)     ( GUID_HIPART(Guid) == HIGHGUID_GAMEOBJECT ) #define IS_DYNAMICOBJECT_GUID(Guid)  ( GUID_HIPART(Guid) == HIGHGUID_DYNAMICOBJECT ) #define IS_CORPSE_GUID(Guid)         ( GUID_HIPART(Guid) == HIGHGUID_CORPSE )-#define IS_PLAYER_CORPSE_GUID(Guid)  ( GUID_HIPART(Guid) == HIGHGUID_PLAYER_CORPSE ) #define IS_TRANSPORT(Guid)           ( GUID_HIPART(Guid) == HIGHGUID_TRANSPORT ) #define IS_MO_TRANSPORT(Guid)        ( GUID_HIPART(Guid) == HIGHGUID_MO_TRANSPORT ) #endifIndex: src/game/Pet.cpp===================================================================--- src/game/Pet.cpp	(revision 5631)+++ src/game/Pet.cpp	(working copy)@@ -215,22 +215,16 @@                                                             // this enables popup window (pet dismiss, cancel)             break;         case HUNTER_PET:-            SetUInt32Value(UNIT_FIELD_BYTES_0, 0x2020100);  //??+            SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);             SetUInt32Value(UNIT_FIELD_BYTES_1,(fields[9].GetUInt32()<<8));-            SetUInt32Value(UNIT_FIELD_BYTES_2, 0x00022801); // can't be renamed (byte (0x02))-                                                            // + UNIT_FLAG_RESTING);-            SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN1);-                                                            // this enables popup window (pet abandon, cancel) -            // pet not renamed yet, let rename if wont-            if(!fields[13].GetBool())-            {-                //SetUInt32Value(UNIT_FIELD_BYTES_2, uint32(0x03 << 16)); // check it...-                                                            // 0x03-                SetUInt32Value(UNIT_FIELD_BYTES_2, 0x00032801);-                //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_RENAME); // old, not working...-            }+            if(fields[13].GetBool())+                SetUInt32Value(UNIT_FIELD_BYTES_2, 0x00022801); // can't be renamed (byte 0x02)+            else+                SetUInt32Value(UNIT_FIELD_BYTES_2, 0x00032801); // can be renamed (byte 0x03) +            SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN1);+                                                            // this enables popup window (pet abandon, cancel)             SetTP(fields[10].GetInt32());             SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));             SetPower(   POWER_HAPPINESS,fields[16].GetUInt32());@@ -887,11 +881,9 @@     m_loyaltyPoints = 1000;     if(cinfo->type == CREATURE_TYPE_BEAST)     {-        SetUInt32Value(UNIT_FIELD_BYTES_0, 0x2020100);+        SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);         SetUInt32Value(UNIT_FIELD_BYTES_2, 0x00032801);     // can be renamed (byte 0x03)... -        //SetUInt32Value(UNIT_FIELD_BYTES_1,creature->GetUInt32Value(UNIT_FIELD_BYTES_1));-         SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED) );         SetLoyaltyLevel(REBELLIOUS);     }Index: src/game/PetHandler.cpp===================================================================--- src/game/PetHandler.cpp	(revision 5631)+++ src/game/PetHandler.cpp	(working copy)@@ -385,8 +385,6 @@     if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())         ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME); -    //pet->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_RENAME);-                                                            // check it!     pet->SetUInt32Value(UNIT_FIELD_BYTES_2, uint32(2 << 16));      CharacterDatabase.escape_string(name);Index: src/game/Player.cpp===================================================================--- src/game/Player.cpp	(revision 5631)+++ src/game/Player.cpp	(working copy)@@ -424,7 +424,6 @@     SetUInt32Value(PLAYER_BYTES, (skin | (face << 8) | (hairStyle << 16) | (hairColor << 24)));     SetUInt32Value(PLAYER_BYTES_2, (facialHair | (0x00 << 8) | (0x00 << 16) | (0x02 << 24)));     SetUInt32Value(PLAYER_BYTES_3, gender);-    //SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000 );      SetUInt32Value( PLAYER_GUILDID, 0 );     SetUInt32Value( PLAYER_GUILDRANK, 0 );@@ -2154,7 +2153,7 @@     // restore if need some important flags     SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN1 );     SetUInt32Value(PLAYER_FIELD_BYTES2, 0 );                // flags empty by default-    +     SetArmor(int32(m_createStats[STAT_AGILITY]*2));      for(int i = STAT_STRENGTH; i < MAX_STATS; ++i)@@ -2277,7 +2276,6 @@  void Player::SendInitialSpells() {-     uint16 spellCount = 0;      WorldPacket data(SMSG_INITIAL_SPELLS, (1+2+2+4*m_spells.size()));@@ -3454,18 +3452,6 @@     // BG - remove insignia related     RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); -    // setting new speed-    /*if (getRace() == RACE_NIGHTELF)-    {-        SetSpeed(MOVE_RUN,  1.5f*1.2f, true);-        SetSpeed(MOVE_SWIM, 1.5f*1.2f, true);-    }-    else-    {-        SetSpeed(MOVE_RUN,  1.5f, true);-        SetSpeed(MOVE_SWIM, 1.5f, true);-    }*/-     //! corpse reclaim delay 30 * 1000ms     WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4);     data << (uint32)(CORPSE_RECLAIM_DELAY*1000);@@ -3475,32 +3461,11 @@     if(corpse)         corpse->ResetGhostTime(); -    data.Initialize(SMSG_UPDATE_AURA_DURATION, 5);          // last check 2.0.10-    data << uint8(0x28) << uint32(0);-    GetSession()->SendPacket( &data );-     StopMirrorTimers();                                     //disable timers(bars) -    //SetUInt32Value(UNIT_FIELD_AURA + 32, 8326);           // set ghost form-    //SetUInt32Value(UNIT_FIELD_AURA + 33, 20584);          //!dono+    SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (float)1.0);   //see radius of death player? -    //SetUInt32Value(UNIT_FIELD_AURAFLAGS + 4, 0xEE);--    //SetUInt32Value(UNIT_FIELD_AURASTATE, 0x02);--    SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,(float)1.0);    //see radius of death player?-     SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_FLAG_ALWAYS_STAND);--    //if (getRace() == RACE_NIGHTELF)-    //    SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825);--    // set initial flags + set ghost + restore pvp-    //SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NONE | UNIT_FLAG_UNKNOWN1 | (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP)?UNIT_FLAG_PVP:0) );--    // reserve some flags + ad ghost flag-    //uint32 old_safe_flags = GetUInt32Value(PLAYER_FLAGS) & ( PLAYER_FLAGS_IN_PVP | PLAYER_FLAGS_HIDE_CLOAK | PLAYER_FLAGS_HIDE_HELM );-    //SetUInt32Value(PLAYER_FLAGS, old_safe_flags | PLAYER_FLAGS_GHOST ); }  void Player::SendDelayResponse(const uint32 ml_seconds)@@ -3523,7 +3488,6 @@     // speed change, land walk      // remove death flag + set aura-    //RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);     RemoveFlag(UNIT_FIELD_BYTES_1, PLAYER_STATE_FLAG_ALL);     if(getRace() == RACE_NIGHTELF)         RemoveAurasDueToSpell(20584);                       // speed bonuses@@ -3534,22 +3498,6 @@     SetMovement(MOVE_LAND_WALK);     SetMovement(MOVE_UNROOT); -    //SetSpeed(MOVE_RUN,  1.0f, true);-    //SetSpeed(MOVE_SWIM, 1.0f, true);--    //SetUInt32Value(CONTAINER_FIELD_SLOT_1+29, 0);--    //SetUInt32Value(UNIT_FIELD_AURA+32, 0);-    //SetUInt32Value(UNIT_FIELD_AURALEVELS+8, 0xeeeeeeee);-    //SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+8, 0xeeeeeeee);-    //SetUInt32Value(UNIT_FIELD_AURAFLAGS+4, 0);-    //SetUInt32Value(UNIT_FIELD_AURASTATE, 0);--    //if(getRace() == RACE_NIGHTELF)-    //{-    //    DeMorph();-    //}-     m_deathTimer = 0;      // set health/powers (0- will be set in caller)@@ -8072,7 +8020,7 @@     return false; } -bool Player::HasItemCount( uint32 item, uint32 count,bool inBankAlso ) const+bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const {     uint32 tempcount = 0;     for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)@@ -8114,7 +8062,7 @@             }         }     }-    +     if(inBankAlso)     {         for(int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)@@ -9146,7 +9094,6 @@             }         } -         for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)         {             res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);@@ -10090,7 +10037,6 @@             SendEquipError( msg, pSrcItem, pDstItem );             return;         }-     }      // prevent put equipped/bank bag in self@@ -16168,7 +16114,6 @@                 learnSpell(tspell);         }     }- }  void Player::learnQuestRewardedSpells()Index: src/game/Player.h===================================================================--- src/game/Player.h	(revision 5631)+++ src/game/Player.h	(working copy)@@ -444,7 +444,6 @@     PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x1000 }; - enum ActivateTaxiReplies {     ERR_TAXIOK                      = 0,@@ -1356,7 +1355,6 @@         void learnDefaultSpells(bool loading = false);         void learnQuestRewardedSpells(); -         uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }         void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }         bool resetTalents(bool no_cost = false);Index: src/game/Spell.cpp===================================================================--- src/game/Spell.cpp	(revision 5631)+++ src/game/Spell.cpp	(working copy)@@ -211,6 +211,8 @@  void SpellCastTargets::write ( WorldPacket * data, bool forceAppend) {+    *data << uint16(m_targetMask);+     uint32 len = data->size();      if(m_targetMask & TARGET_FLAG_UNIT)@@ -2420,8 +2422,7 @@     data << uint16(castFlags);     data << uint32(m_timer); -    data << uint16(m_targets.m_targetMask);-    m_targets.write( &data );+    m_targets.write(&data);      if( castFlags & CAST_FLAG_AMMO )         WriteAmmoToPacket(&data);@@ -2457,11 +2458,12 @@     data << uint32(m_spellInfo->Id);      data << uint16(castFlags);+     WriteSpellGoTargets(&data);-    data << m_targets.m_targetMask;-    m_targets.write( &data, true ); -    if( castFlags & CAST_FLAG_AMMO )+    m_targets.write(&data, true);++    if( m_castFlags & CAST_FLAG_AMMO )         WriteAmmoToPacket(&data);      m_caster->SendMessageToSet(&data, true);@@ -2526,11 +2528,7 @@  void Spell::SendLogExecute() {-    Unit * target;-    if(!m_targets.getUnitTarget())-        target = m_caster;-    else-        target = m_targets.getUnitTarget();+    Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;      WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8)); Index: src/game/SpellAuras.cpp===================================================================--- src/game/SpellAuras.cpp	(revision 5631)+++ src/game/SpellAuras.cpp	(working copy)@@ -1773,7 +1773,7 @@             m_target->setPowerType(POWER_MANA);         m_target->m_ShapeShiftForm = 0;         m_target->m_form = 0;-        +         switch(m_modifier.m_miscvalue)         {             // Nordrassil Harness - bonusIndex: src/game/SpellEffects.cpp===================================================================--- src/game/SpellEffects.cpp	(revision 5631)+++ src/game/SpellEffects.cpp	(working copy)@@ -3315,12 +3315,7 @@                 NewSummon->SetName(new_name);         }         else if(NewSummon->getPetType()==HUNTER_PET)-        {-            // this enables popup window (pet details, abandon, rename)-            //NewSummon->SetFlag(UNIT_FIELD_FLAGS,(UNIT_FLAG_RESTING | UNIT_FLAG_RENAME)); // changed in 2.0.8?-                                                            // check it!             NewSummon->SetUInt32Value(UNIT_FIELD_BYTES_2, uint32(2 << 16));-        }          NewSummon->AIM_Initialize();         NewSummon->SetHealth(NewSummon->GetMaxHealth());@@ -3994,7 +3989,7 @@                      // found, remove seal                     m_caster->RemoveAurasDueToSpell((*itr)->GetId());-                    +                     // Sanctified Judgement                     Unit::AuraList const& m_auras = m_caster->GetAurasByType(SPELL_AURA_DUMMY);                     for(Unit::AuraList::const_iterator i = m_auras.begin(); i != m_auras.end(); ++i)Index: src/game/SpellMgr.cpp===================================================================--- src/game/SpellMgr.cpp	(revision 5631)+++ src/game/SpellMgr.cpp	(working copy)@@ -535,7 +535,7 @@             break;         case SPELL_ELEMENTAL_SHIELD:             // only Earth shield-            if( IsElementalShield(spellInfo2) && +            if( IsElementalShield(spellInfo2) &&                 spellInfo1->SpellFamilyFlags & 0x40000000000LL &&                 spellInfo2->SpellFamilyFlags & 0x40000000000LL )                     return true;Index: src/game/TaxiHandler.cpp===================================================================--- src/game/TaxiHandler.cpp	(revision 5631)+++ src/game/TaxiHandler.cpp	(working copy)@@ -305,11 +305,11 @@  void WorldSession::SendPath(Path const& path, uint32 start, uint32 end) {-    uint32 traveltime = uint32(path.GetTotalLength(start,end) * 32);+    uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);      uint32 pathSize = end-start; -    WorldPacket data( SMSG_MONSTER_MOVE, (8+4+4+4+4+1+4+4+4+pathSize*4*3) );+    WorldPacket data( SMSG_MONSTER_MOVE, (_player->GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );     data.append(GetPlayer()->GetPackGUID());     data << GetPlayer( )->GetPositionX( )         << GetPlayer( )->GetPositionY( )Index: src/game/ThreatManager.h===================================================================--- src/game/ThreatManager.h	(revision 5631)+++ src/game/ThreatManager.h	(working copy)@@ -40,7 +40,6 @@ {     public:         static float calcThreat(Unit* pHatedUnit, Unit* pHatingUnit, float threat, SpellSchools school = SPELL_SCHOOL_NORMAL, SpellEntry const *threatSpell = NULL);- };  //==============================================================Index: src/game/Unit.cpp===================================================================--- src/game/Unit.cpp	(revision 5631)+++ src/game/Unit.cpp	(working copy)@@ -450,7 +450,7 @@             RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);          if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNDED))-            pVictim->SetStandState(PLAYER_STATE_NONE); +            pVictim->SetStandState(PLAYER_STATE_NONE);     }      //Script Event damage Deal@@ -1821,7 +1821,6 @@                 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);                 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)                 {-                                         switch((*k)->GetModifier()->m_miscvalue)                     {                         case 5065:                          // Rank 1@@ -3950,7 +3949,6 @@          if(!is_triggered_by_spell)         {-             SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);              bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);@@ -4376,7 +4374,7 @@     data.append(GetPackGUID());     data << uint32(SpellID);     data << uint32(Damage-AbsorbedDamage-Resist-Blocked);-    data << uint8(DamageType);                              // damagetype+    data << uint8(DamageType);                              // spell school     data << uint32(AbsorbedDamage);                         // AbsorbedDamage     data << uint32(Resist);                                 // resist     data << uint8(PhysicalDamage);Index: src/game/Unit.h===================================================================--- src/game/Unit.h	(revision 5631)+++ src/game/Unit.h	(working copy)@@ -658,22 +658,22 @@         void CombatStop() { AttackStop(); RemoveAllAttackers(); ClearInCombat(); }         Unit* SelectNearbyTarget() const; -        void addUnitState(uint32 f) { m_state |= f; };+        void addUnitState(uint32 f) { m_state |= f; }         bool hasUnitState(const uint32 f) const { return (m_state & f); }-        void clearUnitState(uint32 f) { m_state &= ~f; };+        void clearUnitState(uint32 f) { m_state &= ~f; }         bool CanFreeMove() const         {             return !hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING | UNIT_STAT_IN_FLIGHT |                 UNIT_STAT_ROOT | UNIT_STAT_STUNDED ) && GetOwnerGUID()==0;         } -        uint32 getLevel() const { return GetUInt32Value(UNIT_FIELD_LEVEL); };+        uint32 getLevel() const { return GetUInt32Value(UNIT_FIELD_LEVEL); }         void SetLevel(uint32 lvl);-        uint8 getRace() const { return (uint8)(GetUInt32Value(UNIT_FIELD_BYTES_0) & 0xFF); };-        uint32 getRaceMask() const { return 1 << (getRace()-1); };-        uint8 getClass() const { return (uint8)((GetUInt32Value(UNIT_FIELD_BYTES_0) >> 8) & 0xFF); };-        uint32 getClassMask() const { return 1 << (getClass()-1); };-        uint8 getGender() const { return (uint8)((GetUInt32Value(UNIT_FIELD_BYTES_0) >> 16) & 0xFF); };+        uint8 getRace() const { return (uint8)(GetUInt32Value(UNIT_FIELD_BYTES_0) & 0xFF); }+        uint32 getRaceMask() const { return 1 << (getRace()-1); }+        uint8 getClass() const { return (uint8)((GetUInt32Value(UNIT_FIELD_BYTES_0) >> 8) & 0xFF); }+        uint32 getClassMask() const { return 1 << (getClass()-1); }+        uint8 getGender() const { return (uint8)((GetUInt32Value(UNIT_FIELD_BYTES_0) >> 16) & 0xFF); }          float GetStat(Stats stat) const { return float(GetUInt32Value(UNIT_FIELD_STAT0+stat)); }         void SetStat(Stats stat, int32 val) { SetStatInt32Value(UNIT_FIELD_STAT0+stat, val); }@@ -689,7 +689,7 @@         void SetMaxHealth(uint32 val);         int32 ModifyHealth(int32 val); -        Powers getPowerType() const { return Powers((GetUInt32Value(UNIT_FIELD_BYTES_0) >> 24) & 0xFF); };+        Powers getPowerType() const { return Powers((GetUInt32Value(UNIT_FIELD_BYTES_0) >> 24) & 0xFF); }         void setPowerType(Powers power);         uint32 GetPower(   Powers power) const { return GetUInt32Value(UNIT_FIELD_POWER1   +power); }         uint32 GetMaxPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_MAXPOWER1+power); }@@ -721,7 +721,7 @@             return (creatureType >= 1) ? (1 << (creatureType - 1)) : 0;         } -        uint8 getStandState() const { return (uint8)(GetUInt32Value(UNIT_FIELD_BYTES_1) & 0xFF); };+        uint8 getStandState() const { return (uint8)(GetUInt32Value(UNIT_FIELD_BYTES_1) & 0xFF); }         bool IsStandState() const;         void SetStandState(uint8 state); Index: src/game/World.cpp===================================================================--- src/game/World.cpp	(revision 5631)+++ src/game/World.cpp	(working copy)@@ -1465,7 +1465,6 @@                  if(target && target->isType(TYPE_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)                     ((GameObject*)target)->UseDoorOrButton(time_to_close);-                 break;             }             case SCRIPT_COMMAND_CLOSE_DOOR:Index: win/VC71/game.vcproj===================================================================--- win/VC71/game.vcproj	(revision 5631)+++ win/VC71/game.vcproj	(working copy)@@ -787,12 +787,10 @@ 				RelativePath="..\..\src\game\Language.h"> 			</File> 			<File-				RelativePath="..\..\src\game\PlayerDump.cpp"-				>+				RelativePath="..\..\src\game\PlayerDump.cpp"> 			</File> 			<File-				RelativePath="..\..\src\game\PlayerDump.h"-				>+				RelativePath="..\..\src\game\PlayerDump.h"> 			</File> 			<File 				RelativePath="..\..\src\game\tools.cpp">