All pastes #982026 Raw Edit

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·published 2008-04-12 06:31 UTC
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using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Content;

namespace TestComponent
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    public class TestDrawComponent : Microsoft.Xna.Framework.DrawableGameComponent
    {
        public TestDrawComponent(Game game)
            : base(game)
        {
            // TODO: Construct any child components here
        }

        Texture2D test;

        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            // TODO: Add your initialization code here

            base.Initialize();
        }

        protected override void LoadContent()
        {
            this.test = Game.Content.Load<Texture2D>("Asset");

            base.LoadContent();
        }
        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            // TODO: Add your update code here

            base.Update(gameTime);
        }
    }
}