All pastes #983442 Raw Edit

Nevan

public diff v1 · immutable
·published 2008-04-13 11:09 UTC
rendered paste body
Index: GameObject.cpp===================================================================--- GameObject.cpp	(revision 5619)+++ GameObject.cpp	(working copy)@@ -166,6 +166,19 @@     switch (m_lootState)     {         case GO_NOT_READY:+		{+			// Arming Time for GAMEOBJECT_TYPE_TRAP (6)+			if (GetGoType() == GAMEOBJECT_TYPE_TRAP)+			{+				Unit* owner = GetOwner();+				if (owner && ((Player*)owner)->isInCombat())+					m_cooldownTime = time(NULL) + GetGOInfo()->trap._data7;++				m_lootState = GO_READY;+				return;+			}++			// Clickable boober for GAMEOBJECT_TYPE_FISHINGNODE (17)             if (GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE)             {                 // fishing code (bobber ready)@@ -197,6 +210,7 @@              m_lootState = GO_READY;                         // for other GOis same switched without delay to GO_READY             // NO BREAK+		}         case GO_READY:         {             if (m_respawnTime > 0)                          // timer onIndex: GameObject.h===================================================================--- GameObject.h	(revision 5619)+++ GameObject.h	(working copy)@@ -84,7 +84,9 @@             uint32 spellId;                                 //3             uint32 isNeedDespawn;                           //4 (if >0)             uint32 _data5;                                  //5-            uint32 _data6[6];+            uint32 _data6;+			uint32 _data7;+			uint32 _data8[4];             uint32 _data12;                                 //12 something == chest.data14 == goober.data14 (openText?)         } trap;         //7 GAMEOBJECT_TYPE_CHAIR