rendered paste bodyIndex: src/game/PointMovementGenerator.cpp
===================================================================
--- src/game/PointMovementGenerator.cpp (revision 5627)
+++ src/game/PointMovementGenerator.cpp (working copy)
@@ -32,7 +32,7 @@
i_destinationHolder.SetDestination(traveller,x,y,z);
}
-void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
+template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
{
unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
}
Index: src/game/PointMovementGenerator.h
===================================================================
--- src/game/PointMovementGenerator.h (revision 5627)
+++ src/game/PointMovementGenerator.h (working copy)
@@ -48,8 +48,7 @@
DestinationHolder< Traveller<T> > i_destinationHolder;
};
-//template<>
-void MANGOS_DLL_SPEC PointMovementGenerator<Creature>::Initialize(Creature &unit);
-//template<>
-bool MANGOS_DLL_SPEC PointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff);
+template <> void MANGOS_DLL_SPEC PointMovementGenerator<Creature>::Initialize(Creature &unit);
+template <> bool MANGOS_DLL_SPEC PointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff);
+
#endif