rendered paste bodypublic override void Update( GameTime gameTime ) {
kbs = Keyboard.GetState();
bool c_up = false;
bool c_left = false;
bool c_down = false;
bool c_right = false;
foreach ( BlockManager.block bs in b.blocks ) {
if ( bs.Rect.Intersects( new Rectangle( ( int ) Position.X, ( int ) Position.Y - 1, 32, 32 ) ) ) {
c_up = true;
break;
}
if ( bs.Rect.Intersects( new Rectangle( ( int ) Position.X, ( int ) Position.Y + 33, 32, 32 ) ) ) {
c_down = true;
break;
}
if ( bs.Rect.Intersects( new Rectangle( ( int ) Position.X - 1, ( int ) Position.Y, 32, 32 ) ) ){
c_left = true;
break;
}
if ( bs.Rect.Intersects( new Rectangle( ( int ) Position.X + 33, ( int ) Position.Y, 32, 32 ) ) ){
c_right = true;
break;
}
}
if ( kbs.IsKeyUp( Keys.Up ) && !c_up ) {
Position.Y++;
}
if ( kbs.IsKeyUp( Keys.Down ) && !c_down ) {
Position.Y--;
}
if ( kbs.IsKeyUp( Keys.Right ) && !c_right ) {
Position.X--;
}
if ( kbs.IsKeyUp( Keys.Left ) && !c_left ) {
Position.X++;
}
base.Update( gameTime );
}