rendered paste bodyconst float RAD = 2; // radius of pacman body circle (this goes above main)
const float RAD2 = .3; // radius of pacman eye circle (this goes above main)
void drawPacman()
{
float theta;
glBegin(GL_POLYGON); //body
for(theta=0.0; theta <= 2*PI; theta += INC)
{
glColor3f(1,1,0);
glVertex2f(3+RAD*cos(theta), 20 + RAD*sin(theta));
}
glEnd();
glBegin(GL_POLYGON); //eye
for(theta=0.0; theta <= 2*PI; theta += INC)
{
glColor3f(0,0,0);
glVertex2f(3.7+RAD2*cos(theta), 20.9 + RAD2*sin(theta));
}
glEnd();