images {
// Here we load some images to be used later in the EDC
// The COMP setting lets us compress images without
// losing any quality. Here we go!
image: "stretch.png" COMP;
image: "logo.png" COMP;
}
collections {
group {
// This section is necessary to make sure it is loaded
// as a background and not something else.
name: "e/desktop/background";
data {
item: "style" "2";
}
parts {
part {
name: "baseimage";
description {
state: "default" 0.0;
// By not setting any rel1 and rel2 points, we make
// this image stretch over the entire container/screen.
// Having a wallpaper that has a central focus point
// will be optimal when it gets scaled. Next, we set
// the image to be used as the base.
image {
normal: "stretch.png";
}
// This next setting can be turned on (1) and turned
// off (0) to make the image smooth when it is scaled
// to different resolution monitors. Test it. Use it.
fill {
smooth: 0;
}
}
}
part {
name: "baselogo";
description {
state: "default" 0.0;
// Here we make our logo. In theory, since the min
// and max values are set for the image being used,
// there will be no scaling in any direction. Make
// sure you set the values to the X and Y length of
// your logo.
min: 300 300;
max: 300 300;
// This section is not needed as the part will centre
// itself. For those that want to move the image
// around and off centre, try setting some different
// rel1 and rel2 values. Long story short, if min and
// max are already set, the image will centre itself
// between the topleft (rel1) and bottomright (rel2)
// Trial and error is a good guide here. Also, invest
// some time in compiling edje_editor from CVS. To get
// a better understanding of these values.
// rel1 {
// relative: 0.0 0.0;
//}
//rel2 {
// relative: 1.0 1.0;
//}
//
// Lastly, we set our logo image here to finish
// your new background. Enjoy it!
image {
normal: "logo.png";
}
}
}
}
}
}