Mine
public text v1 · immutablevoid main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
int Ranspell = Random(1008);
object oCaster;
oCaster = GetObjectByTag("vas_chaosorb");
object oTarget;
oTarget = oPC;
AssignCommand(oCaster, ActionCastSpellAtObject(Ranspell, oTarget, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
string sApprove="A random effect has been cast on you!";
SendMessageToPC(oPC, sApprove);
}