All pastes #982812 Raw Edit

Marathon Script

public lua v1 · immutable
·published 2008-04-12 21:00 UTC
rendered paste body
debounces = { }runspeed = { }jumppower = { }runstatus = { }jumpstatus = { }startconfig = {	runstat = 0, jumpstat = 0, runspd = -10,jumppwr = -10, runstatfornxtlvl = 10, jumpstatfornxtlvl = 10, maxrunspd = 200, maxjumppwr = 75}--[[startconfigrunstat = 0startconfigjumpstat = 0startconfigrunspd = -10startconfigjumppwr = -10startconfigrunstatfornxtlvl = 10startconfigjumpstatfornxtlvl = 10startconfigmaxrunspd = 200startconfigmaxjumppwr = 75--]]function getPlayerNum(player)	local curPlayerNum = nil	local p = game.Players:GetChildren()	for i = 1,#p do		if p[i] == player then			curPlayerNum = i		end	end	return curPlayerNumendfunction onRunning(player, speed)	local playernum = getPlayerNum(player)	print(player.Name, playernum)	if speed > 0 then		if runstatus[playernum] >= startconfig.runstatfornxtlvl then			runstatus[playernum] = 0			runspeed[playernum] = runspeed[playernum] + 0.1		end		player.Character.Torso.BodyVelocity.velocity = Vector3.new(player.Character.Torso.CFrame.lookVector.x, 0, player.Character.Torso.CFrame.lookVector.z)	else		player.Character.Torso.BodyVelocity.velocity = Vector3.new(0,0,0)	endendfunction onJumping(player)	local playernum = getPlayerNum(player)	print(player.Name, playernum)	if jumpstatus[playernum] >= startconfig.jumpstatfornxtlvl then		jumpstatus[playernum] = 0		if jumppower[playernum] < startconfig.maxjumppwer then			jumppower[playernum] = jumppower[playernum] + 0.1		end	end	player.Character.Torso.Velocity = player.Character.Torso.Velocity + Vector3.new(0, jumppower, 0)endfunction onRespawned(player)	if player.Character~=nil then		player.Character:findFirstChild("Humanoid").Running:connect(function(speed) onRunning(player, speed) end)		player.Character:findFirstChild("Humanoid").Jumping:connect(function() onJumping(player) end)	end	local bv = Instance.new("BodyVelocity")	bv.maxForce = Vector3.new(1e+010, 0, 1e+010)	bv.velocity = Vector3.new(0,0,0)	bv.Parent = player.Character.Torsoendfunction onEntered(newPlayer)	newPlayer.Changed:connect(function(prop)		if prop == "Character" then			onRespawned(newPlayer)		end	end)	local p = game.Players:GetChildren()	for i = 1,#p do		if p[i] == player then			localplayer = i		end	end	table.insert(debounces, localplayer, false)	table.insert(runspeed, localplayer, startconfig.runspd)	table.insert(jumppower, localplayer, startconfig.jumppwr)	table.insert(runstatus, localplayer, startconfig.runstat)	table.insert(jumpstatus, localplayer, startconfig.jumppwr)endfunction onLeaving(player)	local p = game.Players:GetChildren()	for i = 1,#p do		if p[i] == player then			localplayer = i		end	end	table.remove(debounces, localplayer)	table.remove(runspeed, localplayer)	table.remove(jumppower, localplayer)	table.remove(runstatus, localplayer)	table.remove(jumpstats, localplayer)endgame.Players.PlayerAdded:connect(onEntered)game.Players.PlayerRemoving:connect(onLeaving)