Stuff
public text v1 · immutable/// On socket disconnecting
void WorldSocket::OnDisconnect()
{
///- Stop sending remaining data through this socket
if (_session)
{
_session->SetSocket(NULL);
// Session deleted from World session list at socket==0,
//This is only back reference from socket to session.
_session = NULL;
}
///- Removes socket from player queue
sWorld.RemoveQueuedPlayer(this);
}