/*----------------------------------------------------------------------------*- ============================ Y Sever Includes - Menu Core ============================Description: Allows you to define menus with as many rows as you like and handles the pages internally, allowing you to simply process the rows selected as if it was one huge long menu.Legal: Copyright (C) 2007 Alex "Y_Less" Cole This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.Version: 0.0.1Changelog: 23/11/07: First version.Functions: Public: - Core: - Stock: - Static: - Inline: - API: -Callbacks: -Definitions: -Enums: -Macros: -Tags: -Variables: Global: - Static: -Commands: -Compile options: --*----------------------------------------------------------------------------*/#if !defined MAX_MENU_LINE #define MAX_MENU_LINE (32)#endif#define NO_MENU (-1)#define NO_MENU_ROW (-1)enum e_MENU_FLAGS (<<= 1){ e_MENU_FLAGS_NONE, e_MENU_FLAGS_TWO = 1, e_MENU_FLAGS_ACTIVE}enum E_MENU_DATA{ E_MENU_DATA_TITLE[MAX_MENU_LINE], E_MENU_DATA_FIRST, e_MENU_FLAGS:E_MENU_DATA_DATA, Float:E_MENU_DATA_X, Float:E_MENU_DATA_Y, Float:E_MENU_DATA_C1, Float:E_MENU_DATA_C2}enum E_MENU_ROW{ E_MENU_ROW_NEXT, e_MENU_FLAGS:E_MENU_ROW_DATA, E_MENU_ROW_COL1[MAX_MENU_LINE], E_MENU_ROW_COL1[MAX_MENU_LINE],}enum E_PLAYER_MENU{ Menu:E_PLAYER_MENU_REAL, E_PLAYER_MENU_MENU, E_PLAYER_MENU_PAGE}static YSI_g_sMenuData[MAX_DYN_MENUS][E_MENU_DATA], YSI_g_sMenuItems[MAX_MENU_ROWS][E_MENU_ROW], YSI_g_sPlayerMenus[MAX_PLAYERS][E_PLAYER_MENU], YSI_g_sUnusedRows;#define Menu_IsValid(%1) \ ((%1) >= 0 && (%1) < MAX_DYN_MENUS && YSI_g_sMenuData[(%1)][E_MENU_ROW_DATA] & e_MENU_FLAGS_ACTIVE)Menu_Menu(){ YSI_g_sUnusedRows = 0 for (new i = 0; i < MAX_MENU_ROWS - 1; i++) { YSI_g_sMenuItems[i][E_MENU_ROW_NEXT] = i + 1; } YSI_g_sMenuItems[MAX_MENU_ROWS - 1][E_MENU_ROW_NEXT] = NO_MENU_ROW;}stock Menu_Create(title[], rows, Float:x, Float:y, Float:row1wirdth, Float:row2width = 0.0){ new i; for (i = 0; i < MAX_DYN_MENUS; i++) { if (!(YSI_g_sMenuData[i][E_MENU_DATA_DATA] & e_MENU_FLAGS_ACTIVE)) break; } if (i == MAX_DYN_MENUS) return NO_MENU; YSI_g_sMenuData[i][E_MENU_DATA_DATA] = e_MENU_FLAGS_ACTIVE | ((rows == 2) ? e_MENU_FLAGS_TWO : e_MENU_FLAGS_NONE); YSI_g_sMenuData[i][E_MENU_DATA_FIRST] = NO_MENU_ROW; YSI_g_sMenuData[i][E_MENU_DATA_X] = x; YSI_g_sMenuData[i][E_MENU_DATA_Y] = y; YSI_g_sMenuData[i][E_MENU_DATA_C1] = row1width; YSI_g_sMenuData[i][E_MENU_DATA_C2] = row2width; strcpy(YSI_g_sMenuData[i][E_MENU_DATA_TITLE], title, MAX_MENU_LINE); return i;}stock Menu_AddRow(menuid, col1[], col2[] = ""){ if (!Menu_IsValid(menuid)) return NO_MENU_ROW; if (YSI_g_sUnusedRows == NO_MENU_ROW) return NO_MENU_ROW; new row = YSI_g_sUnusedRows; YSI_g_sUnusedRows = YSI_g_sMenuItems[row][E_MENU_ROW_NEXT]; strcpy(YSI_g_sMenuItems[row][E_MENU_ROW_COL1], col1, MAX_MENU_LINE); strcpy(YSI_g_sMenuItems[row][E_MENU_ROW_COL2], col2, MAX_MENU_LINE); YSI_g_sMenuItems[row][E_MENU_ROW_DATA] = e_MENU_FLAGS_ACTIVE | ((col2[0]) ? e_MENU_FLAGS_TWO : e_MENU_FLAGS_NONE); new last = NO_MENU_ROW, cur = YSI_g_sMenuData[menu][E_MENU_DATA_FIRST]; while (cur != NO_MENU_ROW) { last = cur; cur = YSI_g_sMenuItems[last][E_MENU_ROW_NEXT]; } if (last == NO_MENU_ROW) { YSI_g_sMenuData[menu][E_MENU_DATA_FIRST] = row; } else { YSI_g_sMenuItems[last][E_MENU_ROW_NEXT] = row; } YSI_g_sMenuItems[cur][E_MENU_ROW_NEXT] = NO_MENU_ROW; return row;}stock Menu_ShowForPlayer(playerid, menuid){ if (!Menu_IsValid(menuid)) return 0; YSI_g_sPlayerMenus[MAX_PLAYERS][E_PLAYER_MENU_REAL]; // TO-DO: // Show the menu and determine pages return 1;}Menu_OnPlayerSelectMenuRow(playerid, row){ // TO-DO // Determine if they selected a real row or back/next from the system // If back/next alter page // If real row call OnPlayerSelectMenuRowEx with the row}