rendered paste bodyoff $*:TEXT:/^[!.]melee/Si:#: {
if (!$readini(pq.ini,$nick,Melees)) { notice $nick You do not have a Melee skill. | return }
if ($readini(pq.ini,$nick,lock) == 0) {
if (!$2) || ($2 !ison $chan) || ($readini(pq.ini,$2,Battle) != Yes) { notice $nick Error - Incorrect Syntax. | return }
set %temp.lo $2
set %temp.miss 5
goto continue
}
if ($2) { notice $nick Error - You are already locked on to someone. Say .lo to stop, or .lo <nick> to lock on to someone else. | return }
if ($readini(pq.ini,$nick,Battle) != Yes) { notice $nick Error - You are not in the Battle Field. | return }
set %temp.lo $readini(pq.ini,$nick,lock)
set %temp.miss 3
:continue
var %hit $rand(0,$calc($readini(pq.ini,$nick,Attack) / $rand(1,4)))
var %dmg $calc($readini(pq.ini,$nick,Attack) - $readini(pq.ini,%temp.lo,Defence) + %hit)
if ($readini(pq.ini,$nick,Attack) == Yes) { notice $nick Error - You are already attacking. | return }
writeini pq.ini $nick Attack Yes
timer 1 3 datk $nick
set %temp.hom $rand(1,%temp.miss)
if (%temp.hom == 1) {
msg $chan $pqc1([PQ]) $pqc2($readini(pq.ini,chr,$nick)) $pqc1(attacks) $pqc2($readini(pq.ini,%temp.lo,chr)) $pqc1(but misses.)
return
}
if (%dmg < 1) { set %dmg 1 }
writeini pq.ini %temp.lo HP $calc($readini(pq.ini,%temp.lo,HP) - %dmg)
var %exp $calc($rand(2,5)*%dmg))
var %hp $calc(1.5*%dmg)
if ($readini(pq.ini,%temp.lo,HP) < 1) { writeini pq.ini %temp.lo HP 0 }
msg $chan $pqc1([PQ]) $pqc2($readini(pq.ini,chr,$nick)) $pqc1(hit a) $pqc2(%dmg) $pqc1(with $readini(pq.ini,$nick,gen)) $pqc2($readini(pq.ini,$nick,Melee)) $pqc1(leaving) $pqc2($readini(pq.ini,%temp.lo,chr)) $pqc1(with) $&
$pqc2($iif(($readini(pq.ini,%temp.lo,HPMax) == 99),$hpbar($readini(pq.ini,%temp.lo,HP)),$readini(pq.ini,%temp.lo,HP))) $pqc1(hp.)
notice $nick $pqc1([PQ] $readini(pq.ini,$nick,chr) $+ 's) $pqc2(HP) $+ $pqc1(:) $pqc2($readini(pq.ini,$nick,HP)) $pqc1(- $readini(pq.ini,%temp.lo,chr) $+ 's) $pqc2(HP) $pqc1(:) $pqc2($readini(pq.ini,%temp.lo,HP))
if ($readini(pq.ini,$nick,AEXP) < $readini(pq.ini,$nick,NextAlvl)) && ($readini(pqf.ini,$nick,Defgain) == No) {
writeini pq.ini $nick AEXP $calc($readini(pq.ini,$nick,AEXP) + %exp)
}
if ($readini(pq.ini,$nick,DEXP) < $readini(pq.ini,$nick,NextDlvl)) && ($readini(pq.ini,$nick,Defgain) == Yes) {
writeini pq.ini $nick DEXP $calc($readini(pq.ini,$nick,DEXP) + %exp)
writeini pq.ini $nick AEXP $calc($readini(pq.ini,$nick,AEXP) + %exp)
}
if ($readini(pq.ini,$nick,DEXP) < $readini(pq.ini,$nick,NextAlvl)) && ($readini(pq.ini,$nick,Defgain) == Def) {
writeini pq.ini $nick DEXP $calc($readini(pq.ini,$nick,DEXP) + %exp)
}
if ($readini(pq.ini,$nick,HEXP) < $readini(pq.ini,$nick,NextHlvl)) {
writeini pq.ini $nick HEXP $calc($readini(pq.ini,$nick,HEXP) + %hp)
}
if ($readini(pq.ini,%temp.lo,HP) < 1) {
writeini pq.ini %temp.lo HP $readini(pq.ini,%temp.lo,HPMax)
msg $chan $pqc1([PQ]) $pqc2($readini(pq.ini,%temp.lo,chr)) $pqc1(has died.) $pqc2($readini(pqstats.ini,%temp.lo,chr)) $pqc1(came into the safe zone.)
mode # -v %temp.lo
remini pq.ini %temp.lo lock
writeini pq.ini %temp.lo Battle No
}
if ($readini(pq.ini,$nick,Attack) >= 99) || ($readini(pq.ini,$nick,Defence) >= 99) {
halt
}
else {
if ($readini(pqstats.ini,$nick,AEXP) >= $readini(pqstats.ini,$nick,NextAlvl)) && ($readini(pqstats.ini,$nick,DEXP) >= $readini(pqstats.ini,$nick,NextDlvl)) && ($readini(pqf.ini,$nick,Defgain) == Yes) {
msg $chan $pqc1([PQ]) $pqc2($readini(pqstats.ini,$nick,chr)) $pqc1(has grown to) $pqc2($calc(1+$readini(pqstats.ini,$nick,Attack))) $pqc1(Attack & Defence.)
writeini pqstats.ini $nick Attack $calc($readini(pqstats.ini,$nick,Attack) + 1)
writeini pqstats.ini $nick NextAlvl $xpforlvl($calc($readini(pqstats.ini,$nick,Attack) + 1))
writeini pqstats.ini $nick Defence $calc($readini(pqstats.ini,$nick,Defence) + 1)
writeini pqstats.ini $nick NextDlvl $xpforlvl($calc($readini(pqstats.ini,$nick,Defence) + 1))
}
if ($readini(pqstats.ini,$nick,AEXP) >= $readini(pqstats.ini,$nick,NextAlvl)) && ($readini(pqf.ini,$nick,Defgain) == No) {
msg $chan $pqc1([PQ]) $pqc2($readini(pqstats.ini,$nick,chr)) $pqc1(has grown to) $pqc2($calc(1+$readini(pqstats.ini,$nick,Attack))) $pqc1(Attack.)
writeini pqstats.ini $nick Attack $calc($readini(pqstats.ini,$nick,Attack) + 1)
writeini pqstats.ini $nick NextAlvl $xpforlvl($calc($readini(pqstats.ini,$nick,Attack) + 1))
}
if ($readini(pqstats.ini,$nick,DEXP) >= $readini(pqstats.ini,$nick,NextDlvl)) && ($readini(pqf.ini,$nick,Defgain) == Def) {
msg $chan $pqc1([PQ]) $pqc2($readini(pqstats.ini,$nick,chr)) $pqc1(has grown to) $pqc2($calc(1+$readini(pqstats.ini,$nick,Defence))) $pqc1(Defence.)
writeini pqstats.ini $nick Defence $calc($readini(pqstats.ini,$nick,Defence) + 1)
writeini pqstats.ini $nick NextDlvl $xpforlvl($calc($readini(pqstats.ini,$nick,Defence) + 1))
}
if ($readini(pqstats.ini,$nick,HEXP) >= $readini(pqstats.ini,$nick,NextHlvl)) {
msg $chan $pqc1([PQ]) $pqc2($readini(pq.ini,$nick,chr)) $pqc1(has grown to) $pqc2($calc(1+$readini(pq.ini,$nick,HPMax))) $pqc1(Hitpoints.)
writeini pq.ini $nick HPMax $calc($readini(pq.ini,$nick,HPMax) + 1)
writeini pq.ini $nick HP $readini(pq.ini,$nick,HPMax)
writeini pq.ini $nick NextHlvl $xpforlvl($calc($readini(pq.ini,$nick,HPMax) + 1))
}
}
}